Some (fewer) Changes to Infinite Dungeon
Adjusted progression and rewards for the Infinite Dungeon:
- Maximum stat value increased to 10,000 (stat scaling remains per-100).
- Challenge rewards no longer include random artifacts (only points).
- After level 50 you gain a generic point every 3 levels instead of every 6.
Cut-down version of RennGD's "Some changes Infinite Dungeon" (ChangeID), with the challenge-quest edits (Pacifist/Head-hunter removal and the Exterminator tweak) removed so it can coexist with challenge-fixing addons such as "Correct Infinite Dungeon Challenges". Shows a warning at game start if the original ChangeID addon is also enabled.
Correct Infinite Dungeon Challenges
Merged and corrected fixes for Infinite Dungeon challenge quests:
- Pacifist: direct and summon kills both fail the challenge immediately instead of summon dismissal giving you a fail when you leave the level; dismissing (or otherwise self-destructing) your own summons no longer counts as a kill, so involuntary summons from gear/skills cannot fail you unfairly.
- Exterminator: the remaining-enemies counter is now live (dead or off-map foes do not count), refreshed properly every turn, with invalid values (NaN/nil/negative) actively corrected.
- Incorporates the Infinite Dungeon Challenges Fix by Blaises: summon/clone deaths no longer trigger challenge resolution for any challenge type.
- Safe retro-patch: existing active challenges are patched automatically on first load if necessary, with a notification describing what was found and fixed.
Superloads mod/class/GameState.lua and mod/class/Actor.lua.
Infinite Dungeon Challenges Fix
Fixes a bug with infinite dungeon challenges caused by clones/summons
Disable Challenge
Disable Pacifist and Headhunter challenges.
Hoardling Ascendant race
Adds the Hoardling Ascendant race. Hoardlings Ascendant are powerful draconic dwarves with very the capacity to become nearly indestructible in long enough infinite games. Made for Dragonfabri.
Some changes Infinite Dungeon
Some changes for Infinite Dungeon
--Increase max stat to 10000
--Delete Pacifist ana Head-hunter chalenge
--Delete artifact reward
--Generic point now get every 3 lvl (not 6)
--Fix bug with exterminator chalenge
Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes
Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan)
Attempts to fix the bugs causing infinite dungeon challenges to improperly end. Such as ending early on death, or exterminate missions becoming uncompleteable. (From Zlefin)
They are both using the lazy way, overloading methed thus they are uncompatible with each other. I just combine them together.
Infinite Dungeon Improved Challenges
Get a challenge on every level, but the rewards are a little smaller to compensate (less stat points). Random artifact challenges eliminated.
Elkan's Infinite Dungeon Tweaks
Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead
Infinite Dungeon Bug Fix attempt
Attempts to fix the bugs causing infinite dungeon challenges to improperly end.
Such as ending early on death, or exterminate missions becoming uncompleteable.
Mod Compatibility Not known; it may not work with some other mods.
This is my first mod attempt for publishing.
