convenience

QuickTome: Vault Tweaks

Short Name: 
qt-vault-tweaks

This addon is part of the QuickTome addon set.

This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space.

Compatibility

This addon OVERLOADS these files, and will not be compatible with other addons that touch them:
data/maps/vaults/auto/greater/32-chambers.lua: Replaced most diggable walls with floor. Multi-hued wyrms are now behind vault doors instead of diggable walls.
data/maps/vaults/auto/greater/demon-nest-1.lua: Removed lava. Replaced diggable walls with doors.
data/maps/vaults/auto/greater/demon-nest-2.lua: Removed lava.
data/maps/vaults/auto/greater/demon-nest-3.lua: Removed lava. Replaced diggable walls with doors.
data/maps/vaults/auto/greater/diggers.lua: Replaced diggable walls with doors.
data/maps/vaults/auto/greater/greater-checkerboard.lua: Replaced diggable walls with doors.
data/maps/vaults/auto/greater/lightning-vault.lua: Added passages to loot rooms so digging is no longer required.
data/maps/vaults/auto/greater/quiet.lua: Replaced alarm traps with monsters.
data/maps/vaults/auto/greater/trapped-hexagon.lua: Replaced diggable walls with doors.
data/maps/vaults/auto/greater/yin-yang.lua: Replaced diggable walls with doors or nothing.
data/maps/vaults/auto/greater/zigzag-chambers.lua: Replaced diggable walls with doors.
data/maps/vaults/bandit-fortress.lua: Replaced diggable walls with doors.
data/maps/vaults/mold-path.lua: Replaced poisoned water with non-poisoned water.
data/maps/vaults/old-forest-swamp.lua: Replaced poisoned water with non-poisoned water.
data/maps/vaults/orc-necromancer.lua: Replaced diggable wall with door.
data/maps/vaults/rain-of-death.lua: Allowed skeleton archers to escape.
data/maps/vaults/thief-hideout.lua: Replaced diggable wall with door.

Weight: 216047

No Achievement Pop-ups

Short Name: 
quiet-achievements

This addon removes the pop-up window that appears when an achievement is gained. It also provides the option to disable announcing your own achievements in chat.
The achievement is still announced in the message log, and the game can still hassle you for donations when achievements are gained.

Compatibility

This addon superloads and OVERWRITES the following functions:
engine/interface/WorldAchievements.lua: showAchievement()
engine/interface/WorldAchievements.lua: gainPersonalAchievement()

This addon superloads the following functions non-intrusively:
engine/interface/WorldAchievements.lua: gainAchievement()

This addon uses the GameOptions:generateList hook to provide a new option.

Weight: 39438

Changelog

1.0.4:
- Fixed announcing already-achieved achievements

1.0.3:
- Fixed lag (oops)

1.0.2:
- Another attempt to disable achievement chat announcements (impossible to test without uploading the addon)

1.0.1:
- Added option to disable achievement chat announcements

1.0.0:
- Initial release

Better Sandworm Lair

Short Name: 
better-swl

This addon aims to make Sandworm Lair less terrible.

It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version.

These changes are accomplished by overloading the zone and npc files with edits and commented out sections.

Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL:

codyfun123's "Sandworm Lair Tweaks"
nsrr's "Sandworm Lair Quick Dig"

Updates:

1.0.1
-"Fixed" the weight. Derp.

Sandworm Lair Tweaks

Short Name: 
sandworm-tweaks

Sandworm lair terrain is automatically revealed.

Quick Drown NPCs AOE

Short Name: 
quick-drown-npcs-aoe

New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs.

This addon changes the Rod of Asphyxiation from single target to aoe for faster killing. Everything else is unchanged.

--

This addon works well with the addon "Round'em Up And Then Drown'em".
https://te4.org/games/addons/tome/roundemup

All credit to Alisar's original addon "Quick Drown NPCs".
https://te4.org/games/addons/tome/quick-drown-npcs

TS Inventory Squelching

Short Name: 
ts-squelching

Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough.

This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal.

Directly copied from yrriban's addon, but updated to work for characters with Tinkers and with a few more squelching options.

Select First Escort

Short Name: 
select-first-escort

Creates a setting under Game Options/Gameplay for selecting the
first escort that will spawn.

This is intended to allow players to make characters that rely on a certain
escort reward without having to reroll repeatedly or savescum to get what they
need, but not gain the advantage of selecting ALL the escorts to get the best
possible reward every time. With this addon, only the first escort to spawn
will be of the selected type; all others will be randomly selected.

An advantage of this over addons that allow selecting the escort type when it
spawns is that it is less likely to cause bugs. This addon does not create a
new in-game menu, but rather handles selection through the settings menu.
Escorts are generated using the standard quest code.

Unlimited Respec

Short Name: 
unlimited-respec

Removes the restriction on how many talents you can respec.

Inventory Squelching

Short Name: 
squelching

Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough.

This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal.

Fixed-Duration Resting

Short Name: 
fd-resting

Allows the player to rest for a specified duration, instead of just to full. This behavior is bound to Ctrl-R by default. Supplying 0 as the number of turns to rest for will fall back to the default resting behavior.

Important mechanical note: I created this addon because I wanted to be able to rest until a talent came off cooldown (and no more). To facilitate this, the number of turns you specify will be a duration in *global* turns. This will cause the "Rested for X turns" message to have a different value if your global speed is not 1. However, if you're waiting for a talent to come off cooldown, you can just enter the number of turns and you will rest exactly long enough (rounding up) for the talent to become available again. If there's demand, I could include a setting (or alternate keybinding) to instead rest for a fixed number of player turns, but I'm not sure what the use for that would be.

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