Almost-Roguelike Permadeath Option Nexus fork
Identical to nefigah's addon (which is a fork of an addon by Zizzo), but with an extra life for clearing the arena in Derth, original description:
Based on "Semi-Roguelike Mode" by Zizzo, but more restrictive. Adds a new permadeath option that may give you an extra life at certain parts of the campaign; however, you can only store up to 1 of these extra lives.
Specifically, you will gain an extra life (if you don't have one already) upon completing all T2 zones, going East the first time, and making it to High Peak.
What's the point? I want the feel of the "Roguelike Experience(tm)" most of the time, but after sinking a certain amount of hours into the character, it becomes particularly painful to lose it (especially since you've already been able to get through arguably the game's most difficult sections), and by the nature of the game's difficulty curve this can severely limit your ability to practice clearing the endgame zones. The extra lives are capped at 1 so the feeling of limited resources is still there (similar to if you had found the Blood of Life, though this works independently of that mechanic).
Almost-Roguelike Permadeath Option
Based on "Semi-Roguelike Mode" by Zizzo, but more restrictive. Adds a new permadeath option that may give you an extra life at certain parts of the campaign; however, you can only store up to 1 of these extra lives.
Specifically, you will gain an extra life (if you don't have one already) upon clearing all T2 zones, going East the first time, and making it to High Peak.
What's the point? I want the feel of the "Roguelike Experience(tm)" most of the time, but after sinking a certain amount of hours into the character, it becomes particularly painful to lose it (especially since you've already been able to get through arguably the game's most difficult sections), and by the nature of the game's difficulty curve this can severely limit your ability to practice clearing the endgame zones. The extra lives are capped at 1 so the feeling of limited resources is still there (similar to if you had found the Blood of Life, though this works independently of that mechanic).
Softcore Death
Allows you to move to a more forgiving permadeath setting when you die.
If you are in Roguelike, you can switch to Adventure and carry on from the Eidolon plane.
If you are a donator, you can switch to Exploration when you die and carry on from the Eidolon plane.
Previous achievements are kept. Future achievements will be based on your new permadeath rating.
When you switch to Adventure, you have the same amount of bonus lives you would have had if you had been playing Adventure the whole time (minus the one you just lost).
New in 1.2.0 - If you are a donator, you can give yourself more adventure mode lives. You will only earn Exploration achievements from then on, but enemies will recover when you die, letting you retry fights as many times as you want.
Every time you use this addon, DarkGod cries a single tear
This Superloads DeathDialog.lua in a non-destructive way and should not have many conflicts.
Semi-Roguelike Mode
Adds new "Semi-Roguelike" permadeath modes that give extra lives later in the game than Adventure mode, and a new achievement "Honorary Roguelike Win" for winning the game in a Semi-Roguelike (or Adventure) mode without dying.
The new permadeath modes give extra lives on completion of certain game events, as follows:
- Semi-Roguelike (mild): [Age of Ascendancy]
- Completing the "Into the darkness" quest
- Going to the East
- Completing the portal back to the West
- Completing the portal back to the East
- Clearing two of the Orc Prides
- Clearing all four Orc Prides
- Entering High Peak
- Semi-Roguelike (barbecue): [Age of Ascendancy]
- Clearing Dreadfell
- Going to the East
- Clearing each of the four Orc Prides
- Entering High Peak
- Semi-Roguelike (sweet&sour): [Age of Ascendancy]
- Defeating Urkis
- Rescuing Melinda
- Clearing Dreadfell
- Going to the East
- Clearing the Shadow Crypt
- Completing the Temple of Creation quest by killing either Slasul or Ukllmswwik
- Clearing Elven Ruins
- Semi-Roguelike (spicy): [Age of Ascendancy]
- Going to the East
- Completing the portal back to the West
- Completing the portal back to the East
- Clearing each of the four Orc Prides
- Semi-Roguelike (szechuan): [Embers of Rage]
- Securing a path to the mainland
- Freeing each of the four Orc Prides
- Destroying the Sunwall
- Defeating the Atmos Tribe leaders in the Palace of Fumes
- Semi-Roguelike (vanilla): [Q.U.I.C.K.]
- Completing each of the first seven missions assigned by Zemekkys
- Semi-Roguelike (habaƱero): [Hammer of Urh'Rok]
- Securing the invasion portal to Maj'Eyal
- Recovering water imp records from Lake Nur
- Stopping the caravan between Iron Throne and Last Hope
- Defeating Urkis in Derth
- Clearing the Scintillating Caves
- Defeating the Thaloren counterattack
- Defeating the Forgotten King
- Semi-Roguelike (ghost pepper): [Hammer of Urh'Rok]
- Defeating Urkis in Derth
- Clearing the Scintillating Caves
- Defeating the Thaloren counterattack
- Rescuing each of the three Old ones
- Defeating the Forgotten King
- Semi-Roguelike (dark chocolate): [Light from Below]
- Claiming power from each of the four Places of Power
- Reclaiming the piece of Light from the Thief of Light
- Completing the Light and escaping from Old Mythrescar
- Taking the runestone from Rodrosk in Field of Flesh and Steel
Provides the following game options:
- "[ZOmnibus] | Semi-Roguelike achievements": Controls whether achievements in semi-roguelike mode are treated as roguelike achievements.
- "[ZOmnibus] | Semi-Roguelike announce gain life": Optionally play a sound and/or pop up a prominent message when you gain a life in semi-roguelike mode.
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite.
