TLR's Stat Changes
My personal twist on and combination of "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill.
This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please!
Leveling changes:
Sets max level to 100, though you still get the bonus points at 50. Birth stats remain unchanged.
+ 0.2% resist all per level, so 10% at level 50, 20% should you reach level 100.
+1 to all saves per level up to level 50.
Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points)
Extra stat point every even level, starting at level 4.
Extra class point ever odd level, starting at level 3.
Gets rid of the extra class point and removal of a generic point at level intervals of 5.
One category point at levels 10, 15, 20, 25, 35, 50, 75, and 100. Removed point at 34.
Two prodigies at level 25, and then one at 50, 75, and 100. Removed prodigy at 42.
Constitution changes:
Max life per point increased from 4 to 6.
Added 0.05 life regen/turn per point.
Added 0.75% Heal Mod per point.
Added 0.2% chance to shrug off criticals per point.
Added 1 Stamina per point.
TLR's Stat Changes on Steam's Workshop
See addon usage in the character's vault.
Name | Module Version Required | Released | File |
---|---|---|---|
TLR's Stat Changes | 1.6.7 | 2020-05-16 02:34 |
tome-stat-changes.teaa |