Bear Race
Mod that allows you to play as an adventurer who somehow ended up with humanlike intelligence, but the body of a bear.
Bears are an unusual adventurer species. They are unable to use most equipment (hat, lite, amulet, cape and tool only), but are very strong, fast and tough and have a rather powerful racial talent tree.
For now the NPC dialogues do not reflect that you are a bear, although it would be nice if I could find time to change that in the future.
Racial talents
- Maul: You gain two powerful unarmed paw attacks. Despite being unarmed, you can use your paws to perform most attacks that would normally require melee weapons.
- Ursine Ingenuity: Reduce all cooldowns, increase stat contribution to inscriptions and unlock a special "off hand" slot.
- Ironhide: Gain strong defences that scale with physical power, and the ability to treat your tough hide as light armour
- Huge. Angry. Bear.: You become far larger, faster, tougher, and stronger.
There are also 2 race evolution prodigies, with more to come if I have any good ideas. Suggestions welcome.
Bear Race on Steam's Workshop
See addon usage in the character's vault.
| Name | Module Version Required | Released | File |
|---|---|---|---|
| 0.1.5 Bear With Me | 1.7.6 | 2026-01-24 18:34 |
tome-bearmod.teaa |
| 0.1.4 Minor text fix | 1.7.6 | 2026-01-29 18:50 |
tome-bearmod.teaa |
| 0.1.3 Bear Necessities | 1.7.6 | 2026-01-29 18:49 |
tome-bearmod.teaa |
| 0.1.2 Bearzerk | 1.7.6 | 2026-01-29 18:50 |
tome-bearmod.teaa |
| 0.1.1 "Recursion Bugfix" | 1.7.6 | 2023-11-07 00:25 |
tome-bearmod.teaa |
| 0.1.0 Bearmod Initial Test | 1.7.6 | 2026-01-29 18:50 |
tome-bearmod.teaa |

Changelog 0.1.3
Add 2 race evolution prodigies
Ursine Ingenuity now unlocks the off hand slot (you are holding the item in your mouth or something). This makes the race usable with a wider range of classes and talent categories.
Ursine Ingenuity no longer changes the stats of your equipment
Swap position of Ursine Ingenuity and Ironhide racial talents
Bears can use psiblades and sawbutcher talents with just one appropriate weapon instead of needing to dual wield.
Improved “two-handed paw” functionality - paw will now function as a two-hander while using Pugilism or Two-Handed Assault talents, but not at any other time. (You are still eligible to use other talents that require a two-hander, you will just hit twice)
Archmage and Doombringer each got an easter egg
Race tile no longer overrides custom tiles
0.1.5 changelog