rework

Stone Redone!

Short Name: 
stone_rework

Makes a number of changes/improvements to the Earth and Stone spell trees to bring their combined utility/power level more in line with their elemental counterpoints, integrating them better with each other and (hopefully!) providing a more sensible, unified package for the three classes that share them.

Changes from basegame:

Body of Stone has been significantly buffed to bring it up to par with its counterparts in the other advanced elemental trees as a spell that expands the earth spell family's functionality into a new playstyle -- that of a stationary "artillery" that trades mobility for field control and durability:
Body of Stone's cooldown reduction now scales up to 50% at max level, and the reduction now rounds to nearest, meaning at max level Pulverising Auger has a cooldown of only 1 turn;
Body of Stone now reduces the cooldown of Stone Spikes, integrating it more into Stone Warden's gameplay;
Body of Stone's fire/lightning/acid resistance has been replaced with physical/fire/lightning flat damage reduction, improving its protective capabilities;
Body of Stone now grants knockback and teleport resistance, making it less likely to be broken by enemies and useful in places such as Dark Crypt or Vor Pride;
Body of Stone now automatically unsustains (with no cooldown) when exiting combat as QoL;
Body of Stone has new visual effects!

Crystalline Focus's save bonus has been replaced with an additional chance for all damaging Earth, Stone, and Eldritch Stone spells to stun targets; combined with Earthen Missiles' and Earthquake's multihit (the latter of which has the bonus added to its native stun chance) and Body of Stone's cooldown reduction, earth mages can now repeatedly stun vulnerable enemies, impairing their damage and talent cooldowns. This also aids their utility for Stone Warden and Arcane Blade, for whom the damage from Earth spells falls off quickly compared to weapon damage.

Mudslide can now be aimed at yourself for a radial attack that pulls enemies in, making the talent more desirable for Stone Warden and Arcane Blade (particularly in conjunction with Body of Stone which would otherwise prevent them from engaging foes in melee).
Additionally, Mudslide now pulls and pushes targets in order of distance, making it behave much better against groups of foes.

Stone Skin's cooldown reduction is now compatible with Stone Spikes, similarly to Crystalline Focus and Body of Stone.

This addon hard-overloads the entire data files for the Earth, Stone, and Eldritch Stone talents, and so will almost certainly be incompatible with addons that make changes to the aforementioned.

Spookier Scarier Skeletons

Short Name: 
skele_revamp

Revamps skeleton racials to give them more varied utility and unique gameplay, bringing them more in line with ghouls:

- The first talent, Skeleton, now grants enhanced Movement Speed and Accuracy starting from talent level 3 (not applicable to necromancer summons). Fly fast from death's jaws, little bones!
- The second talent, Bone Armour, has had Resilient Bones's passive debuff duration rolled into it starting from talent level 3, and has had its scaling changed to scale more consistently from early to endgame. Slings, arrows, curses and everything else; all fall useless against dead, dead bones!
- An all-new third talent, Bonerang (replacing Resilient Bones), a throwable weapon that strikes all in its path both as it flies forward and as it returns. Bones wielding bones, themselves thrice deadly!
- The fourth talent, Re-Assemble, now reduces the duration of physical and magical debuffs the user currently suffers from, and has had its extra life at talent level 5 removed; instead, starting from talent level 5, it allows you to survive a lethal hit with negative life once every 40 turns. Death once cheated, death forever spurned, all crumbles and fades save for bones, bones, bones!

New SFX have additionally been added to Bone Armour and Re-Assemble.

Step fast and light, adventurer; the dust of the grave yet stirs, and its envy of the living grows ever more keen.

Demonologist: ReSeeded

Short Name: 
frog_demo_rework

A full redesign of the Demonologist class, featuring rewritten flavour text, enhanced QoL, some enhanced visuals, and many, many balance and design changes to talents intended to reduce tedium and enhance gameplay diversity while holding true to Demonologist's core gameplay as a heavily-armored melee/caster hybrid.
(Note that this addon requires Ashes of Urh'rok to be both installed and active to work, and will fail to load otherwise.)

Features include:

An entirely new talent tree: Bloodbinding, replacing Combat Techniques and Combat Veteran. Lay down hexing circles to strip foes' strength and restore your stamina, and go for their throats with a deadly gap closer that strikes without fail!

No more tedious sustain management: Osmosis Shield, Rain of Fire, and similar talents have all been reworked so that they only drain your Vim when they directly take effect, preserving their functionality while removing the need to manually toggle them off and on to conserve your limited reserves of Vim!

Enhanced demon seed management: Demon seeds are now automatically replaced when you acquire a new seed of the same type but greater level, and cleaning all the outdated seeds from your inventory is as quick and easy as pushing a button! Seed descriptions are now more verbose, giving a short explanation of what equipped talents actually do!

Rebalanced and redesigned talents: Every single one of Demonologist's unique trees and talents has been given a revamp to improve midfight utility, reduce tedious prebuffing, streamline awkward mechanics, focus their damage output, and provide more sensible scaling that rewards investment in specific aspects of the class! Poor talents have been buffed, broken talents fixed, and centralisation has been moved away from just a few extremely strong skills to a wide array of potential build options, all while preserving the class's core ethos as a spellslinging melee fighter that refuses to die no matter how much punishment it takes!

Massively redesigned demon seeds: Ring seed effects are much more diverse, and all other seeds have been rebalanced as well, with improved or all-new effects on the vast majority of seeds. Demon seed talents have been given the same balance and design pass as those of the core class, giving enhanced functionality while maintaining the same wild variety of diabolical techniques to respin the class's basic gameplay!

And many more! A (mostly) comprehensive list of changes from basegame can be perused in basegame_changes.txt within the .team file.

Truth has many facets, adventurer. Those who walk in darkness can see the light all the more starkly.

Genuine Veteran

Short Name: 
genuine-veteran

A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread.

Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON.
Warrior's Determination: If more than one enemy is visible, take reduced damage, improving as you see more enemies.
Spell Shield: Spell save unchanged. 4-15% Arcane/Fire/Cold/Lightning resist added. When you save against a magical effect, daze the caster for 1-3 turns.
Unending Frenzy: Once a turn when you hit an enemy in melee you gain a 3 turn 0.7%-2.5% combat speed bonus which stacks up to 10 times. Kills restore life/stamina, lifegain scales with CON and occurs once per turn.

This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change.

This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file.

0.9.5: Tooltips clarified, small numerical adjustments.

Reworked Higher Racials

Short Name: 
sk_higher

Reworks the Higher racial tree.

Gift of the Highborn: For the next 10 turns, heal whenever you use a talent, based on its cost.

Overseer of Nations: Unchanged, except for removing the Sight Radius increase. Tended to make playing just more awkward in regards to autoexplore and range 10 talents.

Born into Magic: Passively convert some of your Willpower into Magic. At higher Talent Levels, increase the effect of Magic on your spellsave.

Highborn's Bloom: Gain increased Max Life, Heal Mod %, and Life Regen. Greatly scales with Willpower.

Stealth Rework

Short Name: 
grayswandir-stealth-rework

Changes how enemies react to stealth.
See the options under gameplay for tweaking.

Shield Defense rework test

Short Name: 
newshield

Reworks the Shield Defence tree for Bulwarks.

Luminosity Celestial rework

Short Name: 
luminosity

This addon joins Negative and Positive energy bars into one, called Luminosity. For details, see http://forums.te4.org/viewtopic.php?f=50&t=43149 .

Mana Surgery

Short Name: 
mana-surgery

This addon attempts to reimagine Spell/Arcane tree to make it "click" together a bit better.
It also changes the mechanics of Aether Permeation prodigy to slightly more powerful and more obvious one.

Call of The Divine

Short Name: 
call-of-the-divine

This addon revamps the Divination tree to make its ease of use match its usefulness.
The tree is now much more focused on Arcane Eyes, providing defense and utility based on them.
Additionally, it modifies Vision runes and Sun infusions.

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