psi

Weapons Pack FIXED

Short Name: 
grayswandir-weaponry-fixed

 

Grayswandir's Weapons Pack, fixed by dragoonknight for 1.6.1. Refer to https://te4.org/games/addons/tome/grayswandir-weaponry for more info and credits for this incredible addon!

Anguished

Short Name: 
anguish

Adds the Anguished Class with 7 new talent trees and a new elf race; the Soulless. More info on the forums.

Also, the file size is really large because Zerru gave me icons that were 512x512. And I'm too lazy to scale them down.

Gray's Illusions

Short Name: 
grayswandir-illusion

Alright, so this is two parts. A new zone, and a new class that you unlock by finishing said zone.
You should get an in-game item that explains some things.

Illusory Wood
You'll find this place a couple spaces east of Zigur. Minimum suggested level is 18.
Complete the quest inside and you'll unlock the Trickster class.

Trickster
A psionic rogue.
- Use illusory walls and decoys to distract your enemies.
- A wide variety of debuffs that confuse and distract your foes.
- Turn enemies' confusion into your own power.
- Convince your enemies that they don't see you, even as you stand in plain sight.
- Stabbing things.
The basic idea is that you throw out illusions everywhere to cover you while you stab things to death.

Feel free to offer suggestions/feedback/whatever.

Weapons Pack

Short Name: 
grayswandir-weaponry

This adds new weapon types and egos to the game.

- Tridents are unchanged, but generate more often.
- Whips can now generate normally, and their accuracy bonus now slows the target.
- Swordbreakers are weak knives that have a chance to disarm on hit, and give bonuses to dual weapon defense.
- Rapiers are 1h weapons that use dagger mastery and rely on strength, dexterity, and cunning.
- Bucklers are light shields that can greatly increase your defense and give you faster attacks against those who miss you in melee.
- Buckler offense tree at varying levels of access for 5 or so classes. Skirmishers start with a buckler.
- Spears/Greatspears are slow weapons that can attack from a distance.
- Clubs/Greatclubs are maces that can pick up mindstar egos.
- Throwing knives can be used in melee or as a short ranged attack with the shoot talent.
- Daggers will now use the higher of strength or cunning if you don't have Lethality.
- Mindslayers can now equip ranged weapons in their psionic focus slot.
- Aurastones are magic-based items that can be equipped to modify your unarmed attacks.
- Magic Weapon Mastery applies to staves, aurastones, and sceptres, and can be learned in Angolwen.

Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to.

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