Stop automatic talent usage when using movement infusion

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Stop automatic talent usage when using movement infusion/step up/..., and restore automatic talent usage after that.

Auto Fight

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Takes an automated combat action for 1 turn, similar to DCSS Tab function.

Auto Talent Assistant

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Chinese tutorial
You can use translation software to read, maybe

End-game video
(The entire process of using the addon was recorded)

Simple example video

The interface description is a little bit more detailed

fix bug
Improve the equipment management system
Judging the conditions of the kill can now be used in scoring systems
Added conditions for judging the difference in relative values, such as acc to def
Special judgments can be made to determine whether they are close to unsafe places
Conditional judgment, which adds a skill level judgment
Fixed several bugs in the SaveSyS
Equipment filter system added collecting breath
Added a random grid, which allows you to set the nearest and furthest random distances, in order to use talents that require targets when not in combat, such as NEC's Summon skull
增加了一个技能释放方式 —— 随机格子,可以设置最近最远随机距离,主要是为了在非战斗状态下使用一些需要目标的技能,例如NEC的召唤骷髅
AutoTimer adds a special timer "StopRest" that will StopRest when it is present
计时器 添加特殊计时器“StopRest”,当有它的时候会停止休息
The command team skill has been modified, when you order it to "anchor", its "anchor distance" is changed to 1, when you order it to target an enemy, its "anchor distance" is changed to 100

Add equipment filtering system, the button is in the upper right corner, after entering the middle of the HELP button to explain how to use. If you don't want to Filter the scores, you can do some simple filtering on the Filter button. After filtering is enabled, in the equipment view interface, you can get two ways to view equipment, one is to view the equipment combat attributes (but needs to score support), the other is to view the attributes of the equipment. After all, with this little system, you can filter out most of the junk you don't want to look at.
The equipment interface to view gems, provides a selling function, selling gems is no longer a headache.
A simple change to SimpleAI, which defaults to 0 as a command for all teammates. (Also, probably not many people have used it, because it tells the AI who to target based on the player's point of view, for example "all enemies" are enemies close to the player, so)
In the SimpleAI interface, there is an option to learn a skill, which makes it very convenient to command your teammates to fight, tell them who to attack or where to move (of course moving actually means "anchoning" to a certain location). Of course, you can't command what you can't command.
AI tactical talents,added an option to turn off all skills that are not set at once
- Added another movement skill, which is different from the previous movement skill, to solve the problem of not being able to find the path due to vision problems, such as the rogues who have no light but can see an enemy in the dark distance.
添加了另一个移动技能,和之前的移动技能有所不同,是为了解决因为视野问题导致无法寻路的问题,例如盗贼没有光照但是却可以看见黑暗的远方有个敌人 。

In the game, if you open the edit panel to update the function, you will not report an error. The bug of judging skill conditions has been fixed (now the release conditions of the same skill in and out of combat will no longer interfere with each other)
This time, some things have been updated and the previous code structure has been changed. It should be the first and last time
Therefore, to use version 2.0.0, a new game must be opened, and the old game must use the previous version

The content of this update is still in the video link, starting from p23
Improve automatic combat and automatic Z, and add "duration of armistice determination" to be set
Quick setting to turn on SuS talent during resting
Z ignores special terrain
restCD default 100~100, but 1~100 if CD>xx (default 30)
Right talent can see THE ID, but also can switch automatically; An option to disable Auto Combat and Auto Z has been added to the panel; Automatic Z is no longer forced, and stopping is much easier

Personal Auto Use

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A few tweaks on Xetaxheb's plugin and hopefully improved for safer play. And auto target toggle from Stuntofthelitter. Customized for personal use.

Tsedaka Safer Auto Use

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A few tweaks on Xetaxheb's plugin and hopefully improved for safer play. And auto target toggle from Stuntofthelitter

No-Friendly-Fire Autocast

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Adds an autocast option that will not cast while friendlies are in range. Nice for twilight surge for Anorithil

The Auto Attack Key

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Auto attack key. Pressing a bindable key (default "x") causes the your character to take an automated combat action for 1 turn.

The Auto Attack Key

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Auto attack key. Pressing a bindable key (default "x") causes the your character to take an automated combat action for 1 turn.

Custom Auto Use

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Adds additional options to talent auto-use
Allows for extended auto-use of items and talents.
YOU CAN NOW RIGHT CLICK ITEMS in the hotkey bar!!!!!
A modification of xetaxheb's work.

Auto Use Tweaks

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Tweaks the auto use options for talents.
Adds a bunch of options merged from the great but lacking Safer Automatic Talents by Phoenix1 and useful but limited-option Extended Auto-Use by DeathBySnooSnoo. UPDATE: As well as some work by tsedaka and auto-accept-spell-target by Stuntofthelitter.

Default hotkeys:
  • Toggle auto-accept-target ALT+F1
  • Toggle auto-use on/off CTRL+P (or ALT+SHIFT+P for a separate additional disable)
  • Change auto-use-custom-priority ALT+SHIFT+O
  • Toggle auto-use-custom-priority ALT+SHIFT+X

It has 106 options currently, to cover most situations.

Bind multiple to left click [don't forget alt+shift+o for this]
While Resting
Status effects (phys/mag/mind)
Enemy Visibility
Player Life %
In talent range
Enemy within 2 tiles
Enemy Adjacent
Non-elite mobs
Enemy can attack you this turn
No-enemy-within-2-tiles for rush type spells or general safety for ranged

Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam.

Changelog (cause comment system's busted):
Added more left click options, everything available previously but only when left clicking (minus a few pointless) (scroll down to the bottom one before hotkeys for a good RUSH [has minimum range] one
"you left click" will try to move in range before triggering the spell without continuing to check more spells
"you left click and are in range" will check other spells before deciding to move towards the target

Replaced the 'bind to left click' feature with one involving auto use.. can set multiple spells to left click on an enemy and it will use with normal priority. Can customize order with alt+shift+o as per usual. One spellcast per click, top priority first, will move towards target with normal pathfinding if out of range of top priority spell.

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