Building a Brawler - Personal Footnotes
- Stat spread
- DEX > STR > CUN > CON? If considering Grappling
- DEX > CUN > STR > CON If not going Grappling at all
- Good talents to prioritize:
- Touch of Death for damage
- Axe Kick to make enemies braindead if not saved against, use against elites randboss
- Flurry of Fists and Double Strike should be on 4 points, due to 1.3x Mastery 4 points will let them proc the effects
- Combination Kick for sustain stripping
- Haymaker is good damage
- Keep an eye out
- Butterfly Kick and Concussive Punch don't offer much better damage than the above listed for damage scaling when put in points
- Exploit Weakness in the Cunning / Tactical tree only affects physres
- The grappling tree:
- Extremely good for 1v1, damage mitigation is nice
- Crushing Hold to 4 points for all effects
- Shut down mages and casters with grappling, dig zigzag to make optimal layouts to runaway if grappling fails to go through, and fight 1v1
- Races for the class
- Halfling / Dwarf: Bread and butter melee class compatible races
- Shalore: Save up points from Blinding Speed
- Prodigies
- Swift Hands
- Flexible Combat : good damage
- Maybe ICCTW / Superpower
Wyrmic Sheanigans - Note to Self
- Note to self: Wyrmic lacks any flat damage reduc, and putting in class talent points for allres when it could be on damage prevention such as damaging talents or utility talents, be careful
- Force fights 1v1 with terrain manip. Extremely important
- Weapon Wyrmic stat spread is STR > WIL > CUN > DEX
- Breath Wyrmic is the same but WIL can be capped out more
- If playing with Drem, possible multiple times can trigger Static Field
- Ice Wall is transparent and can be used from range ( take note for myself, as I always use it in melee range ), use it to:
-> Block projectiles -> Cut off enemies ( for meditate and seperating them ) -> Confuse enemy ( They will still try and path around and away from it )
- Ice Wall blocks can be turned permanent if you use Quake, creating little islands. This takes time to setup, so do it as part of pre buff - Using Reckless Charge ( two-hand offense tree ) with Burrow, move into diggable walls without digging that wall. Then move into another tile to dig that one, isolating yourself.
- NOTE: You will still suffocate. Bring a Belt with unlife ego to make use of this.
- It's true value lies in the Poison, which cannot be saved against - and second to it is the respen
- Drem - breath
- Halfling / Dwarf - melee
- Shalore - WIL synergy; Treants hit really hard and inherit your BlightRes to be converted to AllRes, higher points in the talent may result in Treants chainstunning due to (treantTalentLvl equals to TalentLvl)
- Flexible Combat, Cauterize, Draconic Will