Resourceful Wanderers

Resourceful Wanderers

Help Wanderers make use of trees which are otherwise hard or impossible to use due to insufficient or non-existent resource generation.


Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else.


The first time a steamtech tree is learned, the tinker escort quest will be automatically resolved. Also, two steam generator implants, two iron steamsaws and two iron steamguns will be added to the inventory.

Equilibrium, Souls, Insanity

When a first-of-its-kind talent which uses equilibrium, souls or insanity is learned, a relevant random resource-generation talent or a set of talents will be learned as well.

  • These are only given if you don't already know a relevant resource-generating talent or a tree containing one.
  • Only talents which pass the non-level, non-stats checks are eligible. For example, non-Dwarves won't be granted Stone Warden talents.
  • The first-of-its-kind talent you yourself learn is non-unlearnable, i.e. you won't be able to unlearn it.
  • The randomness takes the seed into account.

The possible granted talents/talent groups are as follows:


  • Meditation
  • Stoneshield
  • Stone Vines and Eldritch Vines
  • Nature's Defiance
  • Ancestral Life
  • Healing Nexus
  • Psiblades and Nature's Equilibrium
  • Mucus
  • Mitosis and Reabsorb
  • Swallow
  • Jelly


  • Soul Leech
  • Raze


  • Worm That Walks and Foul Convergence
  • Carrion Feet
  • Digest
  • Mutated Hand
  • Entropic Gift
  • Dark Whispers
  • Netherblast
  • Rift Cutter
  • Black Monolith
  • Tentacled Wings
  • Decaying Grounds

Note that some of the talents are passives, so it may not be obvious at a first glance that you got them (i.e. nothing shows up on the hotkey bar).

Resourceful Wanderers on GitHub

Resourceful Wanderers forum discussion thread
Resourceful Wanderers on Steam's Workshop
See addon usage in the character's vault.
Your rating: None Average: 4.4 (5 votes)

More Detail on the Bugs

Learning Worm that Walks + Foul Convergence is broken. It doesn't function at all because you are supposed to be able to rest to summon the pet but that doesn't happen.

Also it's absurdly overpowered if it gets fixed, opinion to just remove it.

This addon doesn't work well if you don't want to use all the DLC, or just don't have them all. It throws lua errors especially if you want to learn a tree with souls. Why not just ... give passive regeneration for equilibrium and souls instead of forcing the learning of a talent?

Bug With Souls

This addon is currently bugged whenever you learn a necromancer talent that requires souls. The game throws an error at you as it fails to auto-teach you one of the soul talents. Not too sure if it's soul leech or raze that is causing the bug, but one of the two is.