Recent comments

  • Tales of Maj'Eyal 1.7.6 "Woops" is released!   1 year 30 weeks ago

    Thank you DarkGod! I admit to having been curious about the delay.

  • Experience Controller   1 year 30 weeks ago

    Set it to max EXP in everything to test guessing a update broke the mod shomehow and i don't see a fix happening.

  • Heartstalker - Psionic Class   1 year 30 weeks ago

    In ver 1.7.4, NPC HeartStalkers sometimes create an Abyssal Form of player, not themselves, and it does not disappear even after the creator died.

  • Artificer Class   1 year 31 weeks ago
    • As others have said, this is a well-designed and fun class to play. Personally, I think DG should include it in the next version of the main game (though, while I see why it's classified as a rogue, it feels more like a tinker class.)
    • I understand that this point would be incredibly complicated and time-consuming to develop, but I do want to note that the class has so much potential that is limited by the fact that you really can't play it effectively as anything other than a melee fighter. So a massive percentage of the various items you can create are pretty much either useless or of limited utility to the class. No real use of mana or psi items, little use for nature or tinker items, and so on. I tried playing it as an adventurer to give me the opportunity to develop a different style of character than one devoted to nice items and poison. It was...okay. The limit to category multipliers for artifice categories made it less satisfying, and adventurers in general are messy, if fun. I also tried the dual-class add-on, though that's brutal because it raises difficulty by two categories (and I had to start with Nightmare which is raised to Madness because Normal. which would raise me to "merely" Insane is apparently bugged in that add-on right now.) The only other option I see for broadening the Artificer's possibilities is adding more locked categories addressing more areas of focus, or making Artificer its own category and creating multiple sub-categories of Artificer to focus on various types of classes (like Artificer-Rogue (the current set-up) or Artificer-Mage or Artificer-Tinker, and so on.)
    • Is there some randomness involved in dismantling fixedarts? I had a fixedart (Feathersteel in this case) that I broke down with one character that doesn't see to be amenable to breaking down with another one.
    • I was disappointed that the Short element wasn't transferable to non-staves. My dream of dual-wielding greatswords died on the vine. I mean, it was insanely sensible to create that limitation because dual-wielding greatswords is a bit much, but I was still disappointed, dammit.

    Anyway, this is a great add-on and I've really enjoyed playing around with it.

  • Tales of Maj'Eyal 1.7.5 "Before the Storm" is released!   1 year 32 weeks ago

    thanx for the patch. it'll be most appreciated

  • Tales of Maj'Eyal 1.7.5 "Before the Storm" is released!   1 year 32 weeks ago

    The vault fix requires a patch, so it'll be fixed in 1.7.6 once that is pushed

  • Particle Cleanup   1 year 32 weeks ago

    For the record, if you ever need to get Feed "stuck" in the future, just cast it on a dude and then Fearscape and bam, it's stuck on the map :D I'd imagine same thing happens with See the Threads/Revisionist history shenanigans (changing floor with em on etc)

  • Tales of Maj'Eyal 1.7.5 "Before the Storm" is released!   1 year 32 weeks ago

    In my case items I placed into the vault from 1.7.5 can't be retrieved. They show up on te4.org as being in the vault, but I can't retrieve them.

  • Particle Cleanup   1 year 32 weeks ago

    [sound F/X: source diving] …what is that code even. Well, you can congratulate your reporters on being the first to trip over orphaned Feeding map particles; I was never able to reproduce those in testing. Release 1.1.3 should fix it. We Apologize for the Inconvenience.™

  • Particle Cleanup   1 year 32 weeks ago

    Have had couple reports from people that they can no longer load their save with the following error https://imgur.com/cUBgl5W

    Initially believed it to be a cross-mod problem with something like Nekarcos' QOL effects but the latest incident had no unofficial addons outside of Particle Cleanup.

    I purposefully didn't say "save-breaking" because the fix is very simple: removing Particle Cleanup from the save via editing the desc.lue

  • Artificer Class   1 year 32 weeks ago

    Fortification dont block dot damage
    I know it is written in the description that it doesn't. I just wonder why dot damage is so *special* . There are tons of dot damage in the late game, which are quite lethal. This means this class only have raw resistance to fight against dot throughout the game.

    This addon is fantastic in its mechanism and idea. Before playing this class, I have thought it is a hard class to start but with huge late game bonus. But I was wrong, this class is very hard to play in the early game, mid game and end game.
    Why? Because point investment is a disaster. You have to fully invest 10+ non battle skills to be a functional "Artificer", but these points wont give any direct boost to battle strength. The benefits of these investment can only be expected in the ultra late game. During most of the game, crafted gears are not better than battle drops.
    Artificer is excellent in ego manipulation. The ego extraction mechanism is good, but without mechanism of fusion formula, ego extracting is very unreliable. Because rare egos drops *rarely*.We need some kind of formula to create rare egos from common ones.
    Even for the battle side, it is still very point consuming. To start early game, you have to rely on item casting, buy item casting is quite limited in the mid game and end game. You still need to invest on weapon skills. However, if you don't find proper weapon of proper egos, the weapon investment is a waste, because this class is really poor at melee combat: long cd, poor multiplier, no aoe, no movement, no recovery. And all passive skills that enhance you need to be FULLY invested.

    I have played many insane Artificers, only one past 30 lvl by far. And the only char even haven't craft any piece of armor or weapon yet.

  • Any linux gamer having issues?   1 year 33 weeks ago

    Yes, some crashes and windows placement problems (on X11 and Wayland). I switch on the windows version thanks to Proton and the game run like a charm.

  • I'm giving up ....   1 year 33 weeks ago

    There's also the ability to learn all the lore from previous characters. That's quite helpful for certain **no spoilers** things that require tracking down the various items of lore and waiting for random drops to get them to you.

  • Tales of Maj'Eyal 1.7.5 "Before the Storm" is released!   1 year 33 weeks ago

    I also have this issue with items deposited in the vault disappearing. All logs say everything was successful, I don't get any error messages, but the item does not show up in the vault or in my inventory. I have noticed that characters which I created in v1.7.4 of the game don't have this issue and can deposit items into the vault successfully. Only new characters I created in v1.7.5 have this issue.

  • Artificer Class   1 year 33 weeks ago

    Thanks for following up on this. That does indeed look like the issue. I assumed it was an artificer issue since my other character could put items in the vault successfully, but maybe because that character was created in an older version it wasn't affected by the general 1.7.5, not sure.

    I have been having a blast with the Artificer, thanks for creating such a fresh new class.

  • Tales of Maj'Eyal 1.7.5 "Before the Storm" is released!   1 year 33 weeks ago

    I'm also having item vault issues, can't withdraw anything and anything I deposit just disappears and never goes to the vault

  • Artificer Class   1 year 34 weeks ago

    Are you running ToME version 1.7.4 or 1.7.5?

    If it's 1.7.5, it might be related to the current bug that is affecting ToME 1.7.5 as a whole, and not necessarily related to this Artificer addon.

    Just my 2 coins.

    PS you can read the whole issue with disappearing vault items here: https://te4.org/blogs/darkgod/2023/05/news/tales-majeyal-175-storm-released

    Edit: yep, looks like you're already running ToME 1.7.5, since some of your characters, including 2 Artificers, are saved under 1.7.5.

  • Tales of Maj'Eyal 1.7.5 "Before the Storm" is released!   1 year 34 weeks ago

    same problem here. some but not all items lost

  • KOR Addon Translations - All in One   1 year 34 weeks ago

    안되면 말구요

  • Artificer Class   1 year 34 weeks ago

    I have noticed that items put into the vault from my Artificer disappear. I have not tried to put any crafted items in there, simply artifacts and gems. My other characters can put items into the vault and my artificer can withdraw them. I assume this is a bug rather than intended.

  • OpenGL shaders bug Water everywhere on map   1 year 34 weeks ago

    I don't have any guarantee this will fix your problem, but I've also heard that changing your tile size can fix the issue. Maybe not permanently, but more as a reload thing.

  • I'm giving up ....   1 year 34 weeks ago

    Hi there. There's a lot salty people in the comments here. I just thought I'd drop some tips on how to get past your lake Nur issues.

    The zone is really not very friendly. It has pretty abysmal loot most of the time (I've been surprised, but loot isn't what I come here for). The main purpose is generally to use the vault. The storage option is... there. But really, it's mostly pointless. Most of your inventory can probably be sold since the majority of items won't be things you will ever come back to use. Managing inventory I think is a better way of handling it than just coming here to drop stuff.

    As for the vault, I always consider what I even have in my vault. I don't have a lot of inventory space and I generally only save items for when I want to do a big meme run. If there's nothing in the vault you need, I'd recommend just putting off visiting lake Nur until you're so strong the difficulty of the place is trivial. Coming here early is dangerous.

    You can get around needing underwater items entirely here. Some classes have abilities that really help out. Some don't. There are items that can help too. If you -need- items or certain skills to get through it safely, don't try to go before you have them! Burning Crystal is amazing. Omniscience does the trick. Anything that can reveal the map will let you scout ahead for the exits. If you want to make your life easier without items, just relying on water bubbles, do not auto rest or auto explore. Both of those actions will make you wait longer than you should in most cases. Don't rest on bubbles. If you're at full air and you rest a turn on bubbles, you're wasting the uses. Moving manually lets you skip exploring every tile so you can focus on exploring the big spots, conserving air and making you more likely to find the staircase quicker.

    If you're really wanting to vault something, I'd still recommend just waiting until you've beaten the game to do it, or maybe finishing the zone off after you come back from the East. Relying on the vault to win is a bad habit to get into. Relying on it for memes is the best use if you ask me :)

    That said, don't forget to check your shops for items. Breathe underwater and items that make you act like an undead are pretty commonly sold in shops. If you haven't been checking, star getting in the habit! The shops add new items for sale on level 10,20,30,40,and 50.

  • Tales of Maj'Eyal 1.7.5 "Before the Storm" is released!   1 year 34 weeks ago

    Quote:

    • Add support for "_nt" for string localizations that should be translated even thoguh the engine does not need to do it instantly

    What's the use case for this? In particular, is this something that I as an addon/module developer will want or need to start using?

  • I'm giving up ....   1 year 34 weeks ago

    ah yes, "not the way its meant to be played"

    no one cares how you play your game, why do you care about how others play theirs? this game has difficulty options, unlocks, donation unlock, and mods support.

    please do get over yourself.

  • Tales of Maj'Eyal 1.7.5 "Before the Storm" is released!   1 year 34 weeks ago

    Same issue here.
    I feel sad to lose all of my prepared equipment for my next character.