quicktome

QuickTome: Vault Tweaks

Short Name: 
qt-vault-tweaks

This addon is part of the QuickTome addon set.

This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space.

Compatibility

This addon OVERLOADS these files, and will not be compatible with other addons that touch them:
data/maps/vaults/auto/greater/32-chambers.lua: Replaced most diggable walls with floor. Multi-hued wyrms are now behind vault doors instead of diggable walls.
data/maps/vaults/auto/greater/demon-nest-1.lua: Removed lava. Replaced diggable walls with doors.
data/maps/vaults/auto/greater/demon-nest-2.lua: Removed lava.
data/maps/vaults/auto/greater/demon-nest-3.lua: Removed lava. Replaced diggable walls with doors.
data/maps/vaults/auto/greater/diggers.lua: Replaced diggable walls with doors.
data/maps/vaults/auto/greater/greater-checkerboard.lua: Replaced diggable walls with doors.
data/maps/vaults/auto/greater/lightning-vault.lua: Added passages to loot rooms so digging is no longer required.
data/maps/vaults/auto/greater/quiet.lua: Replaced alarm traps with monsters.
data/maps/vaults/auto/greater/trapped-hexagon.lua: Replaced diggable walls with doors.
data/maps/vaults/auto/greater/yin-yang.lua: Replaced diggable walls with doors or nothing.
data/maps/vaults/auto/greater/zigzag-chambers.lua: Replaced diggable walls with doors.
data/maps/vaults/bandit-fortress.lua: Replaced diggable walls with doors.
data/maps/vaults/mold-path.lua: Replaced poisoned water with non-poisoned water.
data/maps/vaults/old-forest-swamp.lua: Replaced poisoned water with non-poisoned water.
data/maps/vaults/orc-necromancer.lua: Replaced diggable wall with door.
data/maps/vaults/rain-of-death.lua: Allowed skeleton archers to escape.
data/maps/vaults/thief-hideout.lua: Replaced diggable wall with door.

Weight: 216047

QuickTome: Event Changes

Short Name: 
qt-event-changes

This addon is part of the QuickTome addon set.

Currently this addon just replaces the Thunderstorm level event (random meaningless gwelgoroths) with nothing, because that event is obnoxious.

Compatibility

This addon OVERLOADS these files, and will not be compatible with other addons that touch them:
/data/general/events/thunderstorm.lua

Weight: 216125

QuickTome: Improved Recall

Short Name: 
qt-improved-recall

This addon is part of the QuickTome addon set.

This addon allows the Rod of Recall to teleport to almost any zone that you can access, removing the need to pass through the worldmap. You still must wait 40 turns and be able to enter the worldmap (no detrimental effects etc).
You can also teleport in the same way by using a staircase (or portal, etc) that leads to the worldmap.
You can teleport to the lumberjack village, Thieves' Tunnels, and the Crypt of Kryl-Feijan, once you meet their level requirements. Thieves' Tunnels and Crypt of Kryl-Feijan no longer appear as worldmap encounters, but you still only get one chance at them: after teleporting to Thieves' Tunnels or Crypt of Kryl-Feijan once, you can't go back a second time.
This addon also removes the maximum level restriction on the "Storming the City" quest.
This addon detects the presence of QuickTome: Zone Overhaul and will adjust the zones it can teleport to accordingly. It also does not interfere with the Ashes of Urh'Rok change to recall.
However, it cannot automatically detect zones, so if you are using third-party addons that add/remove/move zones, they won't be compatible.

Compatibility

This addon is guaranteed to be compatible with the rest of the QuickTome set. If it isn't, that is a bug and should be reported.

This addon OVERLOADS these files, and will not be compatible with other addons that touch them:
/data/quests/lightning-overload.lua
/data/quests/lumberjack-cursed.lua

This addon assumes these files do not already exist:
/data/chats/qt-recall.lua

This addon overwrites the use_power field on the Rod of Recall.

Weight: 216890

Known Issues

- If you teleport to a zone with random worldmap placement (e.g. Golem Graveyard) and then go to the worldmap, you will emerge outside the last non-randomly-placed zone you entered. This is not easily fixable aside from removing randomly placed zones (which QuickTome: Zone Overhaul will do eventually anyway).
- Due to the way certain hacks in vanilla interact with my own hacks, entering the Sher-Tul Fortress and Ruined Halfling Complex for the first time, or entering Unremarkable Cave, can result in you appearing directly outside those zones the next time you visit the worldmap, even if you teleport somewhere else first.
- Sometimes your character has ways to reach a zone but will still not be allowed to teleport to it. Zigur is the main offender.

Changelog

1.0.0

- Initial release

1.0.1

- Updated for qt-zone-overhaul 1.0.4
- Added compatibility section (really wanted to get 1.0.0 out as soon as possible!)

1.0.2

- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else.

1.0.3

- Updated for qt-zone-overhaul 1.0.11

1.0.4

- Fix typo that caused Briagh's Lair to be accessible when it shouldn't

1.0.5

- Updated for qt-zone-overhaul 1.0.13

1.0.6

- Allowed teleporting via zone exits, not just the Rod
- Removed the Thieves' Tunnels and Crypt of Kryl-Feijan as worldmap encounters, since you would always prefer to teleport to them instead anyway
- Added Shatur and Elvala to the teleport list
- Made wilderness position adjustment a little safer, and clarified a comment about it
- Don't allow teleporting to Tempest Peak without meeting the prerequisites

1.0.7

- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs

QuickTome: Creature Changes

Short Name: 
qt-creature-changes

This addon is part of the QuickTome addon set.

This addon makes some changes to specific creatures:
- Jellies, molds, poison ivy, giant venus flytraps, honey trees, entrenched horrors, and swarm hives can now move. Creatures that literally cannot move have essentially no chance of being dangerous.
- Oozes no longer split.
- Um... that's all for now. I'll replace the Mouth later.

Compatibility

This addon is guaranteed to be compatible with the rest of the QuickTome set. If it isn't, that is a bug and should be reported.

This addon uses the Entity:loadList hook to set rarity to nil for some creatures. It does nothing else.

Weight: 216906

Changelog

1.0.0

- Initial release

1.0.1

- Temporary fix: jellies, molds, etc. now move instead of not generating; not generating them broke pits and some vaults for some reason.
- Removed references to entrenched horrors (left in by mistake)
- Restored honey trees for now (needed for ingredient)

1.0.2

- Fixed possible crash when loading entities files (especially in Infinite Dungeon and Arena)

QuickTome: Resource Tweaks

Short Name: 
qt-resource-tweaks

This addon is part of the QuickTome addon set.

This addon gives all characters 0.2 regeneration for mana, vim, psi, positive energy, and negative energy; it also gives all characters -0.1 regeneration for equilibrium. As these resources can be replenished easily (such as with items) there is no reason to prevent them from regenerating naturally. Additionally, the resting speedup for health/mana/stamina is applied to these resources.
Classes that already have non-default resource regeneration (such as mage and psionic classes) are not affected; this addon does not give mages 0.7 mana regeneration.
This addon gives all characters water breathing. They can still suffocate in walls, from constriction, and so on. In light of this, the following egos are no longer generated: of the deep, of the depths.

Compatibility

This addon is guaranteed to be compatible with the rest of the QuickTome set. If it isn't, that is a bug and should be reported.

This addon superloads the following functions non-destructively:
mod/class/Player.lua: restCheck()

This addon is compatible with improved-restauto 3.0.3.

Weight: 216250

Changelog

1.0.0

- Initial release

1.0.1

- Give all characters water breathing
- Remove water breathing from items
- Don't generate " of the deep" or " of the depths" egos

1.0.2

- Add positive and negative energy regeneration
- Apply resting speedup to the newly regenerating resources

1.0.3

- Fix typos that prevented the removed egos from actually being removed. Also, someone needs to tell dg that the debug menu's ego creation is worthless.

QuickTome: Remove Stat Requirements

Short Name: 
qt-statreq-removal

This addon is part of the QuickTome addon set.

This addon removes stat requirements from talents and equipment. Generally, stat requirements are annoying but not meaningful, because you can just juggle +stat equipment. Other requirements such as being a certain level or knowing another talent are NOT removed.
There are approaches other than removal (like using your base stats, or disabling/removing the talents/equipment if your stats fall below the requirements) but those are much further from the status quo than just removing the requirements.

Special prodigy requirements are also adjusted to eliminate grinding or equipment swapping:
- Damage dealt/taken requirements are eliminated entirely.
- Roll With It no longer requires being knocked back.
- Spectral Shield no longer requires a block value over 200.
- Cauterize, Spectral Shield, and Temporal Form only require casting one spell.
- Blighted Summoning only requires summoning one creature.
- Massive Blow no longer requires digging.
- Hidden Resources no longer requires being close to death.
- Lucky Day no longer requires +5 luck.

Note: In the interest of safety, this addon generally won't remove stat requirements if they are embedded in a function. Also, it will likely fail to remove stat requirements from items/talents added by other addons if those addons are loaded after this one.

Compatibility

This addon is guaranteed to be compatible with the rest of the QuickTome set. If it isn't, that is a bug and should be reported.

This addon overloads the following files:
/data/talents/techniques/techniques.lua
/data/general/events/cultists.lua (just to remove Crown of Burning Pain's cunning requirement)

It will not be compatible with other addons that touch those files.

This addon uses the ToME:load and Entity:loadList hooks to remove any require.stat fields on talents or entities. It also overwrites some requirements and descriptions for prodigies.

Weight: 216992

Changelog

1.0.0

- Initial release

1.0.1

- Removed stat requirement from Crown of Burning Pain

1.0.2

- Fixed possible crash when loading entities files (especially in Infinite Dungeon and Arena)

QuickTome: Item Tweaks

Short Name: 
qt-item-tweaks

This addon is part of the QuickTome addon set.

This addon changes some items to better fit with QuickTome's design goals. This is primarily a balance addon, but a few items are also changed for being annoying or encouraging grinding.

The following items have been nerfed for being overcentralizing:
- Eden's Guile no longer generates.
- Wanderer's Rest no longer has Telekinetic Leap.
- Threads of Fate no longer has See the Threads.
- Lightning Catcher no longer gives its special timed effect. Instead, it gives the equivalent of 6 stacks of it while worn.
- Wrap of Stone no longer has Stone Wall.

The following items have been buffed for being garbage:
- Cuirass of the Thronesmen now gives 30 defense (up from 20), 42 armor (up from 32), +20% armor hardiness (up from 10%), 60% stun immunity (up from 40%).
- Crown of the Elements now gives +15% damage (up from +8%), 25+25+25+25 melee damage (up from 10+10+10+10).

Other item tweaks:
- Goedalath Rock no longer has "when carried" effects. These were annoying and totally meaningless since you could just stash the item.
- Celia's Still Beating Heart can no longer be used to get souls.
- The Black Ring's talent on spell is now Invoke Darkness in place of Darkfire.
- Ureslak's Molted Scales no longer generates (ridiculously bad item, and had nothing interesting about it).
- Dragonskull Helm no longer generates. Dragon-Helm of Kroltar is now worn by Massok in its place, and has the Dragonskull Helm's save bonuses (+12) even when not in a set. The completed set is the same as before and has not been buffed.
- Ak'Gishil and The Bladed Rift can no longer be used to farm artifact longswords. However, Ak'Gishil will always drop the Blade of Distorted Time.

Compatibility

This addon is guaranteed to be compatible with the rest of the QuickTome set. If it isn't, that is a bug and should be reported.

All this addon does is change some item properties with the Entity:loadList hook. Unless other addons are modifying these items too, there should be no compatibility problems.

Weight: 216968

Changelog

1.0.3

- Dragonskull Helm no longer generates. Dragon-Helm of Kroltar is now worn by Massok in its place, and has the Dragonskull Helm's save bonuses (+12) even when not in a set. The completed set is the same as before and has not been buffed.
- Do not allow farming artifact longswords with The Bladed Rift or Ak'Gishil. Ak'Gishil is now guaranteed to drop the Blade of Distorted Time if it hasn't been generated already.

1.0.2

- Ureslak's Molted Scales no longer generates (ridiculously bad item, and had nothing interesting about it).
- Cuirass of the Thronesmen now gives 36 defense (up from 20), 48 armor (up from 32), +20% armor hardiness (up from 10%), 60% stun immunity (up from 40%).
- Crown of the Elements now gives +15% damage (up from +8%), 25+25+25+25 melee damage (up from 10+10+10+10).
- Wrap of Stone no longer has Stone Wall.

1.0.1

- Change The Black Ring's talent on spell from Darkfire to Invoke Darkness, removing the friendly fire issues.

1.0.0

- Initial release

QuickTome: Remove Traps

Short Name: 
qt-trap-removal

This addon is part of the QuickTome addon set.

This addon removes random traps from the game. All the default floor traps become invisible and intangible. For now, talents can still create traps (traps and glyphs trees, corrossive seeds, aether beam, etc), and shops still exist.

Compatibility

This addon is guaranteed to be compatible with the rest of the QuickTome set. If it isn't, that is a bug and should be reported.

It should be compatible with almost any other addon as well, since all it does is remove default traps as soon as they're added.

Weight: 216937

Changelog

1.0.0

- Initial release

QuickTome: Remove Escorts

Short Name: 
qt-escort-removal

This addon is part of the QuickTome addon set.

This addon removes escorts from the game.

Compatibility

This addon is guaranteed to be compatible with the rest of the QuickTome set. If it isn't, that is a bug and should be reported.

This addon overloads the following files:
/data/quests/escort-duty.lua

It will not be compatible with other addons that touch these files. Also, it removes the Quest:escort:assign hook.

Weight: 216875

Changelog

1.0.0

- Initial release

QuickTome: Full

Short Name: 
qt-zone-overhaul

The full suite of QuickTome changes.

The general principles are to get rid of grinding, shorten the Maj'Eyal campaign, and make the game harder. There are tons of changes to this effect, but here is a short summary of them:
- The lighting system is removed and sight radius is locked at 10. LOS and ranges are square and more consistent. Players cannot be blinded and can always see invisible/stealthed creatures. Divinations, Track, telepathy, etc. are removed; you cannot detect monsters that are out of LOS.
- Traveling between zones is much faster.
- Resources like equilibrium, vim, etc. regenerate normally.
- Stat requirements are removed.
- (Maj'Eyal campaign only) Much fewer zones, and some zones are shortened or otherwise changed. Experience and items are improved somewhat, but this only partially compensates; the game is still harder overall.
- (Maj'Eyal campaign only) Zones have fixed levels instead of scaling themselves to your level.
- (Maj'Eyal campaign only) No more grinding opportunities. Summons don't give experience or items.
- (Maj'Eyal campaign only) Random uniques/bosses appear on Normal and Nightmare as well as Insane.
- Loads of other tweaks to zones, items, vaults, NPCs, talents, and so on.

A new starting quest in the Maj'Eyal campaign will tell you what you need to know.

It is recommended not to enable this addon at the same time as other QuickTome addons, as this addon already contains all their features, so they will do nothing but increase loading times.

Weight: 216063

Changelog

1.0.0

- Initial release

1.0.1

- Fix Sandworm Lair removal (oops)

1.0.2

- Shorten Temporal Rift
- Add a marker for use by qt-improved-recall (not visible to player)

1.0.3

- Hotfix for Temporal Rift exit

1.0.4

- Removed Shadow Crypt.
- Only two of the Trollmire, Ruins of Kor'Pul, Norgos' Lair, Heart of the Gloom, Scintillating Caves, and Rhaloren Camp may be entered each game. After entering two, the other four become inaccessible. The guardians in Heart of the Gloom, Scintillating Caves, and Rhaloren Camp no longer have specific artifacts associated with them (they always give random ones).
- The Trollmire no longer has its final level (Bill's lair), but Bill replaces Prox or Shax.
- Ruins of Kor'Pul and Rhaloren Camp no longer generate glowing chests.
- Actor experience value in Maj-Eyal is slightly increased (+10%).
- Fixed possible crash when loading entity files (especially in Infinite Dungeon/Arena)

1.0.5

- Actually upload the right version (oops again)

1.0.6

- *Probably* fix a seemingly random bug that prevents the starter zones quest from updating

1.0.7

- Actually fix that bug (the culprit was a combination of "restart with the same character", and me being stupid)

1.0.8

- Fix serialization bug with zone entrance removal (and generally make the code for it less stupid).

1.0.9

- The backup guardians quest is now granted when a portal to Maj'Eyal is created, instead of when it is used, since users of qt-improved-recall have no need to use the portal directly.
- The west-portal quest, orc-pride quest, and Relentless Pursuit talent are now granted upon entering the Far East, removing the need to talk to Aeryn and Zemekkys to get them.
- The first level has been cut from each of Gorbat, Rak'Shor, and Vor prides, leaving them at 2 levels each. Grushnak Pride is unchanged.
- The first two levels have been cut from Erúan.
- The overpowered greater multi-hued wyrms in the Vor Armoury now give the "normal" amount of experience for their level and rank, instead of triple experience like they do in vanilla. In Zone Overhaul games, players shouldn't be reaching level 50 before they even prides or farportals.

1.0.10

- The tier 1 zone quest is now correctly updated when the player teleports to level 2 of a zone via the Celestial starting quest.

1.0.11

- Removed Briagh's Lair and moved the Resonating Diamond to Vor Armoury
- Removed the first 5 levels from High Peak
- Increased experience bonus to +20%
- Improved item quality

1.0.12

- Removed first level of Abashed Expanse
- Removed second and third levels of Conclave Vault
- Removed first level of Daikara
- Removed first two levels of Grushnak Pride
- Removed first level of Old Forest

1.0.13

- Removed Erúan and Charred Scar
- Made High Peak and final fight act as if Charred Scar was completed successfully
- Increased most sources of gold by 50%
- Removed shop buy/transmogrification limit
- Update superload list
- Add ritches to Mark of the Spellblaze
- Add spiders to Reknor
- The Transmogrification Chest always uses Extract Gems if available (and it would increase the gold value); you are not required to upgrade it in the fortress.

1.0.14

- Updated for ToME4 1.4.0

1.0.15

- Updated for ToME4 1.4.8
- Now compatible with the Automated Portable Extractor from Embers of Rage. (This is only relevant when playing Maj'Eyal characters with an APE; the orcs campaign is not shortened yet and for now you should disable this addon there.)
- Greatly improved campaign detection. Almost no changes are applied to games in non-Maj'Eyal campaigns now.

1.0.16

- Fixed extremely embarrassing regression that inverted the logic of the transmogrification price cap change.

1.0.17

- Removed the first four levels of Dreadfell. It now has two backup guardians per level.
- Removed events, items, and NPCs from Golem Graveyard.

1.0.18

- Merged Rak'shor and Vor Pride into Rak'Vor Pride.
- Merged Grushnak and Gorbat Pride into Grushbat Pride.
- Removed the following backup guardians: Corrupted Sand Wyrm, Nimisil, Snaproot, Spellblaze Simulacrum, The Abomination. The Wyrm Bile, Atamathon's Ruby Eye, Lunar Shield, Crystal Heart, and Petrified Wood have been redistributed to the other backup guardians (in addition to their normal drops).
- Increased experience multiplier from 20% to 25%.
- Completely overhauled item drop weights to be more coherent and consistent. (The only change here that players are likely to notice is that bosses drop uniques more often).

1.0.19

- Fixed bug that made the wrong item drop tables apply in some situations

1.0.20

- Fixed possible crash in entityFilterAlter

1.0.21

- Greatly reduce lesser vault frequency in Grushbat Pride

1.0.22

- Removed Flooded Cave, Temple of Creation, Derth, Elvala, Shatur, Unremarkable Cave
- Removed shops except for the lost merchant (you can still buy combat/staff/mindstar training and imbue rings)
- Stire and Marus have moved to Last Hope
- Made Tempest Peak revealed from the start
- Joining Zigur now grants Fungus immediately
- Legacy of the Naloren no longer has special requirements; learning Legacy of the Naloren now grants the trident immediately
- Zone base levels no longer depend on the player's level

1.0.23

- Updated for ToME4 version 1.5.1

1.0.24

- Removed an unused superload
- Nerfed fixed levels on Nightmare and Insane a bit. Tier 2 zones were being fixed at level 24 on Insane, compared to ranges of 11.5-25 in vanilla. (Vanilla Madness is lower than that!) Coupled with the loss of shops, villager experience, and most tier 1 zones, Insane was nearly impossible. The zone level multiplier has been reduced from 1.5 to 1.35 and the extra constant added levels have been changed to the 1.5.5 ones. This will still result in higher zone levels than in vanilla in almost all cases - along with all the other difficulty increases. Madness is unchanged.
- Added randbosses to Normal and Nightmare to make those difficulty levels a bit more challenging.

1.0.25

- Shortened High Peak further, from 5 to 3 levels.
- Shortened Ruined Halfling Complex slightly, removing the first level.
- Removed the extra loot from the Room of Death and made the wyrms no longer give experience.

1.0.26

- Fixed Ruined Halfling Complex not having an exit to the wilderness

1.0.27

- Removed Ancient Elven Ruins
- Removed Conclave Vault
- Towns no longer have random NPCs at all
- Bindings/Crown of Eternal Night can now generate anywhere
- Brotherhood of Alchemists quest is gone. The extra talent points from Elixir of Focus and Foundations are given at levels 5, 7, 10, and 12.
- Traveling east establishes a farportal in both towns immediately; no more There/Back and Back/There Again quests. Zemekkys' door is gone.
- Removed backup guardians. You get a category point at level 40 to make up for the loss of Wyrm Bile.
- Removed Tannen and the corresponding zones (Telos' Bottom Half can now generate anywhere)
- Removed Melnela
- World/boss artifacts are no longer restricted by continent
- Nerfed vault items but slightly increased floor unique drops

1.0.28

- Reduced Maze zone level from 14 to 10
- Reduced Old Forest zone level from 14 to 12
- Added a quest with information about Zone Overhaul and available zones
- Made starting quest more likely to successfully be given on weird premade characters etc
- Fixed Agrimley appearing in the wilderness despite his quest being gone

1.0.29

- Fix bug preventing the starting quest from being given if you had an Arena champion

1.0.30

- Fix "restart with the same character" bug with starting zones quest (AGAIN)

1.0.31

- Fix Legacy of the Naloren not being correctly marked as twohanded

1.0.32

- Very late update so that Forbidden Cults can be enabled without *completely* breaking balance:

  - No additional zones (Occult Egress, Scourged Pits, Krog quest, Godfeaster, Eerie Cave, Forbidden Tomes, tentacle trees)
  - No shops or NPCs in Kroshkkurr
  - Characters that start in Kroshkkurr still have access to the Maggot.

- Integrated Arena Skip, Remove Escorts and No Item Decay (you may leave these addons enabled or disabled, doesn't matter)
- Ruined Halfling Complex removed
- Tempest Peak removed
- Temporal Rift removed (Daikara boss drops Rune of the Rift)
- Thieves' Tunnels removed
- Tranquil Meadow removed
- Valley of the Moon removed; Limmir now has a dedicated shop in Gates of Morning and can imbue amulets as soon as you give him the tome
- Ungrol's shop removed; you can now buy randarts from Limmir
- Alternate Maze is now 2 levels like regular Maze; now provides same average number of enemies as regular Maze
- The Maze now provides all four lore pieces
- Alternate Scintillating Caves is now 3 levels like regular Scintillating Caves; now provides same number of enemies/objects as regular Caves
- The "tier 1" zones have been split into two tiers: you may enter one of Norgos/Scintillating/Trollmire, and one of Gloom/Kor'Pul/Rhaloren
- Heart of the Gloom, Rhaloren Camp, and Ruins of Kor'Pul increased from level 3 to level 5
- Protector Myssil removed
- Increased experience bonus from +25% to +35% to account for removed zones
- Zones that had backup guardians no longer increase their material levels after going East
- Heart of the Sandworm Queen now grants both Harmony and Vile Life, and drake_touched even to undead
- Removed the gold multiplier and re-imposed the selling/transmogrifying cap. Imbuing rings and amulets is now free; Limmir's randarts cost 2000 gold each.
- Enabled ignore_prodigies_special_reqs in Maj'Eyal
- Legacy of the Naloren no longer gives you a weapon, but gives twice as many talent levels
- Made the addon much better at only affecting the Maj'Eyal campaign

1.0.33

- Fix Forbidden Tomes still generating (DAMMIT)

1.0.34

- Dreadfell overload in last version wasn't applying somehow, but seems to be fixed now???

1.0.35

- Work around bizarre Dreadfell .teaa issue

1.0.36

- Repurposed and renamed this addon as "QuickTome: Full". The features of Creature Changes, Improved Recall, Item Tweaks, Remove Stat Requirements, Remove Traps, Resource Tweaks, Sight Overhaul, Square Field of Vision, and Vault Tweaks are integrated into it, so you needn't download them separately unless you want to use a subset of them in "normal" games.
- Bug fix: Inspect Creature cannot be used on creatures that are out of LOS.
- Maj'Eyal: Summoned creatures no longer grant experience or drop items.
- Maj'Eyal: Creatures that die to things other than the player now grant experience to the player. Combined with the summon change, this should enforce consistent experience gain.
- Maj'Eyal: Overpowered greater multi-hued wyrms no longer carry gold pieces.
- Maj'Eyal: Race- and class-specific zones removed; characters now begin on the world map. Undead no longer need the Cloak of Deception.
- Maj'Eyal: Tier 1 and 2 item quality improved a bit.
- Maj'Eyal: Angolwen removed.
- Maj'Eyal: Actually removed the floor gold multiplier.
- Maj'Eyal: Reduced the price of Limmir's randarts from 2000 gold to 1000 gold. Should more closely match the number of randarts you can buy in vanilla.
- Maj'Eyal: Transmogrifying/melting tinkers gives no gold.
- Maj'Eyal: Increased Daikara's level from 14 to 16.
- Maj'Eyal: Completely revamped the terrain in Reknor. Tons of new chunks, no more islands.
- Maj'Eyal: Trollmire and Kor'Pul can now have randbosses like the rest of the zones.
- Maj'Eyal: All characters begin with Combat Training and Shoot. Staff Combat and Mindstar Mastery may be unlocked at 1.2 mastery by reading tomes you start with.
- Maj'Eyal: Fixed extra talent points not being granted if the player leveled up while controlling another creature.
- Maj'Eyal: Sher'Tul Fortress energy removed. The training room and mirror no longer require energy to unlock. The farportal is no longer available.
- Maj'Eyal: Players start with an infinite supply of troll intestines, sandworm teeth, etc. for crafting tinkers (of course, only tinker classes get the opportunity).
- Maj'Eyal: Disallowed some prodigies that don't make sense anymore.
- Maj'Eyal: Talking to the Elder of Last Hope is no longer necessary or possible.

1.0.37

- Fix some item egos erroneously generating

1.0.38

- Fix recall chat in the East

1.0.39

- Shielding runes now activate automatically when you would take damage (and cannot be manually activated). Autoexplore with less fear! The Rune of Reflection is renamed to the Wizard's Shielding Rune and no longer reflects.
- Removed Cunning/Trapping and Celestial/Glyphs.
- Damage the player deals to themselves is reduced to 1.
- Player projectiles (and their allies' projectiles) are instant.
- Merged Minstars (mindstar ego overhaul).
- Removed the thunderstorm event.
- Maj'Eyal: Removed melee retaliation, die_at, and greater saves as randart properties; reduced rarity and increased randartmax of the regular save properties.
- Maj'Eyal: Removed some lemon egos: slimy, spiked body armor, of the leech
- Maj'Eyal: Power is Money requires much less money.
- Maj'Eyal: NPCs no longer randomly generate with fixedarts equipped.
- Maj'Eyal: Removed Dragonskull Helm, Fanged Collar, and Writhing Ring of the Hunter.
- Maj'Eyal: Replaced all random vaults with new ones, with more stable XP and items, more danger, and fewer doors.
- Maj'Eyal: Greatly increased the frequency of floor artifacts to compensate for not getting them from NPC equipment (and getting fewer of them from vaults).
- Maj'Eyal: "Respeccing" talent points is now allowed anywhere as long as you are out of combat and at full health.
- Maj'Eyal: Embers of Rage prodigies, and Embers classes on NPCs, only appear for tinker classes and adventurers.

Syndicate content