Another Wardens Call Fix
Changes Temporal Warden's - Warden's Call talent to solve memory issues
and make the game enjoyable & playable with Temporal Wardens with Threaded Combat. Added compatibility to adventurer builds.
Updated to fix some issues with tradewind rider's fix
Warden's Call now do not create a new actor (paradox clone) on each trigger,
but instead the player will instantly make a forced attack against the target.
The conditions for triggering are the same as for the paradox clones,
and during these forced attacks, the player:
- do warden swap
- moved to the locations, so it's not a teleport
- invulnerable
- has all effect immunity
- do not consume ammo
- reset weapon folding cooldowns
- making the forced attack with the same generic damage penalty when it is melee
- extra chance to not make a ranged attack equal to the damage penalty, since the damage penalty doesn't seem to work for arrows
- moved back
- do warden swap back <-Update: swap weapon if a swap did occur, fixes some problems when non-dual wielding/ not using bows
- TODO: restore weapon folding cooldows
I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :)
The added changes make this talent mostly compatible with adventureres as well.
See addon usage in the character's vault.
Name | Module Version Required | Released | File |
---|---|---|---|
some improvements | 1.7.0 | 2023-01-29 14:59 |
tome-another-wardens-call-fix.teaa |
Initial version | 1.7.0 | 2022-07-20 10:19 |
tome-another-wardens-call-fix.teaa |