Nekarcos's Quality of Life 09: Automation
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This QoL provides some "automation" to various tedious gameflows in ToME.
- Auto-Keeping
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
This is particularly designed for keeping various "lightweight" objects (such as Inscriptions, Rings, and/or Necklaces).
- Auto-Waiting:
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
(No more using the Rod of Recall!)
- Auto-Battle:
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
Additionally, this also adds a map menu option to adjust your currently-controlled character's talent priorities for the sake of optimizing said behavior.
- Auto-Hotkeying (Work In Progress)
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well.
Stability: High
Background: There are just some things a player shouldn't have to do themself. It's a nuisance more than anything! Why waste the brain power? Let's have the game deal with it instead!
Nekarcos's Quality of Life 08: Life Displays
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack adds a screen widget that displays all of the life totals of nearby, non-party characters.
Stability: Very High
Background: Originally, I wanted to use this as a surprise feature for cool boss fights I had in mind... Until the GENERAL usefulness occurred to me. Hope you appreciate it!
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
Nekarcos's Effect Display QD Acid Fix
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack improves visibility of status effects by adding particles to certain effect types (such as "dizzy stars" for stuns and confusions, or green bubbles for poisons).
Background: It is otherwise difficult to tell if or when certain effects procced or not, and it is also kind of obnoxious having to check each and every enemy for whether they're affected by something or not.
Stability: Very High
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr
(new) Nekarcos's Quality of Life 01: Effect Display
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack improves visibility of status effects by adding particles to certain effect types (such as "dizzy stars" for stuns and confusions, or green bubbles for poisons).
Background: It is otherwise difficult to tell if or when certain effects procced or not, and it is also kind of obnoxious having to check each and every enemy for whether they're affected by something or not.
Stability: Very High
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
Nekarcos's Quality of Life 04: Healing Reduction (v2)
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack adds damage logs about loss in healing (for example, if you're healed 200, but have -40% healing, it will display "80 anti-healing").
It also has an option to change how negative healing factor operates so that it is multiplicative instead of additive (a behavior which makes healing reduction generally more useful to you and enemies alike).
Background: The effects of reduced healing are quite invisible, and this always bugged me! This makes it more noticable so that when things like Draconic Body are affected, you can understand just how much damage it actually caused!
Stability: High
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
Nekarcos's Quality of Life 07: Visible Size Categories
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack makes size categories VISIBLY apparant. To be clearer-- A "Tiny" ant will now look SIGNIFICANTLY smaller than, say... A "Big" bear.
Background: I know-- It's so obvious, right?? For the longest time, I've wanted to make this add-on-- But it was only now that I could confirm its stability.
Stability: Very High
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
Nekarcos's Quality of Life 06: Turn Delay
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack will generate a delay between turns and various types of actions, allowing for more readability in... "Crowded" situations.
Background: Turns pass by so fast! In almost any energy-based game I've played, there has been a delay such as this-- So, I endeavored to create one!
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
Nekarcos's Quality of Life 05: Various (Fatal) Warnings
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack places foolproofing on various actions that commonly cause trouble. Particularly, it will halt VERY slow movement or talent failures from various sources.
Background: Have you ever taken a step in combat, watched as your life became a blur-- And suddenly, you're dead? Not anymore! NEVER AGAIN!!
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
Nekarcos's Quality of Life 03: Summoning Timer
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack adds a heads-up display to the side if your current character has a summoning timer, displaying their remaining time.
Background: It was originally designed to operate with "OoTS" Lifelinks, but I later decided to extend it for general purposes. Besides, it looks nice!
Nekarcos's Quality of Life 01: Effect Display
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack adds particles to certain effect types (such as "dizzy stars" for stuns and confusions, or green bubbles for poisons).
Background: It is otherwise difficult to tell if or when certain effects procced or not, and it is also kind of obnoxious having to check each and every enemy for whether they're affected by something or not.