Undead races
Finally beat the Master, wanted to get Skeleton but got the other.
Spend entire day trying to get the Skeleton, but die while trying to lvl up for Master.
This game, srsly.
Yeek ArchMage
My Yeek Archmage has made it to Maj'Eyal, only dying three times, yeesh. This is way different from a zerker - I need to pay even more careful attention to my statuses and hit points, as the simplest poison can kill me if I move once too much.
It's a much different play style - the zerker's strength is to wade in and kill them fast, but the archmage is very weak, having to run a lot until he builds up some power. I'm over level 10, but still extremely fragile unless we're at range, and in the dungeons range is a rare thing.
I've got some sustains now, but they're pretty weak compared to the monsters I'm going up against, and Halfling Ruins is full of archers and skeleton mages ...
Win!
I've come back to TOME (after taking a year off for Masterwork Dwarf Fortress :-) ). I've won the game again with a Cornac Berzerker, and my previous experience has served me well. Most of the game is the same from last time, and I highly enjoyed it.
A few things I've noticed:
The zerker's Fearless Cleave is indispensable. Not sure I had that last time, but it really helps clean up those crowds. It's particularly handy for those bosses that try to run ...
The Prodigies are very nice. Picking up "I Carry The World!" is simply awesome for a Zerker (I ended with 145 STR), and then Steamroller makes him the Pinball Of Death.
The randarts are too overpowered- I've noticed that I now mostly ignore the yellow unique artifacts, as they cannot compete. You usually find them way too late to be useful, too, relative to when you found that really cool randart that's better and has a bunch of extra features to boot. (See my guy Ug for examples)
I'd like to see more item sets, and somehow a higher chance of getting another set item if you already have one.
I thought there was a bug with treasure chest items going into inventory instead of the Transmog Chest, but that was my mistake - hitting "g" while standing on it puts it into your inventory, duh. There are some other edge cases where items go directly to inventory, though - alas I cannot recall them now. (I think the Pearl did, after killing the sorcerors ...)
I like the changes in the Pride's layouts, and the bone walls in Rak'shor. Creepy.
Money needs to be more useful. I found myself collecting it anyway, but it just makes the counter on the screen go up. The stores are very expensive for what you get - it's usually just easier to hit the dungeons (except for those 'cure magical' and 'cure physical/mental' runes). Perhaps nerfing the randarts, buffing the stores, and rotating store stock, say, every five or ten character levels ...
Well, that's it for this time. Good luck, adventurers!
- urmane's blog
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Level 25 bandit on the second level of Kor'Pul
After not much luck running arcane blades and shadow blades, I decided to read up on good novice classes, and ended up picking up a Dwarven alchemist.
As usual, I was too bold. I ran through the Dwarven start zone no problem, and thought I'd breeze through Kor'Pul. The game even fast-forwarded me to the third level! I cleared the third level without problem, and thought I'd work my way back up, cleaning up level 7-9 mobs with my level 12.
But, nestled in the rooms of the second level of Kor'Pul was a bandit. He hit me for 60+ in each of two turns dropping me almost before I knew what hit me. Examined the logs. Yep, he was a non-named random level 25 bandit, just hanging out in a level 9 dungeon. I'll have to be on the lookout for that next time. =/
Test Blog because Sean is a bundle of sticks
Please continue.
- flyingshisno's blog
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Cleared room of death on normal. Now to try on nightmare woowoo
Took a ton of teleing off to take them all out but it was manageable. Having 100% blindness immunity is a must as they try to blind you constantly and 95% doesnt get it they still manager to blind you at that. Cant wait to try that on Nightmare. FunFun!
- flipmasta's blog
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Frank and Alan
This is the first entry for the adventures of Frank (The Alchemist) Drebin and Alan (The Golem) Partridge in the magical world of Tome.
They had just entered Norgos Lair for the official naming ceremony for Alan.
Frank was excited. He also had some hopes of gaining level 9 there.
Since he had only one life, things had to proceed slowly.
- aynama's blog
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SANDWORM QUEEN MISSING
I was in the sand worm lair, bottom floor and was there for a half an hour before i had checked the whole place and the queen was missing! please leave advice
- Maxmaster46's blog
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SANDWORM QUEEN MISSING
I was in the sand worm lair, bottom floor and was there for a half an hour before i had checked the whole place and the queen was missing! please leave advice
- Maxmaster46's blog
- Login or register to post comments
SANDWORM QUEEN MISSING
I was in the sand worm lair, bottom floor and was there for a half an hour before i had checked the whole place and the queen was missing! please leave advice
- Maxmaster46's blog
- Login or register to post comments