Nekarcos's Quality of Life 09: Automation
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This QoL provides some "automation" to various tedious gameflows in ToME.
- Auto-Keeping
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
This is particularly designed for keeping various "lightweight" objects (such as Inscriptions, Rings, and/or Necklaces).
- Auto-Waiting:
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
(No more using the Rod of Recall!)
- Auto-Battle:
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
Additionally, this also adds a map menu option to adjust your currently-controlled character's talent priorities for the sake of optimizing said behavior.
- Auto-Hotkeying (Work In Progress)
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well.
Stability: High
Background: There are just some things a player shouldn't have to do themself. It's a nuisance more than anything! Why waste the brain power? Let's have the game deal with it instead!
Nekarcos's Quality of Life 08: Life Displays
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack adds a screen widget that displays all of the life totals of nearby, non-party characters.
Stability: Very High
Background: Originally, I wanted to use this as a surprise feature for cool boss fights I had in mind... Until the GENERAL usefulness occurred to me. Hope you appreciate it!
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
Nekarcos's Effect Display QD Acid Fix
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack improves visibility of status effects by adding particles to certain effect types (such as "dizzy stars" for stuns and confusions, or green bubbles for poisons).
Background: It is otherwise difficult to tell if or when certain effects procced or not, and it is also kind of obnoxious having to check each and every enemy for whether they're affected by something or not.
Stability: Very High
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr
Odyssey of The Summoner (for ToME 1.7.4+)
Howdy, this is Kamani.
Nekarcos made this incredible addon, but was inactive for quite a bit, only having recently returned (recently as of 5/29/2023). I just wanted to play on the most recent version of ToME when I played it, so this is just a port of OotS to ToME 1.7.4. I will NOT be adding new content, and all credit goes to Nekarcos, who actually made this. If you find any bugs, please report them to me.
The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326
And the original TE4 page for older OotS is here: https://te4.org/games/addons/tome/neka_therianthropy_summoner
I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them.
Anyways, here is the original description:
This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
This pack features the ranged summons: Hydra, Fire Drake, and Flamespitter Ritch.
Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process!
Details:
This modifies the "Age of Ascendency" story, as you are no longer human, but rather, a natural, spiritual being. This means several conversations and services may become unavailable or even change to behave in new ways.
The plot's progression is mostly unchanged, but now you are operating under the command of an ominous individual known only as "The Summoner". He sends you off to do tasks-- But in the end, it is up to you to decide whether you will work cooperatively with him or not.
This was a labour of love, and I would want nothing more than for you to enjoy a new flavor of experience-- And a new type of challenge and difficulty in Tales of Maj'Eyal.
Please, enjoy!
Expanded Details:
"Hydra is a nigh-indestructible damage sponge that doles out as much as it takes, capable of attacking several times and several targets per turn. It possesses Feral, Glare, and Drool heads, each respectively associated with its Physical, Mental, and Magical wellbeing. You can choose whether you want to bite, stare, or spew your enemies to death-- Or maybe even some combination of such!"
"Fire Drake is a dedicated pet general, leading a batch of child fire dragons called 'Drakelings'. They are capable of growing and learning many of your talents-- But you must choose whether you will dedicate yourself to nurturing them, or making yourself powerful enough to protect them from the dangers of Eyal. Cooperation and good education is the key to success!"
"Ritch is a fullblown assassin, possessing a variety of techniques that want nothing more than for its victims to bleed, burn, and die to death-- And not necessarily in that order. Most significantly, they can craft and engraft bladed weapons to replace their claws, making them the most efficient Avatar class that can utilize human weaponry. Killing is a skill, and you're good at it!"
"War Hound is an agile skirmisher that sacrifices little to attain maximum damage. Performing a large number of attacks per turn, as well as having a variety of mobility talents, there is no distance that can keep this fighter out of combat. Alternatively, use your powerful tracking skills to always be aware of your enemies. Run circles around them, hunt them down-- Either way, your bite hurts!"
"Minotaur is a powerhouse with many humanoid qualities, invoking both nature and craftsmanship to annihilate anything in its way. Using its rugged strength to crush enemies, utilizing its cunning of the civilized world, or even tapping into its mystical gifts, this fighter can always find a way to put its hoof into your behind. Brute force is ALWAYS the answer!"
(new) Nekarcos's Quality of Life 01: Effect Display
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack improves visibility of status effects by adding particles to certain effect types (such as "dizzy stars" for stuns and confusions, or green bubbles for poisons).
Background: It is otherwise difficult to tell if or when certain effects procced or not, and it is also kind of obnoxious having to check each and every enemy for whether they're affected by something or not.
Stability: Very High
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
Nekarcos's Quality of Life 04: Healing Reduction (v2)
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack adds damage logs about loss in healing (for example, if you're healed 200, but have -40% healing, it will display "80 anti-healing").
It also has an option to change how negative healing factor operates so that it is multiplicative instead of additive (a behavior which makes healing reduction generally more useful to you and enemies alike).
Background: The effects of reduced healing are quite invisible, and this always bugged me! This makes it more noticable so that when things like Draconic Body are affected, you can understand just how much damage it actually caused!
Stability: High
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
Nekarcos's Quality of Life 07: Visible Size Categories
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack makes size categories VISIBLY apparant. To be clearer-- A "Tiny" ant will now look SIGNIFICANTLY smaller than, say... A "Big" bear.
Background: I know-- It's so obvious, right?? For the longest time, I've wanted to make this add-on-- But it was only now that I could confirm its stability.
Stability: Very High
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
Nekarcos's Quality of Life 06: Turn Delay
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack will generate a delay between turns and various types of actions, allowing for more readability in... "Crowded" situations.
Background: Turns pass by so fast! In almost any energy-based game I've played, there has been a delay such as this-- So, I endeavored to create one!
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
Nekarcos's Quality of Life 05: Various (Fatal) Warnings
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack places foolproofing on various actions that commonly cause trouble. Particularly, it will halt VERY slow movement or talent failures from various sources.
Background: Have you ever taken a step in combat, watched as your life became a blur-- And suddenly, you're dead? Not anymore! NEVER AGAIN!!
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
Nekarcos's Quality of Life 03: Summoning Timer
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack adds a heads-up display to the side if your current character has a summoning timer, displaying their remaining time.
Background: It was originally designed to operate with "OoTS" Lifelinks, but I later decided to extend it for general purposes. Besides, it looks nice!