Race: Formorians
Adds the Formorians as a playable race, an elusive ant-people who live in colonies under the isle of Rel. The Formorians are an adapted version of the Formicids from DCSS.
Formorians are physically strong despite their small size, and can use their strength and multiple limbs to wield a two-handed weapon in one hand-pair, much like Ogres. However, they're not nearly as sturdy as they are strong, being almost as frail as Yeeks. They make up for this by sensing their foes from afar with their antennae and being able to dig an escape tunnel in an emergency.
Still a work in progress--tweaks to the talents, balance changes, and more skins are likely coming!
See addon usage in the character's vault.
(1 vote)
| Name | Module Version Required | Released | File |
|---|---|---|---|
| orcs fix | 1.7.6 | 2025-12-30 17:03 |
tome-formorian.teaa |
| proper stasis + possessors fix | 1.7.6 | 2025-12-30 16:51 |
tome-formorian.teaa |
| now with 100% more bugs! | 1.7.6 | 2025-12-16 21:13 |
tome-formorian.teaa |

1.0.3
Bugfixes:
- Orcs campaign now works
- If possessors isn't enabled, the starting zone boss now has a different talent
- You can no longer transform into a yeek in the customization window
Changes:
- Buffed acid res on third talent a bit
- Added a more faithful version of the stasis from DCSS: not only is teleport res 100% by default, but as a Formorian **most teleportation talents will fizzle**! This should hopefully balance out the ogrewielding without the power/acc penalty a lot more while making them feel more unique to play--however I expect this will 100% break something somewhere so please let me know if you encounter any errors caused by this : )
A farewell
Nice work on the quick fixes.
But I'll miss the 4-armed bug-yeek
Formorian: Embers doesn't work
This uses the same logic as the Barachi race mod, but it refers to the intro orcs-barachi file.
Need to create a new intro file in overload/data/texts/ and update line 148 of data/birth/formorian.lua to match.
can't believe i missed that
can't believe i missed that lmao, ty
Crashes if Possessors not enabed
Looks interesting so far. Found a small bug: Yaech Ritch-Keepers in the Spell-Tainted Bog zone are created with the Shockstar talent, which is defined in the Possessors DLC - but the addon's init.lua doesn't have a "require_addons={'possessors'}" line, so if you try to create a Formorian character without Possessors enabled, the game crashes at load.
good catch, thank you!
good catch, thank you!