arcane blade

Stoneblade Evolution for Arcane Blade

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Adds a new class evolution for Arcane Blade, the Stoneblade.

Wielded two-handed weapons will use the increased procs damage accuracy bonus
Earthen Missles become bolts (rather than projectiles, causing them to strike instantly and benefit from the increased procs damage acc. bonus)
Mudslide will pull creatures in (instead of knock them back)
Activating Body of Stone will cast Earthquake for free (centered on yourself and ignoring friendly targets)
While Body of Stone is sustained your melee attacks gain range equal to the radius of your Earthquake spell

To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength.

Stone Redone!

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Makes a number of changes/improvements to the Earth and Stone spell trees to bring their combined utility/power level more in line with their elemental counterpoints, integrating them better with each other and (hopefully!) providing a more sensible, unified package for the three classes that share them.

Changes from basegame:

Body of Stone has been significantly buffed to bring it up to par with its counterparts in the other advanced elemental trees as a spell that expands the earth spell family's functionality into a new playstyle -- that of a stationary "artillery" that trades mobility for field control and durability:
Body of Stone's cooldown reduction now scales up to 50% at max level, and the reduction now rounds to nearest, meaning at max level Pulverising Auger has a cooldown of only 1 turn;
Body of Stone now reduces the cooldown of Stone Spikes, integrating it more into Stone Warden's gameplay;
Body of Stone's fire/lightning/acid resistance has been replaced with physical/fire/lightning flat damage reduction, improving its protective capabilities;
Body of Stone now grants knockback and teleport resistance, making it less likely to be broken by enemies and useful in places such as Dark Crypt or Vor Pride;
Body of Stone now automatically unsustains (with no cooldown) when exiting combat as QoL;
Body of Stone has new visual effects!

Crystalline Focus's save bonus has been replaced with an additional chance for all damaging Earth, Stone, and Eldritch Stone spells to stun targets; combined with Earthen Missiles' and Earthquake's multihit (the latter of which has the bonus added to its native stun chance) and Body of Stone's cooldown reduction, earth mages can now repeatedly stun vulnerable enemies, impairing their damage and talent cooldowns. This also aids their utility for Stone Warden and Arcane Blade, for whom the damage from Earth spells falls off quickly compared to weapon damage.

Mudslide can now be aimed at yourself for a radial attack that pulls enemies in, making the talent more desirable for Stone Warden and Arcane Blade (particularly in conjunction with Body of Stone which would otherwise prevent them from engaging foes in melee).
Additionally, Mudslide now pulls and pushes targets in order of distance, making it behave much better against groups of foes.

Stone Skin's cooldown reduction is now compatible with Stone Spikes, similarly to Crystalline Focus and Body of Stone.

This addon hard-overloads the entire data files for the Earth, Stone, and Eldritch Stone talents, and so will almost certainly be incompatible with addons that make changes to the aforementioned.

Pulverize Again

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Restores Pulverizing Auger as an Arcane Combat option.

Arcane Combat Mod Merge

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Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
  • Arcane Combat Tweaks by Zizzo
  • Adventurous Arcane Combat by astralInferno
  • Arcane Blade Tweaks by grayswandir
Features from the combined mods:
  • Allows control over which spells AC will cast when set to 'random'
  • Can change spells without resetting AC sustain
  • More spells work with AC
  • Gives the Arcane Destruction talent more flexibility
  • Stat requirements use Str or Dex, whichever is higher
  • AC autocast tries to aim spells to hit multiple enemies
Some additions:
  • Config panel for all the added options
  • Option to enable even more spells/mind/steampowers
  • Compatible with AOE spells
  • Magical Combat talents work with ranged weapons

Arcane Combat Tweaks

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Tweaks to the Arcane Command configuration dialog. Notable features:

  • More flexible configuration, allowing each applicable spell to be enabled or disabled individually.
  • The configuration dialog can now be accessed via the right-click talent binding menu.
  • New game option "Arcane Combat configure on activate" to control whether the configuration dialog is shown on talent activation.

Adventurous Arcane Combat

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Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt.

Arcane Blade Tweaks

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Some minor tweaks to the Arcane Blade:

- Arcane Combat now chooses it's target randomly from all targets in a cone, instead of just firing in a straight line.
- Arcane Combat picks spells based on the talent levels of those spells. If you have level 2 Flame and level 4 Lightning, Lightning will be chosen twice as often.

Arcane Blade: Staff Combat Option

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Gives the Arcane Blade class the option to unlock staff combat (at 1.1 mastery). Slightly changes the staff combat tree to be a blend of martial and magical prowess.

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