quality of life

Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) [zh]

Short Name: 
neka_qol05_zh

这是一个独立的生活质量插件,用于改善 ToME 游戏中的一些细节体验。
它为一些容易因操作失误而造成问题的行为加入了防误操作机制。
例如,它会在行动速度非常慢时发出警告,并在技能失败后锁定输入。

功能:
- 移动需要消耗大量回合时进行确认
- 使用技能需要消耗大量回合时进行确认
- 技能使用失败时显示弹窗,避免因快速点击而误执行其他操作
- 休息时不再被“无法移动”的敌对生物(例如史莱姆或毒藤)打断
- 休息时不再被没有激活的敌对“阴影”打断
- 休息时不再被没有攻击任何人的敌对生物打断
- 第一次发现稀有、独特敌人或首领时,提示其职业
- 可选择在日志之外,以弹窗同时提示危险敌人的出现;多个敌人会合并在同一个弹窗中,并可悬停查看详细信息
- 通过动态改变外观,更清晰地表示“不稳定沙地”的危险
- 自动探索发现“Old Vats”时将其视为威胁并停止探索
- “伐木工人”现在会更执着地请求你的帮助
- 在角色信息中加入更接近角色实际强度的“力量等级”
> 在伤害日志中显示被护甲减免的伤害

稳定性:非常高

      • 可在“(菜单)”>“游戏选项”>“[Neka:QoL]”中切换功能

背景:你是否曾经在战斗中迈出一步,看着生命值迅速下降——然后突然死去?现在不会了!绝不再犯!

Danger Alert Fixed: Reviewed Threats

Short Name: 
danger-alert-fixed

Adds estimated damage and reviewed threat warnings to monster tooltips.

Community maintenance fork based on Danger Alert 1.1.0 by yutio888. In addition to
confirmed calculation fixes, this release uses a dedicated static database reviewed
against the official ToME 1.7.6 and DLC talent sources. Control, disruption,
anti-magic, mobility, defence, and other special threats are merged by severity.
Threat labels in this release are provided in Simplified Chinese. Do not enable this
fork together with the original Danger Alert addon.

Possessor Menagerie

Short Name: 
possessor_menagerie

Possessor Menagerie expands the Possessor's body-collecting and late-game possession mechanics while keeping the class's original progression recognizable.

Bodies Reserve

  • Removes the original hard cap of 15 stored bodies.
  • Keeps the original Bodies Reserve capacity formula, then applies a configurable multiplier.
  • Available multipliers: x1 / x2 / x3 / x5 / x10 / x20.
  • x3 is the default.
  • x1 uses the original capacity formula without the hard cap.

For example, if the original uncapped formula provides 14 slots:

  • x1 → 14 bodies
  • x2 → 28 bodies
  • x3 → 42 bodies
  • x5 → 70 bodies
  • x10 → 140 bodies
  • x20 → 280 bodies

The multiplier can be changed from the in-game options menu.

Elite Boss Possession

At effective Possess talent level 8, Elite Boss-rank creatures can pass the normal Possess rank restriction.

Other possession restrictions still apply. Creatures that cannot normally be possessed for another reason do not automatically become valid targets.

Full Control

Full Control is no longer limited to 8 active talents from a possessed body.

Available body talent slots scale as follows:

  • Effective level 1–6: +1 slot per level, reaching 8 slots at level 6
  • Effective level 7: 11 slots
  • Effective level 8: 14 slots
  • Effective level 9: 16 slots
  • Effective level 10+: +1 slot per additional effective level

Up to 32 Possession Talent slots are supported.

This gives continued value to effects that increase effective talent levels, such as Adept, increased Possession category mastery, and rare equipment with additional mastery bonuses.

Automatic Slot Synchronization

If Full Control gains additional effective talent levels after the corresponding Possession Talent placeholders were originally learned, the missing slots are automatically unlocked the next time Assume Form is used.

For example:

10 available slots → Full Control improves → 16 available slots

Possession Talent 11–16 will then be added automatically.

Stored Bodies and New Slots

Bodies configured when fewer Full Control slots were available are not permanently stuck with the old selection.

When the available slot count increases, the talent selection dialog will reopen when necessary, allowing talents to be selected again using the new limit.

Compatibility

  • Requires the official Possessor bonus class.
  • Compatible with Proper Possession.
  • Proper Possession is optional and is not required to use this addon.

Steam Workshop

Also available on Steam Workshop:
Possessor Menagerie

Uncapped Point Allocation

Short Name: 
uncapped-point-allocation

Removes the level-based and natural maximum restrictions when spending core
stat points, and allows category points to improve the same known talent
category more than once. Talents whose original maximum is greater than one
may also be raised without an allocation cap; one-point talents remain capped
at one. This applies in every campaign and during character creation.

Points are still required, and allocated points can only be taken back under
the normal level-up dialog rules. Talent requirements and prerequisites remain
in effect. Above talent level 4, the advanced description's five-level table
moves with the talent so that it always includes the current and next levels.

Invulnerable Escorts

Short Name: 
invulnerable-escorts

Makes NPCs created for the "Escort: Lost Adventurer" quest series
invulnerable. Escort NPCs take no damage and are protected from hostile
effects, suffocation, and other ordinary causes of death.

You must still guide the adventurer to the recall portal and choose the quest
reward normally. Leaving or abandoning the escort is not converted into an
automatic success.

Global Confirm Dialogues

Short Name: 
global-confirm

Adds two configurable hotkeys that work in ANY dialogue:

  Y  (default) – confirm / yes
  N  (default) – cancel  / no  (falls back to closing the dialog)

Rebind both in Game Menu → Key Bindings → Global Confirm.

One-stop Shop

Short Name: 
one-stop-shop

tome-one-stop-shop

One-stop Shop is a Tales of Maj'Eyal quality-of-life addon for the Maj'Eyal: The Age of Ascendancy campaign. It reduces town-to-town shopping trips by adding a shared courier service that can show eligible shop inventories in one merged store window.
The merged shop is a display and transaction router backed by the original shopkeeper stores.

Features:
- Adds a one-stop-shop shopkeeper NPC named Waybill Courier on the Maj'Eyal world map (north-west of Derth) exposing the merged town-shop inventory. The regular town shops can still be used
- Gives every new Age of Ascendancy character a Merchant's Waybill item, which opens the same courier service when used (doesn't take a turn)
- Start the game with shops in these towns already unlocked: Derth, Elvala, Shatur and Last Hope (excluding Lost Merchant)
- Learn other shops one at a time after opening the shop's real inventory at least once
- Preserves Zigur/Angolwen access rules: hostile or innaccessible town shops are hidden from the merged inventory
- Pick amongst 4 tiered inventories to minimize irrelevant item noise, making searching for high-value items easier:

  - Options: local 0-19, regional 20-39, exotic 40+, or player-sold items
  - Items from level 1 and 10 restocks appear in the "local" inventory, items from level 20 and 30 restocks appear in the "regional" inventory, etc

- Displays and allows sort-by Town/Shop column
- Routes purchases and sales through the original source stores, so direct shops and the one-stop shop stay synced
- Selling through the one-stop shop automatically selects the shopkeeper offering the best price for your item
- Maintains compatibility with the Store Wish List addon (wishlisting/ego-highlighting/etc all supported through the one-stop shop)
- Is a pure QoL add: the addon should not impact balance (if it does that's a bug, please report!)

How to use?
- Start a new Age of Ascendancy character with the addon enabled. The Merchant's Waybill should appear in your inventory and on your hotbar.
- Use the waybill from inventory/hotbar, or bump the world-map Waybill Courier, then choose which shipment band to inspect. The merged store opens after that choice.

Good to know:
- The addon is intentionally scoped to Age of Ascendancy. Arena/Infinite Dungeon/Embers of Rage characters will not have access to the waybill/NPC.
- The merged inventory is just an aggregate view of existing stores: buying from the merged shop removes the item from the real shop, buying from the real shop removes it from the merged shop.
- Special shops that are not in the addon catalog are ignored; for example, the Elvala Shadow Library remains a normal vanilla shop.

Local install:
Copy or symlink tome-one-stop-shop/ into ToME's game/addons/ directory, then enable the addon for a new character.

One Step Forward

Short Name: 
one_step_forward

Gives every character a very simple (and very dangerous) talent: take exactly one step forward.

Meant to make life much easier when playing on a controller / Steam Deck / toaster.

If no hostiles are visible, will use the same targeting rules as auto-explore.

If hostiles are visible, will step towards the targeted hostile. If the targeted hostile is adjacent, they will be bump-attacked.

This means you will walk towards or attack either:
1) the hostile most recently explicitly targeted with this ability
2) the closest *or* most highly-ranked hostile (this is configurable in the options menu)
If multiple hostiles are adjacent, the bump prefers the one you most recently attacked, and otherwise uses a configurable tiebreak.

By default, steps will ask for confirmation, unless you enable "Automatic accept target" in your ToME settings (ctrl+shift+p by default) or disable "Confirm before stepping" in the addon options.

There are several other options available in the in-game Game Options menu under "[One Step Forward]".

Heavily inspired by the auto-attack system in Path of Achra (which was in turn heavily inspired by ToME).

Please note: The author is a software engineer, but as an experiment this was heavily vibe-coded so do not be surprised if your game explodes.

Nekarcos's Quality of Life 09: Automation (GOLDEN) - Fixed

Short Name: 
neka_qol09-fix

Fixed transmog on unequip.

Nekarcos's Quality of Life 09: Automation (GOLDEN) - Rando

Short Name: 
neka_qol09-rand0

Fixed transmog on unequip.

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