Recent comments

  • Died in locked room to OP NPC   1 year 37 weeks ago

    What do you mean by "locked room"? Are you talking about a vault? Vaults can hold some nasty buggers. If you have Track or some other means of detecting monsters, always use it outside a vault. If not, be really, really careful and always have a method of escaping quickly -- blink, teleport runes, movement infusions, or a class/generic talent. You got really unlucky here, granted. An enemy more than twice your level is rare. But it happens. Sounds like you were in Nur, since that's the only place I can think of that a 17th level player usually visits that spawns boiling horrors. It's a nasty little dungeon, and a 17th level character is going to be in a lot of danger there.

  • Lost Land Beta soon! Next dlc already in the works! What the hell DarkGod?!   1 year 37 weeks ago

    Nudge.

  • Lost Land Beta soon! Next dlc already in the works! What the hell DarkGod?!   1 year 37 weeks ago

    Nudge.

  • Lost Land Beta soon! Next dlc already in the works! What the hell DarkGod?!   1 year 39 weeks ago

    i'm interested too. still no sign of the new beta...

  • Lost Land Beta soon! Next dlc already in the works! What the hell DarkGod?!   1 year 39 weeks ago

    .....Is this still a thing?

  • Item Description filter   1 year 40 weeks ago

    there is no option to filter 'maximum psi'

  • Spell Merchants   1 year 40 weeks ago

    Awesome

  • Resourceful Wanderers   1 year 40 weeks ago

    New version is out!

    Didn't really have much time in the past few years, too much happening in life. This being sort of broken was kinda bugging me.

    I took a completely different approach to tackling the issue this time around, so let me know what you guys think!

  • Spell Merchants   1 year 42 weeks ago

    Hello, do you sell Buckler Mastery, and by whom? can't seem to find it sorry.

  • The Santascape has come!   1 year 42 weeks ago

    Thanks. ;)

  • The Santascape has come!   1 year 43 weeks ago

    Yep, DG's aware of it.

  • The Santascape has come!   1 year 43 weeks ago

    Apologies for hijacking this post to report this, but I'm not sure where else to report it, since… well, since the forum is down. Specifically, forums.te4.org has been returning 502 Bad Gateway or 504 Gateway Timed Out for the last ~24hrs or so.

  • Mr Frog VFX Pack   1 year 45 weeks ago

    If anyone else is having this issue:
    -open "tome-mrfrog_vfx.teaa" with winrar
    -go to data/talents.lua
    -open talents.lua with notepad, delete everything inside it(don't delete the file itself, just leave it empty)

    This only removes the broken effects and works if you don't want to restart a character with Pusheen's version

  • Mr Frog VFX Pack   1 year 46 weeks ago

    Really nice addon pleasing my eyes, but something really panic is all of the five talents in /data/talents.lua (thunderstorm, gloom, etc.) looks weird just like pasting a huge piece of static cloud on the map. Tried to disable all other addons but it doesn't help at all (no addon conflict). I think it's probably a hadware compatibility issue. Maybe I have to manually delete some bugging but really cool stuff while other is still cool.

  • Auto Fight   1 year 46 weeks ago

    Solved! For future readers, please do not install the zip file from GitHub. Either use the .teaa file from this website or install it using Steam Workshop. I can't upload the mod to GitHub as a release because it's not supported, so it is for issues and PRs only

  • The Santascape has come!   1 year 46 weeks ago

    Merry Christmas and Happy Santascape to darkgod and everyone playing TOME :)

  • Hoardling Ascendant race   1 year 46 weeks ago

    I commissioned this mod to have a balanced for normal campaign/gameplay, but with the potential in the veeeeeeery late game to achieve godhood.
    I tried it out and not only is it balanced, but everything just works as it should, not to mention the flavour of each description!
    Definitely reccommended for Infinite Dungeon to work towards true invulnerability, in the main campaign it's still good enough but the EXP penalty is definitely something you feel.

    Still, for everyone wanting to roleplay as Smaug, thank Inferno!

  • Auto Fight   1 year 46 weeks ago

    I unzipped the file, enabled the addon, i load in, press x and.....nothing.

    What do I do?

  • Savage Evolution for Cursed   1 year 47 weeks ago

    I've been busy lately but finally had a bit of time to test this and the unlock worked as expected for me. If you're still having any trouble or if you have any more info about the circumstance (such as which dlcs or other addons may have been in use, which race or which boss, etc) let me know.

  • Savage Evolution for Cursed   1 year 49 weeks ago

    Hey, thanks for the interest! Sorry that it's not working properly for you :/ I'll try to look into it when I have some time. In the meantime, you can manually add the line "evolution_cursed_savage = true" to your allow_build file to unlock the evolution. Hope that helps!

  • I'm giving up ....   1 year 49 weeks ago

    Sand is also scarier because items that offer water breathing don't help with that. You need to be undead -- either as your original race or through items like belts of unlife or corpselight lanterns -- to survive that. And you'll still get crushed.

  • I'm giving up ....   1 year 49 weeks ago

    misplaced comment

  • Savage Evolution for Cursed   1 year 49 weeks ago

    I looked into the code and found that this evolution is unlocked when defeat a boss while unarmed as a cursed. I followed the instructions and still see no unlock information

  • Savage Evolution for Cursed   1 year 49 weeks ago

    I am interested in this evolution, but I find no access to this evolution after creating several characters with this addon active.

  • Savage Evolution for Cursed   1 year 49 weeks ago

    I am interested in this evolution, but I find no access to this evolution after creating several characters with this addon active.