Infinite Dungeon Challenges Fix
Fixes a bug with infinite dungeon challenges caused by clones/summons
Disable Challenge
Disable Pacifist and Headhunter challenges.
Hoardling Ascendant race
Adds the Hoardling Ascendant race. Hoardlings Ascendant are powerful draconic dwarves with very the capacity to become nearly indestructible in long enough infinite games. Made for Dragonfabri.
Some changes Infinite Dungeon
Some changes for Infinite Dungeon
--Increase max stat to 10000
--Delete Pacifist ana Head-hunter chalenge
--Delete artifact reward
--Generic point now get every 3 lvl (not 6)
--Fix bug with exterminator chalenge
Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes
Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan)
Attempts to fix the bugs causing infinite dungeon challenges to improperly end. Such as ending early on death, or exterminate missions becoming uncompleteable. (From Zlefin)
They are both using the lazy way, overloading methed thus they are uncompatible with each other. I just combine them together.
Infinite Dungeon Improved Challenges
Get a challenge on every level, but the rewards are a little smaller to compensate (less stat points). Random artifact challenges eliminated.
Elkan's Infinite Dungeon Tweaks
Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead
Infinite Dungeon Bug Fix attempt
Attempts to fix the bugs causing infinite dungeon challenges to improperly end.
Such as ending early on death, or exterminate missions becoming uncompleteable.
Mod Compatibility Not known; it may not work with some other mods.
This is my first mod attempt for publishing.
Tooltips Past Level 5
If you can level up a talent past level 5, you can compare the new levels (literally 1 row changed, I think it is a bug).
Intended for Infinite Dungeon after level 50, when you can level up talents past 5. Should not change anything else in the base game.
Probably all addons with more than 5 talent levels (if any) already fix this.
Compatibilty: overrides _M:getTalentDesc at mod/dialogs/LevelupDialog.lua
Weight 100 000 (Intended to load before any other changes, that potentially change the function without completely overriding it.)
Infinite Dungeon Merchants
T.O.M.E version 1.7.6
13 NPC merchants will now spawn in Infinite Dungeon and will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items!
There are 21 Class talent categories (295 talent trees) available for purchase:
Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:
Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:
Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
*This is out dated, all 13 merchants from my Spell Merchants will now spawn.*
[strike]The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.[/strike]
Please note: You will need to have the required amount of gold for the talent to appear in the dialog for purchase.
*This mod IS now compatible with the campaign*
[strike] *WARNING* This addon is NOT compatible with the story mode, it won't crash the game or anything but will turn some factions hostile. If you want to buy spells in the main story you can *Disable* this mod -in game- ("Main menu" > "addons") and Enable my addon below.
*** If you choose to ignore this warning, you will die... A LOT! *** [/strike]
***DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
I may tweak balance in the future, spell cost / npc spawn rate ect. *Still open to feedback on this*
*AkaviriBlade has been removed, I will no longer kill you <3*
[strike]No, seriously if you play the Story mode with this addon I will literally spawn in to kill you, Sooo... Just Don't Do It! ...Really, you'll regret it...[/strike]
