convenience

QuickTome QoL Changes

Short Name: 
qt-improved-recall

Changes to make ToME faster to play without providing gameplay advantages.

You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below.

Weight: 216890

Full list of effects

- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush.

- Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate.

- Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively.

- Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight.

Credits

The icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html
The sprite used for Orb of Communication is based on existing Tales of Maj'Eyal graphics and may not be used in other games.

Changelog

1.1.0

- This version is not compatible with savegames from previous versions!
- Rolled Orb of Communication, No Achievement Pop-Ups, and Convenient Digging into this addon with improvements, and renamed "QuickTome QoL Changes" (previously "QuickTome: Improved Recall")
- Updated for ToME4 version 1.6.7
- Bug fix: Recall teleportation and Orb of Communication can no longer be screwed up by triggering them while controlling e.g. a golem instead of the player character
- Bug fix: Recall teleportation no longer allows teleporting to Derth when you shouldn't be able to
- Bug fix: Recall teleportation will no longer crash in custom campaigns. (do any of these exist?)
- Bug fix: Recall teleportation finally deals with Ruined Halfling Complex, Sher-Tul Fortress, and Unremarkable Cave wilderness position setting.
- Bug fix: Recall teleportation falls back to vanilla behaviour in "sub-zones" such as intimidating caves.
- Bug fix: The Kruk Pride zone exit and similar exits now offer teleportation (after you've generated the world map, of course!).
- Recall teleportation no longer allows you to postpone encountering Crypt of Kryl'Feijan or Godfeaster.
- Recall teleportation no longer allows you to teleport to Thieves' Tunnels or Tempest Peak.
- Recall teleportation can now only be used after you've generated the world map by visiting it once (campaigns often expect you to generate the world map before entering some zones).
- Orb of Communication is now instant to use
- Orb of Communication can no longer be used in areas where Rod of Recall cannot be used
- Orb of Communication finally has a custom sprite
- Orb of Communication no longer offers combat/staff/mindstar training (the conditions for when you can get staff training are too complicated...)
- Safeguarded against Orb of Communication being used while not controlling the character
- Convenient Digging is no longer implemented as a sustained talent (since it interacted with Entropy and such). Instead, digging mode is indicated in the effect area like Cloak of Deception.
- Convenient Digging now automatically uses the Dig talent instead of replacing the talent. This fixes all digging time disparities.
- Convenient Digging now only digs when you try to move into a feature that is actually diggable and there are no hostiles in sight.
- You can now toggle achievement pop-ups in the UI options.

1.0.16

- Fixed Drem being able to teleport to Dwarf starting zones
- Updated Zigur conditions for ToME 1.5.10 (took me long enough...)
- Allowed teleporting to Ruined Dungeon in Embers of Rage
- Allowed teleporting to Occult Egress

1.0.15

- Updated for qt-zone-overhaul version 1.0.32

1.0.14

- Updated for qt-zone-overhaul version 1.0.27

1.0.13

- Updated for qt-zone-overhaul version 1.0.22

1.0.12

- Updated for qt-zone-overhaul version 1.0.18
- Capitalization fix (cosmetic only): Rak'Shor Pride -> Rak'shor Pride

1.0.11

- Updated for ToME4 version 1.4.8
- Added Orcs: Embers of Rage support
- Cleaned up some dead code and clarified a comment

1.0.10

- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added
- Wilderness position is now set for randomly placed zones

1.0.9

- Fix Murgol Lair exit position

1.0.8

- Fix regression in tier 1 zone teleports for non-Zone Overhaul games
- Fix "Never Look Back And There Again" achievement being awarded when it shouldn't
- Fix teleport conditions to give the proper results for Sunwall characters that haven't gone west
- Updated for future Zone Overhaul version

1.0.7

- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs

1.0.6

- Allowed teleporting via zone exits, not just the Rod
- Removed the Thieves' Tunnels and Crypt of Kryl-Feijan as worldmap encounters, since you would always prefer to teleport to them instead anyway
- Added Shatur and Elvala to the teleport list
- Made wilderness position adjustment a little safer, and clarified a comment about it
- Don't allow teleporting to Tempest Peak without meeting the prerequisites

1.0.5

- Updated for qt-zone-overhaul 1.0.13

1.0.4

- Fix typo that caused Briagh's Lair to be accessible when it shouldn't

1.0.3

- Updated for qt-zone-overhaul 1.0.11

1.0.2

- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else.

1.0.1

- Updated for qt-zone-overhaul 1.0.4
- Added compatibility section (really wanted to get 1.0.0 out as soon as possible!)

1.0.0

- Initial release

QuickTome: Vault Tweaks

Short Name: 
qt-vault-tweaks

This addon is part of the QuickTome addon set.

This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space.

Compatibility

This addon OVERLOADS these files, and will not be compatible with other addons that touch them:
data/maps/vaults/auto/greater/32-chambers.lua: Replaced most diggable walls with floor. Multi-hued wyrms are now behind vault doors instead of diggable walls.
data/maps/vaults/auto/greater/demon-nest-1.lua: Removed lava. Replaced diggable walls with doors.
data/maps/vaults/auto/greater/demon-nest-2.lua: Removed lava.
data/maps/vaults/auto/greater/demon-nest-3.lua: Removed lava. Replaced diggable walls with doors.
data/maps/vaults/auto/greater/diggers.lua: Replaced diggable walls with doors.
data/maps/vaults/auto/greater/greater-checkerboard.lua: Replaced diggable walls with doors.
data/maps/vaults/auto/greater/lightning-vault.lua: Added passages to loot rooms so digging is no longer required.
data/maps/vaults/auto/greater/quiet.lua: Replaced alarm traps with monsters.
data/maps/vaults/auto/greater/trapped-hexagon.lua: Replaced diggable walls with doors.
data/maps/vaults/auto/greater/yin-yang.lua: Replaced diggable walls with doors or nothing.
data/maps/vaults/auto/greater/zigzag-chambers.lua: Replaced diggable walls with doors.
data/maps/vaults/bandit-fortress.lua: Replaced diggable walls with doors.
data/maps/vaults/mold-path.lua: Replaced poisoned water with non-poisoned water.
data/maps/vaults/old-forest-swamp.lua: Replaced poisoned water with non-poisoned water.
data/maps/vaults/orc-necromancer.lua: Replaced diggable wall with door.
data/maps/vaults/rain-of-death.lua: Allowed skeleton archers to escape.
data/maps/vaults/thief-hideout.lua: Replaced diggable wall with door.

Weight: 216047

No Achievement Pop-ups

Short Name: 
quiet-achievements

This addon removes the pop-up window that appears when an achievement is gained. It also provides the option to disable announcing your own achievements in chat.
The achievement is still announced in the message log, and the game can still hassle you for donations when achievements are gained.

Compatibility

This addon superloads and OVERWRITES the following functions:
engine/interface/WorldAchievements.lua: showAchievement()
engine/interface/WorldAchievements.lua: gainPersonalAchievement()

This addon superloads the following functions non-intrusively:
engine/interface/WorldAchievements.lua: gainAchievement()

This addon uses the GameOptions:generateList hook to provide a new option.

Weight: 39438

Changelog

1.0.4:
- Fixed announcing already-achieved achievements

1.0.3:
- Fixed lag (oops)

1.0.2:
- Another attempt to disable achievement chat announcements (impossible to test without uploading the addon)

1.0.1:
- Added option to disable achievement chat announcements

1.0.0:
- Initial release

Better Sandworm Lair

Short Name: 
better-swl

This addon aims to make Sandworm Lair less terrible.

It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version.

These changes are accomplished by overloading the zone and npc files with edits and commented out sections.

Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL:

codyfun123's "Sandworm Lair Tweaks"
nsrr's "Sandworm Lair Quick Dig"

Updates:

1.0.1
-"Fixed" the weight. Derp.

Sandworm Lair Tweaks

Short Name: 
sandworm-tweaks

Sandworm lair terrain is automatically revealed.

Quick Drown NPCs AOE

Short Name: 
quick-drown-npcs-aoe

New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs.

This addon changes the Rod of Asphyxiation from single target to aoe for faster killing. Everything else is unchanged.

--

This addon works well with the addon "Round'em Up And Then Drown'em".
https://te4.org/games/addons/tome/roundemup

All credit to Alisar's original addon "Quick Drown NPCs".
https://te4.org/games/addons/tome/quick-drown-npcs

TS Inventory Squelching

Short Name: 
ts-squelching

Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough.

This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal.

Directly copied from yrriban's addon, but updated to work for characters with Tinkers and with a few more squelching options.

Select First Escort

Short Name: 
select-first-escort

Creates a setting under Game Options/Gameplay for selecting the
first escort that will spawn.

This is intended to allow players to make characters that rely on a certain
escort reward without having to reroll repeatedly or savescum to get what they
need, but not gain the advantage of selecting ALL the escorts to get the best
possible reward every time. With this addon, only the first escort to spawn
will be of the selected type; all others will be randomly selected.

An advantage of this over addons that allow selecting the escort type when it
spawns is that it is less likely to cause bugs. This addon does not create a
new in-game menu, but rather handles selection through the settings menu.
Escorts are generated using the standard quest code.

Unlimited Respec

Short Name: 
unlimited-respec

Removes the restriction on how many talents you can respec.

Inventory Squelching

Short Name: 
squelching

Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough.

This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal.

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