Masterful Wanderers
Increase Wanderers' talent masteries to 1.3x.
(if you know how to remove tags from an addon listing, please let me know)
Overloads adventurer.lua.
Resourceful Wanderers
Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
- Insufficient or non-existent resource generation.
- Other dependant talents.
- Missing mastery talents.
- Missing items.
- Anything specific, like Chronomancy/Spellbinding and such.
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well.
These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order.
Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description.
Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else.
Class: Shining One
A new demented class, the Shining One.
This addon requires the Forbidden Cults DLC to function.
Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors.
Shining Ones begin in Kroshkurr by default.
Shining One talents do not appear on enemies.
Old Talents:
Celestial / Sunlight
Celestial / Light
Celestial / Chants
Cunning / Survival
New Talents:
Demented / Sunlight: Rain down explosions and beams of light and ride on the solar wind.
Demented / Inner Power: Absorb light and fire and build up bigger and bigger critical hits.
Celestial / Mantras: 3 songs - for movement, offense, and control that help manage your insanity and reward you for sticking with a mantra.
Demented / Prism: Divide into 3 copies of yourself whenever you enter combat.
OR
Demented / Broken Prism: Cast more and better spells. Alone.
Advanced Talents:
Celestial / Incinerator: Burn enemies and the ground beneath them.
Celestial / Seals: Create a patch of ground that grants powerful bonuses as long as you can hold it.
Demented / Core-Gate: Summon more horrors to fill the battlefield with lasers.
Class: Martyr
A new demented class, the Martyr.
This addon requires the Forbidden Cults DLC to function.
Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers.
Martyrs mix together Sling and Melee combat, needing to use both (correctly timed with their current insanity) to succeed.
With time, they developed much stranger powers.
New Talents:
Demented / Chivalry: A special half-tree, focusing on your melee attacks
Demented / Vagabond: A special half-tree, focusing on the use of a sling
Demented / Whispers: The core tree, adjusting your stats as your insanity waxes and wanes and guiding you around the battlefield
Demented / Unsettling Words: Confuse and weaken your enemies
Demented / Scourge: Crippling, tormenting melee attacks
Demented / Standard-bearer: Control the battlefield with your glorious flags!
Advanced Talents:
Demented / Final Moment: Make use of a very special sword
Demented / Revelation: Horrors are all around you, and you're the only one who's prepared
Psionic / Crucible: Direct mental attacks. The more damage you take, the more damage you do!
Old Talents:
Cunning / Survival
Psionic / Feedback
Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included