QuickTome QoL Changes

Short Name: 

Changes to make ToME faster to play without providing gameplay advantages.

You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below.

Weight: 216890

Full list of effects

- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush.

- Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate.

- Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively.

- Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight.


The icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html
The sprite used for Orb of Communication is based on existing Tales of Maj'Eyal graphics and may not be used in other games.



- This version is not compatible with savegames from previous versions!
- Rolled Orb of Communication, No Achievement Pop-Ups, and Convenient Digging into this addon with improvements, and renamed "QuickTome QoL Changes" (previously "QuickTome: Improved Recall")
- Updated for ToME4 version 1.6.7
- Bug fix: Recall teleportation and Orb of Communication can no longer be screwed up by triggering them while controlling e.g. a golem instead of the player character
- Bug fix: Recall teleportation no longer allows teleporting to Derth when you shouldn't be able to
- Bug fix: Recall teleportation will no longer crash in custom campaigns. (do any of these exist?)
- Bug fix: Recall teleportation finally deals with Ruined Halfling Complex, Sher-Tul Fortress, and Unremarkable Cave wilderness position setting.
- Bug fix: Recall teleportation falls back to vanilla behaviour in "sub-zones" such as intimidating caves.
- Bug fix: The Kruk Pride zone exit and similar exits now offer teleportation (after you've generated the world map, of course!).
- Recall teleportation no longer allows you to postpone encountering Crypt of Kryl'Feijan or Godfeaster.
- Recall teleportation no longer allows you to teleport to Thieves' Tunnels or Tempest Peak.
- Recall teleportation can now only be used after you've generated the world map by visiting it once (campaigns often expect you to generate the world map before entering some zones).
- Orb of Communication is now instant to use
- Orb of Communication can no longer be used in areas where Rod of Recall cannot be used
- Orb of Communication finally has a custom sprite
- Orb of Communication no longer offers combat/staff/mindstar training (the conditions for when you can get staff training are too complicated...)
- Safeguarded against Orb of Communication being used while not controlling the character
- Convenient Digging is no longer implemented as a sustained talent (since it interacted with Entropy and such). Instead, digging mode is indicated in the effect area like Cloak of Deception.
- Convenient Digging now automatically uses the Dig talent instead of replacing the talent. This fixes all digging time disparities.
- Convenient Digging now only digs when you try to move into a feature that is actually diggable and there are no hostiles in sight.
- You can now toggle achievement pop-ups in the UI options.


- Fixed Drem being able to teleport to Dwarf starting zones
- Updated Zigur conditions for ToME 1.5.10 (took me long enough...)
- Allowed teleporting to Ruined Dungeon in Embers of Rage
- Allowed teleporting to Occult Egress


- Updated for qt-zone-overhaul version 1.0.32


- Updated for qt-zone-overhaul version 1.0.27


- Updated for qt-zone-overhaul version 1.0.22


- Updated for qt-zone-overhaul version 1.0.18
- Capitalization fix (cosmetic only): Rak'Shor Pride -> Rak'shor Pride


- Updated for ToME4 version 1.4.8
- Added Orcs: Embers of Rage support
- Cleaned up some dead code and clarified a comment


- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added
- Wilderness position is now set for randomly placed zones


- Fix Murgol Lair exit position


- Fix regression in tier 1 zone teleports for non-Zone Overhaul games
- Fix "Never Look Back And There Again" achievement being awarded when it shouldn't
- Fix teleport conditions to give the proper results for Sunwall characters that haven't gone west
- Updated for future Zone Overhaul version


- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs


- Allowed teleporting via zone exits, not just the Rod
- Removed the Thieves' Tunnels and Crypt of Kryl-Feijan as worldmap encounters, since you would always prefer to teleport to them instead anyway
- Added Shatur and Elvala to the teleport list
- Made wilderness position adjustment a little safer, and clarified a comment about it
- Don't allow teleporting to Tempest Peak without meeting the prerequisites


- Updated for qt-zone-overhaul 1.0.13


- Fix typo that caused Briagh's Lair to be accessible when it shouldn't


- Updated for qt-zone-overhaul 1.0.11


- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else.


- Updated for qt-zone-overhaul 1.0.4
- Added compatibility section (really wanted to get 1.0.0 out as soon as possible!)


- Initial release

Doomed Darkvision Fix

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Tweaks NPC line-of-sight code and Creeping Dark's block_vision check to eliminate inconsistencies in how and when Dark Vision allows sight through creeping dark.

Player targeting UI now always treats creeping dark as transparent, eliminating awkward LOS foolery. NPCs with Dark Vision can now see through creeping dark properly. This also means that enemies with the Darkness talent tree (liches, Doomed randos, et cetera) will pursue and target the player much more aggressively.

This addon is not fully tested, and as it makes (somewhat reckless) changes to core module functions there may be performance issues and/or unexpected behaviour.

Better Weapon Automaton

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This addon requires Embers of Rage DLC to be enabled.

A small tweak addon for Weapon Automaton: One Handed
This addon gives it a seperate weapon choosing interface like Cursed Sentry, and the item will be back in your hand when the automaton is destoryed.
You will not need to choose the weapon every time you cast it, nor feel afraid to lose your weapon.

Also, because it would be cool if your steam-powered campanion can use steam-powered weaponary, this addon make it support sling, steamgun and steamsaw, bringing more choices.

It also made a few changes to make it more consistent to Cursed Sentry.

Miscellaneous QOL Pack

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This addon started as an assortment and merging of quality of life modifications too insignificant to be standalone. A lot of code is from other authors which I have updated for 1.6 if needed. The scope of this addon was for my personal use but figured others may find use in it as well.

Removed the Thunderstorm event.
Removed the Charred Scar timer.
Changed the Dwarf's starting zone boss to die after killing one summon instead of ten.
Replaced diggable walls and other annoyances in vaults.

Removed attribute requirements from gear, talents and prodigies.
Characters can always breath water and removed water breathing from spawning on items.

Changed the layout of the city Shatur to be more open and less annoying to move around in.

Characters that have won the game are a lot more likely to trigger the special farportal events.
Characters that have won the game get a new event on Maj'Eyal that places a direct portal to the Entropic Void boss.

..and other miscellaneous changes as I think of them.

Always Transmogrify

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Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified.

Friendly Patrols

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Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic).

No Ruined Dungeon Puzzle

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Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle.

Better Sandworm Lair

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This addon aims to make Sandworm Lair less terrible.

It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version.

These changes are accomplished by overloading the zone and npc files with edits and commented out sections.

Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL:

codyfun123's "Sandworm Lair Tweaks"
nsrr's "Sandworm Lair Quick Dig"


-"Fixed" the weight. Derp.

Sandworm Lair Quick Dig

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Digging in Sandworm Lair will take only one (1) turn per tile.

Sandworm Lair Tweaks

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Sandworm lair terrain is automatically revealed.

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