Uncapped Point Allocation
Removes the level-based and natural maximum restrictions when spending core
stat points, and allows category points to improve the same known talent
category more than once. Talents whose original maximum is greater than one
may also be raised without an allocation cap; one-point talents remain capped
at one. This applies in every campaign and during character creation.
Points are still required, and allocated points can only be taken back under
the normal level-up dialog rules. Talent requirements and prerequisites remain
in effect. Above talent level 4, the advanced description's five-level table
moves with the talent so that it always includes the current and next levels.
Invulnerable Escorts
Makes NPCs created for the "Escort: Lost Adventurer" quest series
invulnerable. Escort NPCs take no damage and are protected from hostile
effects, suffocation, and other ordinary causes of death.
You must still guide the adventurer to the recall portal and choose the quest
reward normally. Leaving or abandoning the escort is not converted into an
automatic success.
Global Confirm Dialogues
Adds two configurable hotkeys that work in ANY dialogue:
Y (default) – confirm / yes N (default) – cancel / no (falls back to closing the dialog)
Rebind both in Game Menu → Key Bindings → Global Confirm.
One-stop Shop
tome-one-stop-shop
One-stop Shop is a Tales of Maj'Eyal quality-of-life addon for the Maj'Eyal: The Age of Ascendancy campaign. It reduces town-to-town shopping trips by adding a shared courier service that can show eligible shop inventories in one merged store window.
The merged shop is a display and transaction router backed by the original shopkeeper stores.
Features:
- Adds a one-stop-shop shopkeeper NPC named Waybill Courier on the Maj'Eyal world map (north-west of Derth) exposing the merged town-shop inventory. The regular town shops can still be used
- Gives every new Age of Ascendancy character a Merchant's Waybill item, which opens the same courier service when used (doesn't take a turn)
- Start the game with shops in these towns already unlocked: Derth, Elvala, Shatur and Last Hope (excluding Lost Merchant)
- Learn other shops one at a time after opening the shop's real inventory at least once
- Preserves Zigur/Angolwen access rules: hostile or innaccessible town shops are hidden from the merged inventory
- Pick amongst 4 tiered inventories to minimize irrelevant item noise, making searching for high-value items easier:
- Options: local 0-19, regional 20-39, exotic 40+, or player-sold items - Items from level 1 and 10 restocks appear in the "local" inventory, items from level 20 and 30 restocks appear in the "regional" inventory, etc
- Displays and allows sort-by Town/Shop column
- Routes purchases and sales through the original source stores, so direct shops and the one-stop shop stay synced
- Selling through the one-stop shop automatically selects the shopkeeper offering the best price for your item
- Maintains compatibility with the Store Wish List addon (wishlisting/ego-highlighting/etc all supported through the one-stop shop)
- Is a pure QoL add: the addon should not impact balance (if it does that's a bug, please report!)
How to use?
- Start a new Age of Ascendancy character with the addon enabled. The Merchant's Waybill should appear in your inventory and on your hotbar.
- Use the waybill from inventory/hotbar, or bump the world-map Waybill Courier, then choose which shipment band to inspect. The merged store opens after that choice.
Good to know:
- The addon is intentionally scoped to Age of Ascendancy. Arena/Infinite Dungeon/Embers of Rage characters will not have access to the waybill/NPC.
- The merged inventory is just an aggregate view of existing stores: buying from the merged shop removes the item from the real shop, buying from the real shop removes it from the merged shop.
- Special shops that are not in the addon catalog are ignored; for example, the Elvala Shadow Library remains a normal vanilla shop.
Local install:
Copy or symlink tome-one-stop-shop/ into ToME's game/addons/ directory, then enable the addon for a new character.
One Step Forward
Gives every character a very simple (and very dangerous) talent: take exactly one step forward.
Meant to make life much easier when playing on a controller / Steam Deck / toaster.
If no hostiles are visible, will use the same targeting rules as auto-explore.
If hostiles are visible, will step towards the targeted hostile. If the targeted hostile is adjacent, they will be bump-attacked.
This means you will walk towards or attack either:
1) the hostile most recently explicitly targeted with this ability
2) the closest *or* most highly-ranked hostile (this is configurable in the options menu)
If multiple hostiles are adjacent, the bump prefers the one you most recently attacked, and otherwise uses a configurable tiebreak.
By default, steps will ask for confirmation, unless you enable "Automatic accept target" in your ToME settings (ctrl+shift+p by default) or disable "Confirm before stepping" in the addon options.
There are several other options available in the in-game Game Options menu under "[One Step Forward]".
Heavily inspired by the auto-attack system in Path of Achra (which was in turn heavily inspired by ToME).
Please note: The author is a software engineer, but as an experiment this was heavily vibe-coded so do not be surprised if your game explodes.
Nekarcos's Quality of Life 09: Automation (GOLDEN) - Fixed
Fixed transmog on unequip.
Nekarcos's Quality of Life 09: Automation (GOLDEN) - Rando
Fixed transmog on unequip.
Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN)
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack adds a "scanning" feature that allows you to quickly check the map for commonly queried things, such as character weaknesses, terrain effects, projectile paths, etc...
(This is Minimalist HUD only)
Stability: High
Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI!
Nekarcos's Quality of Life 09: Automation
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This QoL provides some "automation" to various tedious gameflows in ToME.
- Auto-Keeping
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
This is particularly designed for keeping various "lightweight" objects (such as Inscriptions, Rings, and/or Necklaces).
- Auto-Waiting:
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
(No more using the Rod of Recall!)
- Auto-Battle:
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
Additionally, this also adds a map menu option to adjust your currently-controlled character's talent priorities for the sake of optimizing said behavior.
- Auto-Hotkeying (Work In Progress)
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well.
Stability: High
Background: There are just some things a player shouldn't have to do themself. It's a nuisance more than anything! Why waste the brain power? Let's have the game deal with it instead!
Nekarcos's Quality of Life 08: Life Displays
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack adds a screen widget that displays all of the life totals of nearby, non-party characters.
Stability: Very High
Background: Originally, I wanted to use this as a surprise feature for cool boss fights I had in mind... Until the GENERAL usefulness occurred to me. Hope you appreciate it!
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
