Dual-Classes Reworked by AscendingPhoenix (Rae edit)
Small edit done by me that nerfs enemy talent level scaling across the board. I take no credit for this great rework of the original Multi-Class challenge, all credit goes to AscendingPhoenix, find the orignal mod here: https://te4.org/games/addons/tome/dual-class-challenge
Allows the player to pick two classes, but the difficulty scales upward. The mod dramatically ramps up the difficulty level to compensate. (Original by StarKeep, forked mod by Raenarill).
You advance twice as fast, and gain six talent category points: at 10, 20, 30, 40, 50, and 60. You gain normal stat points until level 51.
BLITZ MODE: You gain two thirds more talent points. After level 66, you gain one class talent point per level and one generic every two out of three levels.
CLASSIC MODE: features base game talent points until level 100.
CLASS EVOLUTIONS: You can swap your first and second classes in the Game Options tab for evolutionary purposes.
WANDERERS AND ADVENTURERS: These are only supported as the FIRST class.
QUANTUM SLIDERS: Now supported as the second class.
EXPERIENCE ADJUSTMENT: You can now adjust how much experience you are gaining, from 50% all the way up to 500%.
TIP: Good equipment takes the usual time to show up, so you probably will see it at about lvl 50 with dual classing enabled.
In order to activate this addon, look at your Game Options for a new tab. Enjoy.
Dual-Classes Reworked by AscendingPhoenix
Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill).
You advance twice as fast, and gain two thirds more talent points. You also gain six talent category points: at 10, 20, 30, 40, 50, and 60.
After level 66, you gain one class talent point per level and one generic every two out of three levels.
In order to activate this addon, look at your Game Options for a new tab.
Timeshaper Class
Timeshapers are a variant of Paradox Mage that start off weaker on offence, but stronger on defence.
Infinite Dungeon Improved Challenges
Get a challenge on every level, but the rewards are a little smaller to compensate (less stat points). Random artifact challenges eliminated.