Godmode
GodMode for T.O.M.E version 1.7.6
Open player inventory [ i ] and left click to open GodMode menu, unlock any talent tree, add stat/generic/category/prodigy points, raise sub stats, give extra lives, set level, give gold, and an option to imbue items, even uniques! (as long as you have the gems)! This will work anywhere in the main campaign as well as Orc: Embers of Rage dlc campaign and infinite dungeon
I wanted to make a customizable godmode so you can set your character's power, from just learning new spells to increasing character points and sub stats (to increase def. crits. ect.) to full blown invulnerability and insta kill!
Doesn't disable achievements.
For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants
Godmode on Steam's Workshop
See addon usage in the character's vault.
| Name | Module Version Required | Released | File |
|---|---|---|---|
| GodMode 1.2.1 | 1.7.6 | 2026-08-16 01:22 |
tome-godmode-merchant.teaa |
| GodMode 1.2.0 | 1.7.6 | 2026-08-13 06:43 |
tome-godmode-merchant.teaa |
| GodMode Merchant 1.1.9 | 1.7.6 | 2026-08-13 03:32 |
tome-godmode-merchant.teaa |
| GodMode Merchant 1.1.8 | 1.7.6 | 2026-08-13 02:34 |
tome-godmode-merchant.teaa |
| GodMode Merchant 1.1.7 | 1.7.6 | 2026-08-12 19:32 |
tome-godmode-merchant.teaa |
| Godmode Merchant 1.1.6 | 1.7.6 | 2025-12-12 08:34 |
tome-godmode-merchant.teaa |
| Godmode Merchant 1.1.5 | 1.7.6 | 2025-12-12 01:07 |
tome-godmode-merchant.teaa |
| GodMode Merchant 1.1.4 | 1.7.6 | 2025-12-04 06:35 |
tome-godmode-merchant.teaa |
| GodMode Merchant 1.1.3 | 1.7.6 | 2025-12-03 08:49 |
tome-godmode-merchant.teaa |
| GodMode Merchant 1.1.2 | 1.7.6 | 2025-11-14 02:05 |
tome-godmode-merchant.teaa |

New update
I decided to rework this mod and remove the whole "merchant npc" aspect, it doesnt fit the purpose of a godmode menu mod (and its annoying having to return to the npc to open the menu) plus it creates a conflict with my other mod "spell merchants" so the 'godmode merchants' have been removed and there is now a "GodMode" menu in the players inventory. Press [ i ] to open inventory, then left click on "GodMode" and select 'use' This will open the godmode menu. This will work anywhere in the main campaign as well as Orc: Embers of Rage dlc campaign and Infinite Dungeon. This mod is now compatible with my other mod "Spell Merchants"
New update
Nevermind, update has been scrapped for now, for some reason the game crashes when trying to play as an Archmage very strange bug, seems to work fine with other classes :? I released a quick fix that removed the shop 1.1.6
New update 1.1.5: I created a new shop that sells (yellow/orange) Unique items. There is a limitation though... Once the shop is opened, then closed, it will become empty and will not restock! Make sure you have enough gold to buy want you want! This is a custom shop and should be considered "experimental" I'm guessing that the shop loads "random uniques" and once a lore note is read, that item gets removed from the loot pool (to avoid duplicates?) Uniques can still be found in game, but the ones loaded in this shop might not(?) This needs verification, more testing is required. I'll be relying on the community to figure this one out, so if you have info on why the shop doesnt restock or if the items no longer spawn in game (after closing the shop) pls leave a comment. Thanks!New update:
New update: "The quality of life update"
Added a menu to increase max lives.
Added a menu to increase max health/mana/stamina pool and regen.
Full talent trees can now be unlocked all at once.
Added higher values and added an option to increase all Character points at once.
Added an option to increase all crits and resists at once.
Added Psionic Possessors, Annihilator and Technomancer talent trees.
Added technomancer unlocks (Arcane Dynamo, Steam Generator, APE)
Added some other missing talents.
Color coded parts of the menu to make it easier on the eyes.
The GodMode Merchant now has two spawn locations:
Location 1.(Maj-Eyal) Near the portal to Angolwen
Location 2.(Far East) Near the entrance of Gates of Morning
good but lacking 2 full skil trees
Good mod but it's lacking the Annihilator and the new Technomancer skill trees.