Amazingly Generous Levels
Is amazingly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level. (5 at level 2)
2 talent points per level ( 4 if a multiple of 5)
2 generic points per level ( 3 if a multiple of 5)
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50 (2 at levels 10, 20,30 and 40)
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40 (2 at level 20 and 40) Additionally, +1 prodigies every 50 levels.
Reccomend to use "starting prodigies" addon to take advantage of prodigies early.
This is the last and final variation of my "... Generous Levels" series of addons as this provides a fair chance at madness without becoming complete faceroll.
Decently Generous Levels
Is Slightly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level. (5 at level 2)
2 talent points per level ( 3 if a multiple of 5, 4 if a multiple of 10 )
2 generic points per level ( 3 if a multiple of 10)
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50 (2 at levels 15, 30 and 45)
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40 (2 at level 30) Additionally, +1 prodigies every 50 levels.
Customizable LevelUp
Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options.
Changelog
1.0.0 - 2020-12-30
- Release
1.0.1 - 2020-12-31
- Fixed settings not saving
1.0.2 - 2021-01-02
- Moved settings to config.settings; this means settings are global instead of per character
- All saves and all resist values now actually take effect
- Some clarification in the settings menu on certain values
1.0.3 - 2021-01-02
- Spelling mistakes (doh!)
Free Respec
Allow trial and error for character building without restarting new game while minimizing inbalance.
You can respec stats, talents, categories and prodigies freely at any time.
You cannot respec stats below initial value.
You cannot respec talents that can alter the world in a permanent way.
You cannot respec categories known at start.
You cannot respec categories learnt from event without category point.
You cannot respec prodigies that cannot be learned with Writhing Ring of the Hunter.
Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7.
Warning:
Version 1.1.3 and older have a bug in the respeccing prodigies.
When I learn a prodigy after I unlearned a prodigy in the same dialog, learning prodigy is not learned correctly.
I recommand to save game before unlearning prodigies.
Weight: 100
Superload:
- mod/dialogs/LevelupDialog.lua:incStat() to respec stats.
- mod/dialogs/LevelupDialog.lua:isUnlearnable() to respec talents.
- mod/dialogs/LevelupDialog.lua:learnType() to respec categories.
- mod/dialogs/LevelupDialog.lua:init() to recognize respeccing prodigies.
- mod/dialogs/UberTalent.lua:init(), use() to respec prodigies.
- mod/dialogs/UberTalent.lua:getTalentDesc() to show which prodigies cannot respec.
Early Boost & Some More Points Redux
Significantly more points in the early game. Original by destructivore.
Comfortably Generous Levels
Is Slightly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level. (5 at level 2)
2 talent points per level ( 3 if a multiple of 5 )
2 generic points per level.
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40 and 50.
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40. Additionally, +1 prodigies every 50 levels.
Significantly Generous Levels
Is moderately generous with talents, types and stat points for each level gained.
Additionally, gives a bonus to resist all, saves and MaxHP per level.
Birth stats remain unchanged.
+ 0.1% resist all per level upto level 50. (Double at level 2)
+0.1% resist all every even level at levels 51+
+ 1 to all saves per level upto level 50. (Double at level 2)
+1 to all saves every even level at levels 51+
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level.
2 talent points per level ( 3 if a multiple of 5 ).
2 generic points per level ( 1 if a multiple of 5 ).
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40 and 50
( and 1 category point for every 25 levels after).
1 prodigies at levels 5, 10, 20, 30 and 40. Additionally, +1 prodigies every 50 levels.
Resonably Generous Levels
Is resonably generous with talents, types and stat points for each level gained.
Additionally, gives a bonus to resist all, saves and MaxHP per level.
Birth stats remain unchanged.
+ 0.1% resist all per level upto level 50. (Double at level 2)
+0.1% resist all every even level at levels 51+
+ 1 to all saves per level upto level 50. (Double at level 2)
+1 to all saves every even level at levels 51+
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level. (9 at level 2) and (6 at level 3 to 15)
2 talent points per level ( 3 if a multiple of 5 ) and (+1 at level 2 to 15)
2 generic points per level ( 1 if a multiple of 5 ) and (+1 at level 2 to 15)
2 category points per instance at levels 5, 10 and 15.
2 category points per instance at levels 20, 25, 30, 35, 40 and 50.
1 category points per instance a level 75 and every 75 levels after.
2 prodigies at level 10.
1 prodigies at levels 20, 30 and 40. Additionally, +1 prodigies every 50 levels.
TLR's Stat Changes
My personal twist on and combination of "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill.
This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please!
Leveling changes:
Sets max level to 100, though you still get the bonus points at 50. Birth stats remain unchanged.
+ 0.2% resist all per level, so 10% at level 50, 20% should you reach level 100.
+1 to all saves per level up to level 50.
Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points)
Extra stat point every even level, starting at level 4.
Extra class point ever odd level, starting at level 3.
Gets rid of the extra class point and removal of a generic point at level intervals of 5.
One category point at levels 10, 15, 20, 25, 35, 50, 75, and 100. Removed point at 34.
Two prodigies at level 25, and then one at 50, 75, and 100. Removed prodigy at 42.
Constitution changes:
Max life per point increased from 4 to 6.
Added 0.05 life regen/turn per point.
Added 0.75% Heal Mod per point.
Added 0.2% chance to shrug off criticals per point.
Added 1 Stamina per point.
Early Boost & Some More Points
Significantly more points in the early game.
Each level below 10 gives +2 generic/class points so you can have stuff earlier.
Category points are granted at 5, 10, 20, 30, 40, 50, etc.
Prodigies are at 25, 35, 45, 50, and every 50 thereafter.
That's it.