Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) [zh]
这是一个独立的生活质量插件,用于改善 ToME 游戏中的一些细节体验。
它为一些容易因操作失误而造成问题的行为加入了防误操作机制。
例如,它会在行动速度非常慢时发出警告,并在技能失败后锁定输入。
功能:
- 移动需要消耗大量回合时进行确认
- 使用技能需要消耗大量回合时进行确认
- 技能使用失败时显示弹窗,避免因快速点击而误执行其他操作
- 休息时不再被“无法移动”的敌对生物(例如史莱姆或毒藤)打断
- 休息时不再被没有激活的敌对“阴影”打断
- 休息时不再被没有攻击任何人的敌对生物打断
- 第一次发现稀有、独特敌人或首领时,提示其职业
- 可选择在日志之外,以弹窗同时提示危险敌人的出现;多个敌人会合并在同一个弹窗中,并可悬停查看详细信息
- 通过动态改变外观,更清晰地表示“不稳定沙地”的危险
- 自动探索发现“Old Vats”时将其视为威胁并停止探索
- “伐木工人”现在会更执着地请求你的帮助
- 在角色信息中加入更接近角色实际强度的“力量等级”
> 在伤害日志中显示被护甲减免的伤害
稳定性:非常高
- 可在“(菜单)”>“游戏选项”>“[Neka:QoL]”中切换功能
背景:你是否曾经在战斗中迈出一步,看着生命值迅速下降——然后突然死去?现在不会了!绝不再犯!
Nekarcos's Quality of Life 09: Automation (GOLDEN) - Fixed
Fixed transmog on unequip.
Nekarcos's Quality of Life 09: Automation (GOLDEN) - Rando
Fixed transmog on unequip.
Nekarcos Development Tools (dummy release)
Just testing
Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN)
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack adds a "scanning" feature that allows you to quickly check the map for commonly queried things, such as character weaknesses, terrain effects, projectile paths, etc...
(This is Minimalist HUD only)
Stability: High
Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI!
Nekarcos's Quality of Life 09: Automation
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This QoL provides some "automation" to various tedious gameflows in ToME.
- Auto-Keeping
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
This is particularly designed for keeping various "lightweight" objects (such as Inscriptions, Rings, and/or Necklaces).
- Auto-Waiting:
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
(No more using the Rod of Recall!)
- Auto-Battle:
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
Additionally, this also adds a map menu option to adjust your currently-controlled character's talent priorities for the sake of optimizing said behavior.
- Auto-Hotkeying (Work In Progress)
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well.
Stability: High
Background: There are just some things a player shouldn't have to do themself. It's a nuisance more than anything! Why waste the brain power? Let's have the game deal with it instead!
Nekarcos's Quality of Life 08: Life Displays
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack adds a screen widget that displays all of the life totals of nearby, non-party characters.
Stability: Very High
Background: Originally, I wanted to use this as a surprise feature for cool boss fights I had in mind... Until the GENERAL usefulness occurred to me. Hope you appreciate it!
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
Nekarcos's Effect Display QD Acid Fix
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack improves visibility of status effects by adding particles to certain effect types (such as "dizzy stars" for stuns and confusions, or green bubbles for poisons).
Background: It is otherwise difficult to tell if or when certain effects procced or not, and it is also kind of obnoxious having to check each and every enemy for whether they're affected by something or not.
Stability: Very High
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr
Odyssey of The Summoner (for ToME 1.7.4+)
Howdy, this is Kamani.
Nekarcos made this incredible addon, but was inactive for quite a bit, only having recently returned (recently as of 5/29/2023). I just wanted to play on the most recent version of ToME when I played it, so this is just a port of OotS to ToME 1.7.4. I will NOT be adding new content, and all credit goes to Nekarcos, who actually made this. If you find any bugs, please report them to me.
The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326
And the original TE4 page for older OotS is here: https://te4.org/games/addons/tome/neka_therianthropy_summoner
I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them.
Anyways, here is the original description:
This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
This pack features the ranged summons: Hydra, Fire Drake, and Flamespitter Ritch.
Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process!
Details:
This modifies the "Age of Ascendency" story, as you are no longer human, but rather, a natural, spiritual being. This means several conversations and services may become unavailable or even change to behave in new ways.
The plot's progression is mostly unchanged, but now you are operating under the command of an ominous individual known only as "The Summoner". He sends you off to do tasks-- But in the end, it is up to you to decide whether you will work cooperatively with him or not.
This was a labour of love, and I would want nothing more than for you to enjoy a new flavor of experience-- And a new type of challenge and difficulty in Tales of Maj'Eyal.
Please, enjoy!
Expanded Details:
"Hydra is a nigh-indestructible damage sponge that doles out as much as it takes, capable of attacking several times and several targets per turn. It possesses Feral, Glare, and Drool heads, each respectively associated with its Physical, Mental, and Magical wellbeing. You can choose whether you want to bite, stare, or spew your enemies to death-- Or maybe even some combination of such!"
"Fire Drake is a dedicated pet general, leading a batch of child fire dragons called 'Drakelings'. They are capable of growing and learning many of your talents-- But you must choose whether you will dedicate yourself to nurturing them, or making yourself powerful enough to protect them from the dangers of Eyal. Cooperation and good education is the key to success!"
"Ritch is a fullblown assassin, possessing a variety of techniques that want nothing more than for its victims to bleed, burn, and die to death-- And not necessarily in that order. Most significantly, they can craft and engraft bladed weapons to replace their claws, making them the most efficient Avatar class that can utilize human weaponry. Killing is a skill, and you're good at it!"
"War Hound is an agile skirmisher that sacrifices little to attain maximum damage. Performing a large number of attacks per turn, as well as having a variety of mobility talents, there is no distance that can keep this fighter out of combat. Alternatively, use your powerful tracking skills to always be aware of your enemies. Run circles around them, hunt them down-- Either way, your bite hurts!"
"Minotaur is a powerhouse with many humanoid qualities, invoking both nature and craftsmanship to annihilate anything in its way. Using its rugged strength to crush enemies, utilizing its cunning of the civilized world, or even tapping into its mystical gifts, this fighter can always find a way to put its hoof into your behind. Brute force is ALWAYS the answer!"
(new) Nekarcos's Quality of Life 01: Effect Display
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack improves visibility of status effects by adding particles to certain effect types (such as "dizzy stars" for stuns and confusions, or green bubbles for poisons).
Background: It is otherwise difficult to tell if or when certain effects procced or not, and it is also kind of obnoxious having to check each and every enemy for whether they're affected by something or not.
Stability: Very High
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
