Doomed Darkvision Fix

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Tweaks NPC line-of-sight code and Creeping Dark's block_vision check to eliminate inconsistencies in how and when Dark Vision allows sight through creeping dark.

Player targeting UI now always treats creeping dark as transparent, eliminating awkward LOS foolery. NPCs with Dark Vision can now see through creeping dark properly. This also means that enemies with the Darkness talent tree (liches, Doomed randos, et cetera) will pursue and target the player much more aggressively.

This addon is not fully tested, and as it makes (somewhat reckless) changes to core module functions there may be performance issues and/or unexpected behaviour.

Better Weapon Automaton

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This addon requires Embers of Rage DLC to be enabled.

A small tweak addon for Weapon Automaton: One Handed
This addon gives it a seperate weapon choosing interface like Cursed Sentry, and the item will be back in your hand when the automaton is destoryed.
You will not need to choose the weapon every time you cast it, nor feel afraid to lose your weapon.

Also, because it would be cool if your steam-powered campanion can use steam-powered weaponary, this addon make it support sling, steamgun and steamsaw, bringing more choices.

It also made a few changes to make it more consistent to Cursed Sentry.

Miscellaneous QOL Pack

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This addon started as an assortment and merging of quality of life modifications too insignificant to be standalone. A lot of code is from other authors which I have updated for 1.6 if needed. The scope of this addon was for my personal use but figured others may find use in it as well.

Removed the Thunderstorm event.
Removed the Charred Scar timer.
Changed the Dwarf's starting zone boss to die after killing one summon instead of ten.
Replaced diggable walls and other annoyances in vaults.

Removed attribute requirements from gear, talents and prodigies.
Characters can always breath water and removed water breathing from spawning on items.

Changed the layout of the city Shatur to be more open and less annoying to move around in.

Characters that have won the game are a lot more likely to trigger the special farportal events.
Characters that have won the game get a new event on Maj'Eyal that places a direct portal to the Entropic Void boss.

..and other miscellaneous changes as I think of them.

Always Transmogrify

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Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified.

Friendly Patrols

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Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic).

No Ruined Dungeon Puzzle

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Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle.

Better Sandworm Lair

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This addon aims to make Sandworm Lair less terrible.

It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version.

These changes are accomplished by overloading the zone and npc files with edits and commented out sections.

Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL:

codyfun123's "Sandworm Lair Tweaks"
nsrr's "Sandworm Lair Quick Dig"


-"Fixed" the weight. Derp.

Sandworm Lair Quick Dig

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Digging in Sandworm Lair will take only one (1) turn per tile.

Sandworm Lair Tweaks

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Sandworm lair terrain is automatically revealed.

Zero Probability Doors

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Prevents Probability Travel triggering on doors.

The behaviour can be toggled under Game Options - Gameplay - zero-probability doors. Defaults to true.

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