Inferno Forger

Inferno Forger

Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic.


See addon usage in the character's vault.
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Your rating: None Average: 4.5 (2 votes)
Name Module Version Required Released File
Inferno Forger v1.0.1 1.5.0 2018-05-16 03:00
tome-infernoforger.teaa
Inferno Forger v1.0.0 1.5.0 2018-05-16 01:52
tome-infernoforger.teaa

Cool class! One bug though:

Cool class! I played a pure non-melee build, which started out breathing fire like a dragon and grew into being a walking fireball. One bug though: Sustained talents deactivate and reactivate when changing zone. When this happens, one of the sustained talents damages the player temporarily. While the damage is quickly reset, it's possible to die from self-nuking. With the class being what it is, maybe that 's a roleplaying feature?

Trying to understand Inferno Forger and experiences

Yesterday started playing the class. Had a lot of fun. If you like fire, setting things on fire, napalm napalm napalm just to be sure, then this class is for you.

It is a ranged/melee hybrid

Please check out the game I played; https://te4.org/characters/236187/tome/ca19624f-bb56-4073-b9b6-f81cd45e9a62

My experience was on the main campaign.

Somethings to note;
1. With the arrangement of the skills, I am not sure what builds the creator had in mind. Being a napalm flamethrower specialist is the biggest draw of this class. You could also be a melee firebender.
With melee and ranged mixed, I am not sure about the synergy of the abilities.
2. It is ranged, but no too ranged. With my selection of skills, I had alot of difficulty in attacking long ranged enemies. Especially with those kinds of bosses, they are deadly. How about getting closer you asked?
3. Getting closer is difficult. The only movement skill you have at the beginning is Jet propulsion, but you burn yourself. Whatis the deal with that?
4. Great with crowds. Difficulty with bosses – Could easily wade through the scanliating fores, but the crystal boss easily killed me. What?
5. Tinker schematics of the gunslinger is useless to me; 3 or 4 of tier 1 bullets. This means abilities I cannot use.
6. Loot useless to me. Guns, mechanical saws. Great for the other tinker classes, but useless to me.
7. How do you deal with fire resistant enemies?
8 Some skill descriptions are diffcult to undestand, especially about damage calculation.
9. If you use fire and staves, do you deal more damage with fire gaunlet skill?