Almost-Roguelike Permadeath Option

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Based on "Semi-Roguelike Mode" by Zizzo, but more restrictive. Adds a new permadeath option that may give you an extra life at certain parts of the campaign; however, you can only store up to 1 of these extra lives.

Specifically, you will gain an extra life (if you don't have one already) upon clearing all T2 zones, going East the first time, and making it to High Peak.

What's the point? I want the feel of the "Roguelike Experience(tm)" most of the time, but after sinking a certain amount of hours into the character, it becomes particularly painful to lose it (especially since you've already been able to get through arguably the game's most difficult sections), and by the nature of the game's difficulty curve this can severely limit your ability to practice clearing the endgame zones. The extra lives are capped at 1 so the feeling of limited resources is still there (similar to if you had found the Blood of Life, though this works independently of that mechanic).

Softcore Death

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Allows you to move to a more forgiving permadeath setting when you die.

If you are in Roguelike, you can switch to Adventure and carry on from the Eidolon plane.
If you are a donator, you can switch to Exploration when you die and carry on from the Eidolon plane.
Previous achievements are kept. Future achievements will be based on your new permadeath rating.

When you switch to Adventure, you have the same amount of bonus lives you would have had if you had been playing Adventure the whole time (minus the one you just lost).

New in 1.2.0 - If you are a donator, you can give yourself more adventure mode lives. You will only earn Exploration achievements from then on, but enemies will recover when you die, letting you retry fights as many times as you want.

Every time you use this addon, DarkGod cries a single tear
This Superloads DeathDialog.lua in a non-destructive way and should not have many conflicts.

Die in Obscurity

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Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level.

Badass Death Messages

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Tired of being energised to death? Sick of being sickened to death? Is being cooled to death not cool enough for you?
With this mod, dying from physical damage gives you the badass epitaph your character truly deserves.
(This overwrites the damage type file, making it incompatible with Improved Death Messages. As if anyone cares.)

Improved Death Messages

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Eliminates "to death" at the end of your death messages, and makes other corrections. The full list of changes is on the forum's discussion thread.

This addon will be the start of my ambitious English editing patch. If you're looking for the outlandish death messages, you want Badass Death Messages (bamessage) instead.

Dekar died - he was my best and favorite Dekar :(

Dekar was a very cool Wyrmic, but now he is dead. That makes me quite sad as he went further than anyone before him. He got killed because I thought I had the situation under control until he got stunned. :[

At least I can finally make a new char with the new options he unlocked.

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