stats

Bonuses at Level 10

Short Name: 
bonusat10

Characters are given +2 Class Talents, +2 Generic Talents, +10 Stat Points, and +1 Prodigy Points upon reaching level 10.
(you'll still have to be level 30 and meet all other requirements to use Prodigies, of course)

This is meant to compensate for the removal of Alchemist Quests, Escorts, Yeek Wayist's Buff, and Wyrm Bile's Stat Changes which are tedious but provide very nice rewards. The idea is to restore some of the power which is lost by removing these rewards without changing the overall strength of the character. Getting the Light Category via escort, for instance, is easily as good as most Prodigies.

You can download the mod that removes these things here, made by Regalion:
https://te4.org/games/addons/tome/rq-no-escorts-alchemists-wayist-wyrmbile

More Generous Levels

Short Name: 
MoreGenLev

Is a lot more generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.
5 stat points per level.
3 talent points per level ( 4 if a multiple of 5 ).
3 generic points per level ( 2 if a multiple of 5 ).
3 category points per instance at levels 5, 10, 15, 20, 25, 30 and 36 ( and for every 30 levels after).
2 prodigies at levels 20, 30 and 42. Additionally, +1 prodigies every 50 levels.

Improved Respec

Short Name: 
ImpRespec

Uses version 1.5.10 LevelupDialog.lua as a base, but allows base stats to be respecced to 1 and unlearning of known categories.

Adjustable Levelup - t155

Short Name: 
adjustable_lvlup_t155

Allows modification of leveling. Can modify stat gain, talent gain, category gain, life gain, and more. If you would like to be able to modify other values post them in the comments. Inspired by Asellia's adjustable_level_points addon.
UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization.

Syro's edits: Added some changes that were added up to the game version 1.5.5, like hide categories button.
BEWARE: might contain bugs and sorry no support for now.

Generous Levels

Short Name: 
Generous Levels

Is more generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.
5 stat points per level, up 2 from 2.
2 talent points per level ( 3 if a multiple of 5 ), 1 ( 2 ) up from 1 ( 2 ).
2 generic points per level ( 1 if a multiple of 5 ), 1 ( 1 ) up from 1 ( 0 ).
4(!) category points per instance at levels 10, 20 and 36 ( and for every 30 levels after if that's a thing ), up 3 from 1.
2 prodigies at levels 30 and 42 ( up from 1 ). Additionally, +1 prodigies every 50 levels ( so 5 total at 50, and 1 more every 50 levels thereafter ).

FlexSpec Respec Limitation Relaxer

Short Name: 
FlexSpec

Talent Requirement Tweak

Short Name: 
reqtweak

This mod has the main goal of making the invested stat points more relevant, and equipment less relevant, for learning talents. This is because I dislike being encouraged to lug about a dozen different pieces of equipment merely for learning something; it feels both manipulative and tedious.

To compensate, stat requirements are lowered across the board; any amount over 10 is reduced by 25% (so a requirement of 36 becomes 30).

Furthermore, a secondary goal is to make investing in Constitution slightly more interesting. Just the basic change goes some way towards this as Thick Skin is a great talent and now requires investment in Constitution, but in addition to that, Armor Training requirements can be met with Constitution, and Combat Veteran now has no stat requirement but the effects of all the talents scale with constitution (full vanilla effect at Con30, 50% increased effect at Con100).

Compability: So far, I've not used it with extensive content mods, so I don't know if any errors will crop up. It should be compatible with most mods that don't overload the ActorTalents file, and should hopefully adjust the requirements in any addon talents.

If you encounter any bug or incompability please let me know and I'll try to work it out.

CON Buff

Short Name: 
undead_die_at

Con gives die_at for undead.

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