Witherer Class
The Witherer is a Corruptor that focusses on slowly killing their enemies.
Witherer Class on Steam's Workshop
See addon usage in the character's vault.
(3 votes)
Name | Module Version Required | Released | File |
---|---|---|---|
Witherer v2.0.1 | 1.7.4 | 2022-04-09 09:23 |
tome-witherer.teaa |
Witherer v2.0.0 | 1.7.4 | 2022-04-08 06:42 |
tome-witherer.teaa |
Witherer v1.0.4 | 1.5.10 | 2019-07-02 13:01 |
tome-witherer.teaa |
Witherer Class v1.0.3 | 1.3.1 | 2015-10-05 05:00 |
tome-witherer.teaa |
Witherer Class v1.0.2 | 1.3.1 | 2015-09-20 03:36 |
tome-witherer.teaa |
Witherer Class v1.0.1 | 1.3.1 | 2015-09-19 07:15 |
tome-witherer.teaa |
Witherer Class v1.0.0 | 1.3.1 | 2015-09-16 13:45 |
tome-witherer.teaa |
Gah!
I almost never look to see if there are comments here.
Please use the forum thread (which I don't appear to have linked).
Dumb question but...
What changed in 1.0.3 ? 0_o
Lovin' it !!!
The concept is something I've been wanting for a long while - it really speaks to my inner basterd who just wants to cackle madly as his foes melt down into puddles of goo... (Waddayamean, it's just me ? :p )
I'm trying different builds right now to see if it is balanced. Some remarks, since there's no forum thread for this yet (take with a grain of salt, those only imply my personal opinion) :
- Poison Cloud scales pretty poorly for such an iconic power, AFAIC. Even with the stacking effect, it just FEELS much weaker than a Oozer's Poison Spores. Granted, we get it at level 0 instead of 4, but still. Maybe give it the ability of applying different poison types with additional levels (say deadly at level 1, numbing at level 3, and Insidious at level 5+, to keep it from being too powerful), or the same kind of crit bonus PS has ? Considering how many things are poison and/or diseaase resistant/immune in this game, it really needs to pack a bit more punch to justify investing in it.
- I have no idea why the class description emphasizes Willpower. Not a single one of the trees relies on it, it doesn't directly benefit the vim pool in any way, and the kill bounty bonus is too laughable to justify the investment (1 extra vim per TWENTY will ? Shia right...) I'd probably switch it to Cun - with DoTs, crit bonii can stack pretty damn fast.
- I get the feeling that Blood Feed is meant to be the main on-demand Vim source for the class (correct me if I'm wrong) since we lack both blood casting and drain. The idea is neat, but impractical : being stunned, dazed, silenced or confused has a good chance of preventing the use of the spell, yet it DEMANDS that we suffer some kind of impairment to work at all. So it's a toss-up between hoping it'll be useable, or finding it blocked, and clearing the status with an infusion... just to see it become ineffective.
I like the idea, really I do, but I've found myself short on vim AND unable to use this one too many time to buy into it. Same thing with Decayed Harvest - it's neat, except that when you've been manaclashed to zero Vim, it's kinda hard to find ways to disable AND kill a critter to recoup. Chances are, they'll disable and kill US first. A Defiler caster class really needs an at least semi-reliable way to regain some Vim.
I'd suggest maybe changing Blood Feed to draining our life into vim based on the number of impaired (or hurt) enemies in a certain radius - a kind of gamble : if you're neck-deep in critters, you could regain a LOT of vim... Assuming they're under status effects (or hurt), and you got enough life to take it. Or, heck, since it's supposed to "feed on our own suffering", just make it so it'll give us Vim based on the damage we take ? I dunno, just a thought. But as it is right now, I'm not sure it's really useable.
- Blinding Spray and Scythe Beetle starting at a radius of 2 means that some moderate to heavy point investment is needed to make those spells practical. I don't think upping the starting radius to 3 would be too crazy a power boost, frankly.
- EDIT : I just noticed that Vapour Form actually poison me, whereas Poison Cloud doesn't - which is weird since it's a Point-Blank, defensive spell that's supposed to protect me... All the more since there's no way to escape the effect, and a stacking 5-turns poisoning on a low-HP class is plain murder.
- Second EDIT : Poisoner's curse causes a LUA error. Where should I send it so HousePet can see it ? I feel I should specify that it WORKS, it just causes an error pop-up to appear.
Again, those are just my opinions, and I want to reiterate the fact that I really, REALLY love this class. So thanks, HousePet. :-p
Interesting note about Blood
Interesting note about Blood Feed: Infusion and Rune Saturation both count as detrimental effects. Because of this, vim restoration is actually not a problem outside of long, drawn-out battles; one point is enough for this purpose, while extra points make it more practical to use when you're fighting something. Decayed Harvest at max level works pretty well now, 12% of damage you take is now converted to vim. Unless I can't kill something fast enough, I usually don't have vim problems at all.
Poison Cloud is great in the early game, assuming your starting dungeon doesn't have creatures with poison immunity, because it's AOE for only 5 vim and it's spammable with only 3 turn cooldown. For anything that resists poison, you need to invest in one of the other damage types (physical, acid, temporal, or blight). It's decent for a tier 1 skill.
Keep in mind that Epidemic ignores disease resistance/immunity, and actually further weakens any disease resistance they had. You're opening with Epidemic, then either spreading it with Cyst Burst or any other blight damage you have. The Plague tree starts off weak, but becomes powerful later on, especially when combined with Eternal Suffering (stuns that last for ages! double the burst damage from Catalepsy!).
Have you unlocked Toxins yet? It's probably their best tree because of Biohazard. Healing from diseases and poisons for free AND getting all that spellpower from your passive <3
Swarm is also pretty great. You get a mobility skill and powerful direct damage that eventually heals you <3
Did not see that
If saturation allows the use of Blood Feed (which I missed somehow, but then I was using the second build of the class) then my concerns are indeed pretty moot. Likewise, I never noticed that Harvest converted damage to Vim. Maybe a feature of the latest build. I'll try it out.
Poison Cloud is indeed "decent", but as soon as you hit T2 dungeons, I'm not sure "decent" cuts it anymore, especially for a 3-to-5 points investment. Anyhow, as long as Vapor Form remains a death trap, I'm inclined to stay away from the whole tree - which bites, cause conceptually it's probably my favorite.
I dipped into both Toxins and Swarms. The 4-tiles-a-turn speed of the first swarm power is a bit of a turn-off, since it lowers drastically its accuracy at long range - many critters just dodge it. And its cone, as I discussed, starts at a radius of 2, whereas I don't remember any basic class with a cone starting at less than 3. But I like the idea of creepy-crawlies healing me. I might give it a second shot. As for Toxins, it synergies great with both Poisons and Plague, I admit. But as said, Vapor Forms kinda ruins the poison tree for me as is.
This class is super fun.
I love this class! Great flavor, lots of fun skill trees (Swarm is just <3).
A bit of help, haven't played it much yet
It really needs icons, its very distracting to not have them. Even recoloured icons from the base game would work.
Icons
There are icons, but they're not showing up.
I'm sure HP will fix this as soon as they can, but here's a quick and dirty solution:
Extract all the files from the teaa. Put them in a folder named tome-witherer, and put the folder in the addon folder. Put the teaa somewhere else, or delete it - doesn't matter. When in a folder form, the icons will show up. This should not stop the character counting as legit.