Exponential Leveling But Less With Mastery limit removed
Gives the extra talent points than base game but less than expoleveling gives by default/low without extra health or resources;edit of the edit of the edit to give less points also removes the 1 increase mastery limit. - Edit to remove revert the +0.4 to a +0.2 - note; not finished move points to buff and add menu back
Exponential Leveling But Less
Gives the extra talent points than base game but less than expoleveling gives by default/low without extra health or resources;edit of the edit to give less points
Exponential Leveling For Adventuring Party
Exponential Leveling Add-on made by ErrantNyles, with tweaks by Felix from Steam to make it compatible with Adventuring Party. Tweaks made by me to not earn some of the rewards that are given in Campaign mode. Haven't updated it fully yet to not give said rewards in other modes
Exponential Leveling - A legit way for Madness
Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up.
It is meant to make Madness difficulty possible without cheating or hacking of any kind. The game isn't really meant to be beaten on Madness-Roguelike in a legit way, which is why trainers/cheats/savescams exist. There have been only a couple of winners that might be real and legit, and they are Adventure class with no video proof.
Being fully configurable, it can also be used to make the game easier as you wish to.
THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to use this addon:
- Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes:
- Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes):
- None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50):
STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA
VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247
BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247
BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247
BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247
EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247
CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247
ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247
+ ALL RESOURCES | - | - | - | - | - | 1252+ | 396+
All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat.
Update v4.0.3
- Fixed the partial points (0.5 or negative -0) display bug in the character sheet and levelup screen. Overall points are the same as before.
- Fixed equilibrium regen bug (now it correctly reduces your equilibrium per turn by a small amount and stacks with other effects)
- Compatible with TOME 1.7.4
- Options are much easier to understand and more customizable
- Balanced mode (Default) is now meant to make Madness ACHIEVABLE without cheating; it's still hard as hell.
Exponential Leveling
Exponientally increase points gained upon levelup, making you able to fully develop your character and increasing max life each level.