Phantom Warrior Class
Introduce Phantom Warrior, a two-handed chronomancy class.
Different from other chronomancers who are adept at traveling along the timeline, Phantom Warriors enhance their craft in manipulating the space of the battlefield. Each strike of their hefty two-handed weapon has a chance of breaking the stability of surrounding aether, creating inferior phantoms of themselves that last only for a short while. In order to thrive in combat, Phantom Warriors need to manage their phantoms wisely along with other resources.
In order to thrive in combat, a Phantom Warrior needs to manage their phantoms wisely along with other resources.
Class trees:
- Chronomancy/Phantom: foundational tree of this class, some status cleansing, and paradox management
- Chronomancy/Transcendental Combat: ways to generate phantoms and fighting at range
- Chronomancy/Time Wounds: talents working around a single strong debuff that can be stacked many times
- Chronomancy/Timeless Warrior: stamina management, some good offense/defense sustains, and one panic button
- (locked) Chronomancy/Sigils: map effects like Celestial/Circles to buff phantoms and debuff foes
- (locked) Chronomancy/Mirror: everything reflection
- (locked) Chronomancy/Synchronization: managing phantoms
plus two old trees:
- Chronomancy/Spacetime Folding
- (locked) Chronomancy/Matter
Generic trees:
- Technique/Combat Training
- Chronomancy/Chronomancy
- Chronomancy/Spacetime Weaving
- (locked) Chronomancy/Fate Weaving
- (locked) Cunning/Survival
Known problems:
- The size of the save file tends to grow quite large by late game. It appears to be caused by some reference counting issues plus the fact that inventories are cloned. Dead/expired phantoms still show up as party members even though they shouldn't be. Please let me know if anyone has ideas about how to work around this issue.
This class is originally inspired by Phantom Lancer from Dota 2.