One Step Forward
Gives every character a very simple (and very dangerous) talent: take exactly one step forward.
Meant to make life much easier when playing on a controller / Steam Deck / toaster.
If no hostiles are visible, will use the same targeting rules as auto-explore.
If hostiles are visible, will step towards the targeted hostile. If the targeted hostile is adjacent, they will be bump-attacked.
This means you will walk towards or attack either:
1) the hostile most recently explicitly targeted with this ability
2) the closest *or* most highly-ranked hostile (this is configurable in the options menu)
If multiple hostiles are adjacent, the bump prefers the one you most recently attacked, and otherwise uses a configurable tiebreak.
By default, steps will ask for confirmation, unless you enable "Automatic accept target" in your ToME settings (ctrl+shift+p by default) or disable "Confirm before stepping" in the addon options.
There are several other options available in the in-game Game Options menu under "[One Step Forward]".
Heavily inspired by the auto-attack system in Path of Achra (which was in turn heavily inspired by ToME).
Please note: The author is a software engineer, but as an experiment this was heavily vibe-coded so do not be surprised if your game explodes.
Nekarcos's Quality of Life 09: Automation (GOLDEN) - Fixed
Fixed transmog on unequip.
Nekarcos's Quality of Life 09: Automation (GOLDEN) - Rando
Fixed transmog on unequip.
Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN)
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack adds a "scanning" feature that allows you to quickly check the map for commonly queried things, such as character weaknesses, terrain effects, projectile paths, etc...
(This is Minimalist HUD only)
Stability: High
Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI!
Nekarcos's Quality of Life 09: Automation
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This QoL provides some "automation" to various tedious gameflows in ToME.
- Auto-Keeping
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
This is particularly designed for keeping various "lightweight" objects (such as Inscriptions, Rings, and/or Necklaces).
- Auto-Waiting:
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
(No more using the Rod of Recall!)
- Auto-Battle:
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
Additionally, this also adds a map menu option to adjust your currently-controlled character's talent priorities for the sake of optimizing said behavior.
- Auto-Hotkeying (Work In Progress)
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well.
Stability: High
Background: There are just some things a player shouldn't have to do themself. It's a nuisance more than anything! Why waste the brain power? Let's have the game deal with it instead!
Nekarcos's Quality of Life 08: Life Displays
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack adds a screen widget that displays all of the life totals of nearby, non-party characters.
Stability: Very High
Background: Originally, I wanted to use this as a surprise feature for cool boss fights I had in mind... Until the GENERAL usefulness occurred to me. Hope you appreciate it!
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
Nekarcos's Effect Display QD Acid Fix
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack improves visibility of status effects by adding particles to certain effect types (such as "dizzy stars" for stuns and confusions, or green bubbles for poisons).
Background: It is otherwise difficult to tell if or when certain effects procced or not, and it is also kind of obnoxious having to check each and every enemy for whether they're affected by something or not.
Stability: Very High
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr
Automatic Talent Gambits (Improved)
(Original addon by Alzrius)
Allows customization of automatic talent usage in the style of FF XII gambits.
Additional functionality:
- Trigger gambits with left and middle mouse click
- Interface: Folded several conditions together
- Added Steam resource conditions
- Added "number of targets to hit" conditions (for AOE attacks)
- Cancel sustained talents on custom conditions
- Match sustained talents on specific buff conditions
Automatic Talent Gambits
Allows customization of automatic talent usage in the style of FF XII gambits.
Version 1.4.0 includes the following fixes and improvements:
• Infusions/runes/item actives now preserve gambits when being replaced and are included in export/import.
• Unlearning a talent no longer removes associated gambits, so gambits assigned to temporary talents will not be lost.
• Added new target filter: "Greatest number of enemies/allies affected".
• Gambits now work when configured on companions.
• Fixed heavy weapons not working with gambits.
• Cancel buff action can now deactivate sustains.
• Added Steam and Insanity resources.
• Added an option to export gambits to the death menu.
• Consolidated resource conditions.
• Fixed Endless Woes and Elemental Surge prodigies having a 1 turn cooldown instead of the intended number.
(new) Nekarcos's Quality of Life 01: Effect Display
This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
This pack improves visibility of status effects by adding particles to certain effect types (such as "dizzy stars" for stuns and confusions, or green bubbles for poisons).
Background: It is otherwise difficult to tell if or when certain effects procced or not, and it is also kind of obnoxious having to check each and every enemy for whether they're affected by something or not.
Stability: Very High
- Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"
