Verdant Class Pack

Verdant Class Pack

Content is modular and various sections can be disabled via the options.

Primary Features
Druid class:
Uncast spells to produce nature based magical effects.
Its an agile nature mage, but can be played as a fighter/mage hybrid, or as a summoner hybrid.
Uses staves, alchemist gems and equilibrium.
Werebeast Class:
Werebeast fits somewhere between Cursed and Wyrmic, with a touch of Rogue thrown in.
Flavour is you have been cursed by nature's hate at those who harm it.
Can be played with conventional weapons or dual mindstars, stealthy or heavy.
Uses both Hate and Equilibrium.
Woodsman Class:
Archery, Summoning and Traps.
Use whatever you need to survive.
Summoner:
A full rework is available.
Allows you to command your critters to attack or defend.
Wyrmic:
A few talents improved and many new categories.
General:
Loads of nature based artifacts.
A few of new inscriptions.
Oozemancer can get the Wild-gift/Symbiant category.

Druid Info

Zigur:
As Druid's use spells they cannot become a Zigur follower, as this would make all their talents unusable.
However, you can still attempt to join Zigur, you might get something special instead.

Categories:
Wild-gift/Land
Wild-gift/Seas
Wild-gift/Winds
Wild-gift/Woodland
Wild-gift/Minerals
Wild-gift/Weather
Wild-gift/Moss
Wild-gift/Volcanism
Wild-gift/Boreal
Wild-gift/Jungle
Wild-gift/Natural Cycles
Wild-gift/Eyal's Embrace
Spell/Staff Combat
Cunning/Herbalism
Wild-gift/Call

Werebeast Info

Categories:
Wild-curse/Wolf Aspect
Wild-curse/Treant Aspect
Wild-curse/Shark Aspect
Wild-curse/Eagle Aspect
Wild-curse/Ritch Aspect
Wild-curse/Silent Hunter
Wild-curse/Psiclaws
Wild-curse/Snake Aspect
Wild-curse/TigerAspect
Wild-curse/Bear Aspect
Wild-curse/Croc Aspect
Wild-curse/Fungus Aspect
Cursed/Rampage
Cursed/Predator
Wild-gift/Hunter

Woodsman Info

Categories:
Cunning/Stealth
Cunning/Trapping
Cunning/Woodcraft
Cunning/Poisons
Wild-gift/Summon-melee
Wild-gift/Summon-utility
Wild-gift/Summon-commands
Technique/Marksmanship
Technique/Archery-utility
Technique/Bow-fexibility
Technique/Combat-Training
Cunning/Survival
Cunning/Herbalism
Wild-gift/Hunter

Summoner Info

Two new summonable critters and revised summoning categories.

New Categories:
Wild-gift/Summon-commands
Wild-gift/Summon-techniques
Wild-gift/Symbiant

Wyrmic Info

New Categories:
Wild-gift/Sea Drake Aspect
Wild-gift/Wind Drake Aspect
Wild-gift/Hunter
Wild-gift/Wild Drake Aspect
Chronomancy/Blink Drake Aspect
Corruption/Blood Drake Aspect

Talent changes:
Lightning Speed now converts your damage to lightning for your next hit.
Wing Buffet replaced with Ember Scales: a flamey aura sustain.


Verdant Class Pack forum discussion thread
Verdant Class Pack on Steam's Workshop
See addon usage in the character's vault.
4.714285
Your rating: None Average: 4.7 (14 votes)
Name Module Version Required Released File
Verdant Class Pack v2.3.4 1.7.2 2020-11-21 07:01
tome-verdant.teaa
Verdant Class Pack v2.3.3 1.6.7 2020-03-22 10:29
tome-verdant.teaa
Verdant v2.3.2 1.6.6 2020-02-29 06:54
tome-verdant.teaa
Verdant Class Pack v2.3.1 1.6.6 2020-02-08 07:59
tome-verdant.teaa
Verdant Class Pack v2.3.0 1.6.6 2020-01-21 13:09
tome-verdant.teaa
Verdant Class Pack v2.2.0 1.5.10 2018-07-07 09:46
tome-verdant.teaa
Verdant v2.1.5 1.5.2 2017-03-25 03:59
tome-verdant.teaa
Verdant Class Pack v2.1.4 1.4.8 2016-09-04 05:27
tome-verdant.teaa
Verdant Class Pack v2.1.3 1.4.5 2016-05-23 12:02
tome-verdant.teaa
Verdant Class Pack v2.1.2 1.4.5 2016-03-07 05:34
tome-verdant.teaa

Werebeast Starting Quest Never Completes

As the subject line says, the starting quest (killin' treekillers) never actually finishes. A dialog pops up one you wipe everyone out of the little map, but the quest doesn't actually complete, seemingly leading toward being ?impossible? to progress the game. At the very least, you never get the standard racial dungeon quests after that, or anything.

Deleted Duplicate

Not sure how this got duplicated.

If you've managed to complete

If you've managed to complete the requirements to unlock this class, I'm assuming you would have noticed that 'quests' don't mean anything with regard to progressing the game, and that you can find yourself a suitably levelled dungeon to do next.
I'll see if I can work out why the Quest doesn't get set to "Finished" though.

Werebeast

Werebeasts have an incomplete talent (currently uncodable :() and no real hate generation mechanic. Lots of neat ideas but way too many trees.

Not mentioned in the description:

Alchemist also gets Cunning/Herbalism in this addon (like in the Arcanum addon only without the rest of that one), which is straight cool.

EDIT: nope, only happens in Arcanum after all.

Bug when activating lightning speed as a wyrmic

I get a flashing screen and the game freezes. The logs say something about "attempt to perform arithmetic on field 'start_turn'"

Works, awesome!

Works, awesome!

This actually sounds awesome

I might have to check it out.

Derth Crash

Has incompatability with other add-ons: Crossbows, Tempus Fugit; can perma-crash game when entering town of Derth

Crossbows itself doesn't work

Crossbows itself doesn't work with 1.3.1. The addition of the new stores in 1.3.1 causes certain older addons to error out when you go into Derth or Iron Council.