Dual-Classes Reworked by AscendingPhoenix

Dual-Classes Reworked by AscendingPhoenix

Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill).
You advance twice as fast, and gain two thirds more talent points. You also gain six talent category points: at 10, 20, 30, 40, 50, and 60.
After level 66, you gain one class talent point per level and one generic every two out of three levels.

In order to activate this addon, look at your Game Options for a new tab.

See addon usage in the character's vault.
Your rating: None

Doesn't work on normal difficulty

When making a char on normal the addon will not function and causes an error. I tried without other addons, the only difference to whether or not it work was setting the difficulty to normal vs nightmare and above. Also the ingame description for the difficulty increase could be clearer but that's a minor issue.


Can confirm, though I didn't make the connection to the difficulty level. I was baffled, because I'd tested the add-on before without any problems. Instead, I went back testing the various updates until update 3 finally worked, but didn't offer any other options or menus.

Breaks leveling up

I've tried this add-on on Four different systems and it throughs an error when I try to enable it then breaks the game making it so that my characters levels go up but I don't get talents/stat points anymore or a prompt to level up

Update: No longer breaks leveling up but dual classes is causing an error. Have no tried this with 4 different computers. One Intel and 3 AMD Zen4 systems, one is a steamdeck (I realize that this system is probably not supported)

Duplicate COmment

Duplicate COmment

Command Staff

With this addon the talent Command Staff brings up the element tree selection, but the sub-selection list for specific elements is blank.

Funny side effect

Your character becomes a unique when you pick your second class. Whether that's intentional or not, fun thing!
Also... Does the scaling work? Levels still seem to be limited by zone limits.


Scaling is a bit of a work in progress. Hopefully the next version will be somewhat better? Where are you noticing a problem?