Projectile Proc Bonus
Carries a weapon or shield hit's proc damage multiplier onto projectiles it launches. The projectile keeps the multiplier calculated for that hit, even when it lands on a later turn. The bonus is applied to projectile damage without lingering on the actor; ordinary casts and shots are unchanged.
An optional Game Options tab can show temporary player projectile launch and impact cues; it is off by default.
Writhing Ring Crash Fix
Fixes Forbidden Cults crash:
/data-cults/general/npcs/horror-special.lua:97 attempt to compare two table values
The One That Hunts (Writhing Ring of the Hunter) used a reactionToward
that re-entered the player without no_reflection. On map load the
minimap compared two tables and aborted the save.
This replaces that function on the NPC definition and on Hunters
already stored in a save.
Houtamelo's QoL fixes for Tales of Maj'Eyal
Corrects Disruption Shield's passive-mode mana cutoff and prevents duplicate
automatic sustain activations when multiple enemies become adjacent.
Arcanum Patches
Targeted fixes for the Arcanum Class Pack:
- Chaos Armour: Aegis no longer leaks the armour's damage-negation chance (the old temporary value is removed before the boosted one is added). Previously a monster whose armour was Aegis-boosted kept the negation chance forever after the armour wore off, making it effectively invulnerable at high levels.
- Chaos Armour: expiry no longer throws a Lua error from a leftover cleanup call to a non-existent value, which aborted the effect cleanup and the actor's turn.
Requires the Arcanum Class Pack (arcanum) addon; does not alter any other part of the class pack. More fixes may be added here later.
Call of the Ooze Usage Fix
Fixes the Call of the Ooze talent usage requirement, ensuring it checks the number of Bloated Oozes instead of all natural summons like Mucus.
Stealth Bug Fix
A dirty patch to avoid calculating detection for actors in memory but not deployed, just "died" actors, characters in transition from level to level, or dummy actors (projectiles, etc).
Bugnibus Bugfix Pack
Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines.
Includes the following addons:
- Golem Can Pass
- Keep Transmo Tab
- Explicit Default Cosmetics
- Particle Cleanup
- Negative Effect Timeout Cleanup
- Staff of Bones Fix
- Strafe Fix
- Water Purification
- Virtual Image Reload
- Activatable Object Cleanup
- Inventory Show All Tabs By Default
- Buffs Display Wrap
- UI Hardening
Frequently Asked Questions:
Hypostasis Code in Slumbering Caves
Oh my god this stuff is so totally cool.
Holy crap I mean it's really super cool, like, wow.
Negative Effect Timeout Cleanup
Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below.
Also available as part of the Bugnibus Bugfix Pack.
Frequently Asked Questions:
Steamsaws now work with shield egos
Steamsaws now work with shield egos.
