Nature

Verdant Class Pack

Short Name: 
verdant

Content is modular and various sections can be disabled via the options.

Primary Features
Druid class:
Uncast spells to produce nature based magical effects.
Its an agile nature mage, but can be played as a fighter/mage hybrid, or as a summoner hybrid.
Uses staves, alchemist gems and equilibrium.
Werebeast Class:
Werebeast fits somewhere between Cursed and Wyrmic, with a touch of Rogue thrown in.
Flavour is you have been cursed by nature's hate at those who harm it.
Can be played with conventional weapons or dual mindstars, stealthy or heavy.
Uses both Hate and Equilibrium.
Woodsman Class:
Archery, Summoning and Traps.
Use whatever you need to survive.
Summoner:
A full rework is available.
Allows you to command your critters to attack or defend.
Wyrmic:
A few talents improved and many new categories.
General:
Loads of nature based artifacts.
A few of new inscriptions.
Oozemancer can get the Wild-gift/Symbiant category.

Druid Info

Zigur:
As Druid's use spells they cannot become a Zigur follower, as this would make all their talents unusable.
However, you can still attempt to join Zigur, you might get something special instead. :)

Antimagic:
Since Druid's are used to uncasting spells, arcane disrupting items are not as detrimental to their abilities as you would expect.
They do not get a spellpower penalty and their nature spells are not affected by the arcane failure chance. These items will even increase their effective willpower for equilibrium fail checks.

Categories:
Wild-gift/Land
Wild-gift/Seas
Wild-gift/Winds
Wild-gift/Woodland
Wild-gift/Minerals
Wild-gift/Weather
Wild-gift/Moss
Wild-gift/Volcanism
Wild-gift/Boreal
Wild-gift/Jungle
Wild-gift/Natural Cycles
Wild-gift/Eyal's Embrace
Technique/Staff Combat
Cunning/Herbalism
Wild-gift/Fungus
Wild-gift/Call

Werebeast Info

Categories:
Wild-curse/Wolf Aspect
Wild-curse/Treant Aspect
Wild-curse/Shark Aspect
Wild-curse/Eagle Aspect
Wild-curse/Ritch Aspect
Wild-curse/Silent Hunter
Wild-curse/Psiclaws
Wild-curse/Snake Aspect
Wild-curse/TigerAspect
Wild-curse/Bear Aspect
Wild-curse/Croc Aspect
Wild-curse/Fungus Aspect
Cursed/Rampage
Cursed/Predator
Wild-gift/Hunter

Woodsman Info

Categories:
Cunning/Stealth
Cunning/Trapping
Cunning/Woodcraft
Cunning/Poisons
Wild-gift/Summon-melee
Wild-gift/Summon-utility
Wild-gift/Summon-commands
Technique/Archery-bow
Technique/Archery-utility
Technique/Bow-flexibility
Technique/Combat-Training
Cunning/Survival
Cunning/Herbalism
Wild-gift/Hunter

Summoner Info

Two new summonable critters and revised summoning categories.

New Categories:
Wild-gift/Summon-commands
Wild-gift/Summon-techniques
Wild-gift/Symbiant

Wyrmic Info

New Categories:
Wild-gift/Sea Drake Aspect
Wild-gift/Wind Drake Aspect
Wild-gift/Hunter
Wild-gift/Wild Drake Aspect
Chronomancy/Blink Drake Aspect
Corruption/Blood Drake Aspect

Talent changes:
Lightning Speed now converts your damage to lightning for your next hit.
Wing Buffet replaced with Ember Scales: a flamey aura sustain.

Werebeast Class

Short Name: 
werebeast

Add a Werebeast class to the Wilder metaclass.
Requires Cursed and Wyrmic unlocked.

Cursed by Nature to become an avenger against all who harm her.
Werebeasts take on traits from natural creatures.
Unlike a Wyrmic, the Werebeast must focus their will to stop their abilities controlling them.
They use: Strength, Cunning and Willpower.

Its a bit Cursed, a bit Wyrmic and a bit Rogue.
Can be played with conventional weapons or dual mindstars, stealthy or heavy.
Uses both Hate and Equilibrium.

Contains 6 mostly unique Wild-Curse talent categories.

Forum link: http://forums.te4.org/viewtopic.php?f=50&t=35100&start=0

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