insanity

Resourceful Wanderers

Short Name: 
resourceful-wanderers

Help Wanderers make use of trees which are otherwise hard or impossible to use due to insufficient or non-existent resource generation.


General

Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else.


Steamtech

The first time a steamtech tree is learned, the tinker escort quest will be automatically resolved. Also, two steam generator implants, two iron steamsaws and two iron steamguns will be added to the inventory.


Equilibrium, Souls, Insanity

When a first-of-its-kind talent which uses equilibrium, souls or insanity is learned, a relevant random resource-generation talent or a set of talents will be learned as well.

  • These are only given if you don't already know a relevant resource-generating talent or a tree containing one.
  • Only talents which pass the non-level, non-stats checks are eligible. For example, non-Dwarves won't be granted Stone Warden talents.
  • The first-of-its-kind talent you yourself learn is non-unlearnable, i.e. you won't be able to unlearn it.
  • The randomness takes the seed into account.

The possible granted talents/talent groups are as follows:

Equilibrium

  • Meditation
  • Stoneshield
  • Stone Vines and Eldritch Vines
  • Nature's Defiance
  • Ancestral Life
  • Healing Nexus
  • Psiblades and Nature's Equilibrium
  • Mucus
  • Mitosis and Reabsorb
  • Swallow
  • Jelly

Souls

  • Soul Leech
  • Raze

Insanity

  • Diseased Tongue
  • Worm That Walks and Foul Convergence
  • Carrion Feet
  • Digest
  • Mutated Hand
  • Entropic Gift
  • Dark Whispers
  • Netherblast
  • Rift Cutter
  • Black Monolith
  • Tentacled Wings
  • Decaying Grounds

Note that some of the talents are passives, so it may not be obvious at a first glance that you got them (i.e. nothing shows up on the hotkey bar).


Resourceful Wanderers on GitHub

Class: Shining One

Short Name: 
classshining

A new demented class, the Shining One.

This addon requires the Forbidden Cults DLC to function.

Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors.
Shining Ones begin in Kroshkurr by default.

Shining One talents do not appear on enemies.

Old Talents:
Celestial / Sunlight
Celestial / Light
Celestial / Chants
Cunning / Survival

New Talents:
Demented / Sunlight: Rain down explosions and beams of light and ride on the solar wind.
Demented / Inner Power: Absorb light and fire and build up bigger and bigger critical hits
Demented / Prism: Divide into 3 copies of yourself whenever you enter combat.
Celestial / Mantras: 3 songs - for movement, offense, and control that help manage your insanity and reward you for sticking with a mantra.

Advanced Talents:
Celestial / Incinerator: Burn enemies and the ground beneath them.
Celestial / Seals: Create a patch of ground that grants powerful bonuses as long as you can hold it.
Demented / Core-Gate: Summon more horrors to fill the battlefield with lasers.

Class: Martyr

Short Name: 
classmartyr

A new demented class, the Martyr.

This addon requires the Forbidden Cults DLC to function.

Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers.
Martyrs mix together Sling and Melee combat, needing to use both (correctly timed with their current insanity) to succeed.
With time, they developed much stranger powers.

New Talents:
Demented / Chivalry: A special half-tree, focusing on your melee attacks
Demented / Vagabond: A special half-tree, focusing on the use of a sling
Demented / Whispers: The core tree, adjusting your stats as your insanity waxes and wanes and guiding you around the battlefield
Demented / Unsettling Words: Confuse and weaken your enemies
Demented / Scourge: Crippling, tormenting melee attacks
Demented / Standard-bearer: Control the battlefield with your glorious flags!

Advanced Talents:
Demented / Final Moment: Make use of a very special sword
Demented / Revelation: Horrors are all around you, and you're the only one who's prepared
Psionic / Crucible: Direct mental attacks. The more damage you take, the more damage you do!

Old Talents:
Cunning / Survival
Psionic / Feedback

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