qol

Nekarcos's Effect Display QD Acid Fix

Short Name: 
neka_vis_effect_fork_qdacidfix

This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack improves visibility of status effects by adding particles to certain effect types (such as "dizzy stars" for stuns and confusions, or green bubbles for poisons).
Background: It is otherwise difficult to tell if or when certain effects procced or not, and it is also kind of obnoxious having to check each and every enemy for whether they're affected by something or not.
Stability: Very High

      • Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"

QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr

QuickTome QoL Changes mod. Grouping

Short Name: 
qt-qol-grouping

This addon requires QuickTome QoL Changes installed.

This addon group the destinations for Improved Rod of Recall to make it easier to find the destination.
Not Grouped:
- Cancel
- Worldmap
- Sher'tul Fortress
- Towns
- Far East Dungeons (until back to the west)
- Orcs Campaign Dungeons (untill the bridge opens)

Grouped:
- Maj'Eyal Main Dungeons (Maj'Eyal Campaign)
- Maj'Eyal Extra Dungeons (Maj'Eyal Campaign)
- Far East Dungeons (Maj'Eyal Campaign)
- Peninsula Dungeons (Orcs Campaign)
- Continent Dungeons (Orcs Campaign)

Maj'Eyal Main Dungeons are
- Race Starter Dungeons
- Tier1 Dungeons
- Tier2 Dungeons
- Dreadfell
- Reknor

Main Dungeons are sorted by tier. Other Zones are sorted by name.

Also add some destinations.
- Ancient Cave (Tinker Escort Reward)
- Old Psi-Machine's floor (Yeti Mussle Tissue Reward)
- Ithilthum, Valley of the Moon (Limmir, Master Jeweler)
- Necromancers' Ruin (Rescue Krogs)
- Kroshkkur, the Hidden Sanctuary (Dimented Start)
- Unknown Tunnels if Merchant on the Map addon installed.
- Dark Crypt if Melinda on the Map addon installed.

P.S. minmay
If you prefer it, please pick some changes from this addon.

Weight: 216891(QuickTome QoL Changes' value + 1)

Overload:
data/chats/qt-recall.lua

Run slowly

Short Name: 
run_slowly

Adds a short delay between steps while running

The delay can be set under Game Options - Gameplay - Run slowly delay. Defaults to 20, measured in milliseconds.

QuickTome QoL Changes

Short Name: 
qt-improved-recall

Changes to make ToME faster to play without providing gameplay advantages.

You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below.

Weight: 216890

Full list of effects

- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush.

- Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate.

- Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively.

- Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight.

Credits

The icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html
The sprite used for Orb of Communication is based on existing Tales of Maj'Eyal graphics and may not be used in other games.

Changelog

1.1.0

- This version is not compatible with savegames from previous versions!
- Rolled Orb of Communication, No Achievement Pop-Ups, and Convenient Digging into this addon with improvements, and renamed "QuickTome QoL Changes" (previously "QuickTome: Improved Recall")
- Updated for ToME4 version 1.6.7
- Bug fix: Recall teleportation and Orb of Communication can no longer be screwed up by triggering them while controlling e.g. a golem instead of the player character
- Bug fix: Recall teleportation no longer allows teleporting to Derth when you shouldn't be able to
- Bug fix: Recall teleportation will no longer crash in custom campaigns. (do any of these exist?)
- Bug fix: Recall teleportation finally deals with Ruined Halfling Complex, Sher-Tul Fortress, and Unremarkable Cave wilderness position setting.
- Bug fix: Recall teleportation falls back to vanilla behaviour in "sub-zones" such as intimidating caves.
- Bug fix: The Kruk Pride zone exit and similar exits now offer teleportation (after you've generated the world map, of course!).
- Recall teleportation no longer allows you to postpone encountering Crypt of Kryl'Feijan or Godfeaster.
- Recall teleportation no longer allows you to teleport to Thieves' Tunnels or Tempest Peak.
- Recall teleportation can now only be used after you've generated the world map by visiting it once (campaigns often expect you to generate the world map before entering some zones).
- Orb of Communication is now instant to use
- Orb of Communication can no longer be used in areas where Rod of Recall cannot be used
- Orb of Communication finally has a custom sprite
- Orb of Communication no longer offers combat/staff/mindstar training (the conditions for when you can get staff training are too complicated...)
- Safeguarded against Orb of Communication being used while not controlling the character
- Convenient Digging is no longer implemented as a sustained talent (since it interacted with Entropy and such). Instead, digging mode is indicated in the effect area like Cloak of Deception.
- Convenient Digging now automatically uses the Dig talent instead of replacing the talent. This fixes all digging time disparities.
- Convenient Digging now only digs when you try to move into a feature that is actually diggable and there are no hostiles in sight.
- You can now toggle achievement pop-ups in the UI options.

1.0.16

- Fixed Drem being able to teleport to Dwarf starting zones
- Updated Zigur conditions for ToME 1.5.10 (took me long enough...)
- Allowed teleporting to Ruined Dungeon in Embers of Rage
- Allowed teleporting to Occult Egress

1.0.15

- Updated for qt-zone-overhaul version 1.0.32

1.0.14

- Updated for qt-zone-overhaul version 1.0.27

1.0.13

- Updated for qt-zone-overhaul version 1.0.22

1.0.12

- Updated for qt-zone-overhaul version 1.0.18
- Capitalization fix (cosmetic only): Rak'Shor Pride -> Rak'shor Pride

1.0.11

- Updated for ToME4 version 1.4.8
- Added Orcs: Embers of Rage support
- Cleaned up some dead code and clarified a comment

1.0.10

- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added
- Wilderness position is now set for randomly placed zones

1.0.9

- Fix Murgol Lair exit position

1.0.8

- Fix regression in tier 1 zone teleports for non-Zone Overhaul games
- Fix "Never Look Back And There Again" achievement being awarded when it shouldn't
- Fix teleport conditions to give the proper results for Sunwall characters that haven't gone west
- Updated for future Zone Overhaul version

1.0.7

- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs

1.0.6

- Allowed teleporting via zone exits, not just the Rod
- Removed the Thieves' Tunnels and Crypt of Kryl-Feijan as worldmap encounters, since you would always prefer to teleport to them instead anyway
- Added Shatur and Elvala to the teleport list
- Made wilderness position adjustment a little safer, and clarified a comment about it
- Don't allow teleporting to Tempest Peak without meeting the prerequisites

1.0.5

- Updated for qt-zone-overhaul 1.0.13

1.0.4

- Fix typo that caused Briagh's Lair to be accessible when it shouldn't

1.0.3

- Updated for qt-zone-overhaul 1.0.11

1.0.2

- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else.

1.0.1

- Updated for qt-zone-overhaul 1.0.4
- Added compatibility section (really wanted to get 1.0.0 out as soon as possible!)

1.0.0

- Initial release

Doomed Darkvision Fix

Short Name: 
darkvision_fix

NOTE: As of ToME version 1.7.3, this fix has been incorporated into the base game, and so should be deactivated/uninstalled.

Tweaks LOS code for both NPCs and the player to properly and consistently respect Dark Vision when determining whether Creeping Darkness blocks sight.

Targeting and projection now properly treat Creeping Darkness as transparent if you have Dark Vision, just like any other tile that can be seen through, eliminating awkward behavior when targeting diagonally and/or around corners. If you do not have Dark Vision, these tiles will be treated as opaque. Additionally, NPCs will properly be able to see and target through their own creeping darkness without hindrance. Similar effects to Creeping Darkness such as Cursed Miasma should also be corrected by this addon.

This addon hard-overwrites engine and module functions. As such, I cannot fully guarantee compatibility or stability.

Better Weapon Automaton

Short Name: 
better-weapon-automaton

This addon requires Embers of Rage DLC to be enabled.

A small tweak addon for Weapon Automaton: One Handed
This addon gives it a seperate weapon choosing interface like Cursed Sentry, and the item will be back in your hand when the automaton is destoryed.
You will not need to choose the weapon every time you cast it, nor feel afraid to lose your weapon.

Also, because it would be cool if your steam-powered campanion can use steam-powered weaponary, this addon make it support sling, steamgun and steamsaw, bringing more choices.

It also made a few changes to make it more consistent to Cursed Sentry.

Miscellaneous QOL Pack

Short Name: 
miscellaneous_qol_pack

This addon started as an assortment and merging of quality of life modifications too insignificant to be standalone. A lot of code is from other authors which I have updated for 1.6 if needed. The scope of this addon was for my personal use but figured others may find use in it as well.

Removed the Thunderstorm event.
Removed the Charred Scar timer.
Changed the Dwarf's starting zone boss to die after killing one summon instead of ten.
Replaced diggable walls and other annoyances in vaults.

Removed attribute requirements from gear, talents and prodigies.
Characters can always breath water and removed water breathing from spawning on items.

Changed the layout of the city Shatur to be more open and less annoying to move around in.

Characters that have won the game are a lot more likely to trigger the special farportal events.
Characters that have won the game get a new event on Maj'Eyal that places a direct portal to the Entropic Void boss.

..and other miscellaneous changes as I think of them.

Always Transmogrify

Short Name: 
always_transmogrify

Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified.

Friendly Patrols

Short Name: 
friendly_patrols

Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic).

No Ruined Dungeon Puzzle

Short Name: 
no_ruined_dungeon_puzzle

Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle.

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