Masterful Wanderers
Increase Wanderers' talent masteries to 1.3x.
(if you know how to remove tags from an addon listing, please let me know)
Overloads adventurer.lua.
Gunslinger Buffs
This is a simple mod that requires the Embers of Rage DLC, and makes several buffs to the Gunslinger class, here is a list of changes:
Many talents have their steam cost reducded slightly.
Uncanny Reload now gains steam instead of costing any.
Steamgun Mastery grants an extra reload at level 1 instead of 2.
Double Shot's stun duration increased by 1 turn.
Evasive Shot's cooldown reduced to 15 instead of 30.
Agile Gunner's radius increased by 1.
Awesome Toss's duration now increases based on talent level. All resistance increased from 5 - 20 to 15 - 35.
Resourceful Wanderers
Help Wanderers make use of trees which are otherwise hard or impossible to use due to insufficient or non-existent resource generation.
General
Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else.
Steamtech
The first time a steamtech tree is learned, the tinker escort quest will be automatically resolved. Also, two steam generator implants, two iron steamsaws and two iron steamguns will be added to the inventory.
Equilibrium, Souls, Insanity
When a first-of-its-kind talent which uses equilibrium, souls or insanity is learned, a relevant random resource-generation talent or a set of talents will be learned as well.
- These are only given if you don't already know a relevant resource-generating talent or a tree containing one.
- Only talents which pass the non-level, non-stats checks are eligible. For example, non-Dwarves won't be granted Stone Warden talents.
- The first-of-its-kind talent you yourself learn is non-unlearnable, i.e. you won't be able to unlearn it.
- The randomness takes the seed into account.
The possible granted talents/talent groups are as follows:
Equilibrium
- Meditation
- Stoneshield
- Stone Vines and Eldritch Vines
- Nature's Defiance
- Ancestral Life
- Healing Nexus
- Psiblades and Nature's Equilibrium
- Mucus
- Mitosis and Reabsorb
- Swallow
- Jelly
Souls
- Soul Leech
- Raze
Insanity
- Worm That Walks and Foul Convergence
- Carrion Feet
- Digest
- Mutated Hand
- Entropic Gift
- Dark Whispers
- Netherblast
- Rift Cutter
- Black Monolith
- Tentacled Wings
- Decaying Grounds
Note that some of the talents are passives, so it may not be obvious at a first glance that you got them (i.e. nothing shows up on the hotkey bar).
Interact with the Mech
Adds new talent Interact with the Mech, allowing Annihilators from the Embers of Rage DLC using the Steamtech/Mecharachnid talent tree to manipulate their mecharachnid's equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent.
Early steamtech access
Early steamtech access to tinker stuff for all.
Steam for the Arena
Adds steam generators, medical injectors, steamguns and steamsaws to the Arena shop. NOTE: This overoads stores, so I do not recomend using it for anything else than Arena runs.