Accurate Weapon Damage

Short Name: 

Makes the stats displayed when viewing a weapon's name more accurately reflect the damage it would deal if you were to wield it. Should not have any major compatibility issues with other addons.

Inventory Tooltip Away

Short Name: 

Request from Yrol Denjeah on the Discord.

Adjusts the behavior of the Inventory to not have anything "selected" and displaying its tooltip when your mouse is not actively on top of a list element (e.g. below the bottom of the list, when your inventory is mostly empty).

Inspired by Zizzo's marvelous Tooltip Cleanup, works alongside it, and should be used with it for consistent behavior between the inventory and the equip doll.

Technical Notes/Known Issues:
  • Switching between mouse and keyboard controls can cause tooltips to behave like they would without this addon. This is a temporary confusion of the state; moving your mouse over the list and then off again will properly show and hide tooltips. That is, any keyboard use will force tooltips to reappear, and will remain drawn until you enter and then leave the list area.
  • Changing inventory tabs, either by clicking on them or using the keyboard, will cause the tooltip of the first item in the new tab to display. This is proving to be tricky to solve, but a minor issue for most people.
  • This invokes a "dirty superload" of ListColumns:display (under very specific circumstances when used as part of ShowEquipInven.) Some very rare incompatibilities with other UI addons may arise. Please let me know if any behavior not mentioned above results, such as Lua errors or the UI breaking.

Turn Tempo

Short Name: 

Adds a brief delay in between actors' turns whenever you are in combat and there are more than 2 actors visible, hopefully making large fights easier to follow. VFX are added to highlight actors as they move, and to highlight the player when it is their turn.
Pressing or holding any key will skip the delay and progress straight to the player's next turn (unless you die). Shift is convenient for this, as it does nothing on its own.

This addon hard-overwrites the code for progressing the game's turns; as such, I cannot guarantee stability, nor compatibility with other addons that interact with how turns play out.

Select Last Escort

Short Name: 

A very superficial fork to Effigy's "Select First Escort" (which is brilliant ngl) to flip it around so you control the ninth and final escort rather than the first. Makes it feel more like a veto on a string of bad luck rather than something you know you can/should build around early.

Nekarcos's Effect Display QD Acid Fix

Short Name: 

This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack improves visibility of status effects by adding particles to certain effect types (such as "dizzy stars" for stuns and confusions, or green bubbles for poisons).
Background: It is otherwise difficult to tell if or when certain effects procced or not, and it is also kind of obnoxious having to check each and every enemy for whether they're affected by something or not.
Stability: Very High

      • Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"

QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr

QuickTome QoL Changes mod. Grouping

Short Name: 

This addon requires QuickTome QoL Changes installed.

This addon group the destinations for Improved Rod of Recall to make it easier to find the destination.
Not Grouped:
- Cancel
- Worldmap
- Sher'tul Fortress
- Towns
- Far East Dungeons (until back to the west)
- Orcs Campaign Dungeons (untill the bridge opens)

- Maj'Eyal Main Dungeons (Maj'Eyal Campaign)
- Maj'Eyal Extra Dungeons (Maj'Eyal Campaign)
- Far East Dungeons (Maj'Eyal Campaign)
- Peninsula Dungeons (Orcs Campaign)
- Continent Dungeons (Orcs Campaign)

Maj'Eyal Main Dungeons are
- Race Starter Dungeons
- Tier1 Dungeons
- Tier2 Dungeons
- Dreadfell
- Reknor

Main Dungeons are sorted by tier. Other Zones are sorted by name.

Also add some destinations.
- Ancient Cave (Tinker Escort Reward)
- Old Psi-Machine's floor (Yeti Mussle Tissue Reward)
- Ithilthum, Valley of the Moon (Limmir, Master Jeweler)
- Necromancers' Ruin (Rescue Krogs)
- Kroshkkur, the Hidden Sanctuary (Dimented Start)
- Unknown Tunnels if Merchant on the Map addon installed.
- Dark Crypt if Melinda on the Map addon installed.

P.S. minmay
If you prefer it, please pick some changes from this addon.

Weight: 216891(QuickTome QoL Changes' value + 1)


Run slowly

Short Name: 

Adds a short delay between steps while running

The delay can be set under Game Options - Gameplay - Run slowly delay. Defaults to 20, measured in milliseconds.

QuickTome QoL Changes

Short Name: 

Changes to make ToME faster to play without providing gameplay advantages.

You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below.

Weight: 216890

Full list of effects

- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush.

- Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate.

- Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively.

- Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight.


The icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html
The sprite used for Orb of Communication is based on existing Tales of Maj'Eyal graphics and may not be used in other games.



- This version is not compatible with savegames from previous versions!
- Rolled Orb of Communication, No Achievement Pop-Ups, and Convenient Digging into this addon with improvements, and renamed "QuickTome QoL Changes" (previously "QuickTome: Improved Recall")
- Updated for ToME4 version 1.6.7
- Bug fix: Recall teleportation and Orb of Communication can no longer be screwed up by triggering them while controlling e.g. a golem instead of the player character
- Bug fix: Recall teleportation no longer allows teleporting to Derth when you shouldn't be able to
- Bug fix: Recall teleportation will no longer crash in custom campaigns. (do any of these exist?)
- Bug fix: Recall teleportation finally deals with Ruined Halfling Complex, Sher-Tul Fortress, and Unremarkable Cave wilderness position setting.
- Bug fix: Recall teleportation falls back to vanilla behaviour in "sub-zones" such as intimidating caves.
- Bug fix: The Kruk Pride zone exit and similar exits now offer teleportation (after you've generated the world map, of course!).
- Recall teleportation no longer allows you to postpone encountering Crypt of Kryl'Feijan or Godfeaster.
- Recall teleportation no longer allows you to teleport to Thieves' Tunnels or Tempest Peak.
- Recall teleportation can now only be used after you've generated the world map by visiting it once (campaigns often expect you to generate the world map before entering some zones).
- Orb of Communication is now instant to use
- Orb of Communication can no longer be used in areas where Rod of Recall cannot be used
- Orb of Communication finally has a custom sprite
- Orb of Communication no longer offers combat/staff/mindstar training (the conditions for when you can get staff training are too complicated...)
- Safeguarded against Orb of Communication being used while not controlling the character
- Convenient Digging is no longer implemented as a sustained talent (since it interacted with Entropy and such). Instead, digging mode is indicated in the effect area like Cloak of Deception.
- Convenient Digging now automatically uses the Dig talent instead of replacing the talent. This fixes all digging time disparities.
- Convenient Digging now only digs when you try to move into a feature that is actually diggable and there are no hostiles in sight.
- You can now toggle achievement pop-ups in the UI options.


- Fixed Drem being able to teleport to Dwarf starting zones
- Updated Zigur conditions for ToME 1.5.10 (took me long enough...)
- Allowed teleporting to Ruined Dungeon in Embers of Rage
- Allowed teleporting to Occult Egress


- Updated for qt-zone-overhaul version 1.0.32


- Updated for qt-zone-overhaul version 1.0.27


- Updated for qt-zone-overhaul version 1.0.22


- Updated for qt-zone-overhaul version 1.0.18
- Capitalization fix (cosmetic only): Rak'Shor Pride -> Rak'shor Pride


- Updated for ToME4 version 1.4.8
- Added Orcs: Embers of Rage support
- Cleaned up some dead code and clarified a comment


- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added
- Wilderness position is now set for randomly placed zones


- Fix Murgol Lair exit position


- Fix regression in tier 1 zone teleports for non-Zone Overhaul games
- Fix "Never Look Back And There Again" achievement being awarded when it shouldn't
- Fix teleport conditions to give the proper results for Sunwall characters that haven't gone west
- Updated for future Zone Overhaul version


- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs


- Allowed teleporting via zone exits, not just the Rod
- Removed the Thieves' Tunnels and Crypt of Kryl-Feijan as worldmap encounters, since you would always prefer to teleport to them instead anyway
- Added Shatur and Elvala to the teleport list
- Made wilderness position adjustment a little safer, and clarified a comment about it
- Don't allow teleporting to Tempest Peak without meeting the prerequisites


- Updated for qt-zone-overhaul 1.0.13


- Fix typo that caused Briagh's Lair to be accessible when it shouldn't


- Updated for qt-zone-overhaul 1.0.11


- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else.


- Updated for qt-zone-overhaul 1.0.4
- Added compatibility section (really wanted to get 1.0.0 out as soon as possible!)


- Initial release

Doomed Darkvision Fix

Short Name: 

NOTE: As of ToME version 1.7.3, this fix has been incorporated into the base game, and so should be deactivated/uninstalled.

Tweaks LOS code for both NPCs and the player to properly and consistently respect Dark Vision when determining whether Creeping Darkness blocks sight.

Targeting and projection now properly treat Creeping Darkness as transparent if you have Dark Vision, just like any other tile that can be seen through, eliminating awkward behavior when targeting diagonally and/or around corners. If you do not have Dark Vision, these tiles will be treated as opaque. Additionally, NPCs will properly be able to see and target through their own creeping darkness without hindrance. Similar effects to Creeping Darkness such as Cursed Miasma should also be corrected by this addon.

This addon hard-overwrites engine and module functions. As such, I cannot fully guarantee compatibility or stability.

Better Weapon Automaton

Short Name: 

This addon requires Embers of Rage DLC to be enabled.

A small tweak addon for Weapon Automaton: One Handed
This addon gives it a seperate weapon choosing interface like Cursed Sentry, and the item will be back in your hand when the automaton is destoryed.
You will not need to choose the weapon every time you cast it, nor feel afraid to lose your weapon.

Also, because it would be cool if your steam-powered campanion can use steam-powered weaponary, this addon make it support sling, steamgun and steamsaw, bringing more choices.

It also made a few changes to make it more consistent to Cursed Sentry.

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