Recent comments

  • Spell Blade Class   31 weeks 9 hours ago

    for some reason my mana pool goes to 0 when trying to use auto explore and then it waits for ever for mana to replenish, I had to disable "rest before auto explore" in the options so that I can use this. And of course when walking normally my mana doesn't go down, it does only when using auto explore ! It worked the 1st time I used auto explore, and then it started to behave like that and now I must disable "rest before auto explore"...

    Except that interesting class, fun to play at start, then it becomes harder. It's quite hard to get AoE abilities but it's compensated by the 2 teleport skills easily available, it's a very unusual way to play the game... I fear the confrontation with the lightning mad mage though, but I am only at level 11 for now, so I still have time to improve it !

  • Today is the 9th Anniversary of Tales of Maj'Eyal first line of code!   31 weeks 4 days ago

    Your creativity in creating your wild mechanics is unmatched! I wish other games had 1/10th the amount of inspiration when creating their skills and abilities.

    Thank you for sharing your talent with the world!

  • No Male Undershirt   31 weeks 4 days ago

    I guess the natural question here would be, "Does this add-on give us a good...endowment when the underwear is removed?" You know, just for the sake of our self-esteem?

  • Announcing Tales of Maj'Eyal next expansion: Forbidden Cults   32 weeks 18 hours ago

    Nice reference there. Gave me a laugh when I first saw it in-game.

  • Best way to Play   32 weeks 21 hours ago

    Hi! Well, I can't agree with you more.
    i think the guides are useful when you are plying in insane, in normal, the can forgive you that you build is not the optimal.

    gl hf

  • Is this thing on?   32 weeks 21 hours ago
    Hi!

    Hi! first of all, sry for my English, is not my native language.
    One of the thing that i learn in this game is to lose. It can be very frustrating when coming from other games, in witch you have some difficulties, but in are really meant to be won in a few try. Today i won my first game, i played in normal adventure. but if you see my character vault, this is my... 107th character! and the count in steam is 301 hrs, but i think i play a little more than that. i never play in exploration, but i think it can be useful to not walk confident in some very dangerous place, that can ruin a high level character (cof... vor armory vault .. coff) if you play and know all the game in exploration mode, maybe you can have your first winner character playing in normal or permadeath by 20 or maybe 30 attempts. Why i'm not do that? i think is because i think is funny to learn the game in the most violent and hard way. I play a lot of permadeath characters, but i really want to won at least 1 time, to know all the story, and now i think i have a more complete view of the game. Now i really understand why some guides insist that much in the mobility, and defensive stats. They are 100% right, the problem in some cases, for the new players, is that you follow the guide, but in the game, don't apply all the tools that you have.
    i reccomend this guide: Cath's BFG - part 2 : Zone and zone order

    http://forums.te4.org/viewtopic.php?f=41&t=48660

    It has the progression order recommended if you want to play with limited life, but warning, it has some spoilers

    So, good luke, and have fun... dying one and other time xD

  • OldRPG Revival Reborn   32 weeks 1 day ago

    If you need help fixing the remaining issues or whatever, let me know - I once took the Stream version and fixed it up for myself and shared it with other (have no idea who used it, never got replies in the thread over on Steam where I made the post, as far as I know).

  • OldRPG Revival Reborn   32 weeks 1 day ago

    Wrong place...

  • OldRPG Revival Reborn   32 weeks 1 day ago

    Certain Unique pieces of armor dont seem to show up when you put them on - your character just looks like they took some of their cloths off. I assume a texture or something is missing.

    This has not been updated in almost a year, hopefully this gets fixed, otherwise, FANTASTIC someone updated it for current ToME version.

  • Is this thing on?   32 weeks 3 days ago

    I'm not actually particularly qualified to offer advice on spending category points -- I tend to get as far as I can on early game expenditure of generic/class/category points, hoarding them until my weaknesses and the mid-to-late game dangers I'm facing are staring me in the face -- but my general rule is to assume most spell-casting classes, including wyrmics, are going to provide reasonably good substitutes for any rune or inscription you might find. I rarely spend a category point on another slot, but when I do, it's always for the melee classes because those are the ones most likely to need quick protection, escape, or healing in the heat of battle. The archmage in particular has so many abilities and categories that using that category point on a single slot is devastating because of all the options you have to unlock another tree and take advantage of it. It's a double-edged sword, of course, because you still need the talent points to get the new abilities, but with careful management, you can do way more with one category point by using it to unlock something than add an inscription slot.

  • Auto Use Tweaks   32 weeks 4 days ago

    I was playing around with an adventurer mixing some steamgun and archery trees and noticed that the replaced version of the left click options wasn't playing the sound effect for the gun. Removing the addon and using the vanilla left click bind did play the sound. I might investigate further in the future but that's what I know about the issue for now.

  • Is this thing on?   33 weeks 19 hours ago

    Day four... or five... possibly. It's easy to lose track in this game...

    Borfast the Broken, the undead dwarf who did the nasty on Brother Badass, is no more. Uncle Whippy took great pleasure in transmogrifying his chunky breastplate, though whilst gloating, the area-effect lingering vomit nearly killed him. Phase Door to the rescue!

    I have decided to pilot Uncle Whippy as far as possible into Dreadfell, as I keep hearing things about a nice man at the bottom who really appreciates visits from adventurers. And then, I think, my learning will have reached a satisfactory peak. Regardless of the outcome of my inevitable meeting with the Master, I think I'll be restarting on Adventure again soon, as hard as it will be to leave behind all the progress I've been making on exploration mode. The noob wings have been cast off, and the wizard robe and hat are now affixed much more firmly to my balding head.

    In addition to the Three Beams of Archmagery®, I've been having very good results with the water spells, especially Freeze, Tidal Wave and Shivgoroth Form - it's a great package for healing and crowd control, which I've found goes well with the various shielding talents in the other categories. I've also been getting lots of mileage out of the Earth category, which help me set up my battles, plug exits, and dig cheeky holes in all sorts of places. And, of course, the teleport spells and Arcane Eye, which have made me truly feel like a wizard! I'll be re-investing in those for my next playthrough, for sure.

    I've been having trouble with mana management and overall damage output as a result of building for survivability, however, and have found that category points are too easily spent on inscription slots where they would have been very handy unlocking more... categories. Metamagic for that tasty dispel, which I feel would have been instrumental in stripping tricky enemies of their protections and regeneration effects, was sorely missed. I'm sure I misspent a point somewhere.

    I did find a good number of items which have gone, or will later be placed into, the Sher'Tul fortress vault, where I feel assured that my betentacled servant cannot play with them whilst I am away. I find myself wishing I had additional minions and perhaps a full set of keys to all these locked doors. And a bathroom - that would be nice.

    Is this how things started out for the Master of Dreadfell, I wonder? It's said that a wizard begins his studies by exiling himself... and ends them by exiling everybody else. I have found no bathroom in Dreadfell, either.

    Also, why do I find myself climbing *down* the stairs to reach the Master's chambers - what kind of tower is this?

    Onwards, in the name of research!

    - Tukohama

  • Roguelike Chat Guard   33 weeks 1 day ago

    Could this be expanded to apply to every menu? I get burned quite often when a menu has a ton of options, such as when buying a random artifact from the merchant, and end up selecting an option I didn't want instead of having the cursor move up and down the options with the vi keys as it does on menus with fewer options.

  • Is this thing on?   33 weeks 2 days ago

    Hi Gandolfo, and many thanks for the warm welcome and words of wisdom!

    This is my second venture into Tales since playing the free version many years ago, and I'm finding it even more fun this time around. The main motivation for playing exploration for a while is to see more of the delicious content I know is tucked away in the game, but has always remained tantalizingly out of reach, as well as getting in some much needed worldly knowledge about things like alternate dungeon layouts and alt bosses, and changes made since I last played. I have a lot of love for a certain other game involving dwarves and fortresses, so dying will always be fun, but nothing says 'Right, time to figure this out' like a bit of cheesy immortality. :D

    I take your point about knowing when to start running away, I feel the same way about character survival. Knowing when to engage and when to retreat is paramount, and part of the reason I want to build up a bit of knowledge - but I agree that it certainly tends to sink in more easily when you're on the edge of your seat on adventure/roguelike mode. That's where the heart of the game is for me, and I look forward to returning to it once I've completed or exhausted my newbie tour.

    I have the most experience playing an Archmage at the moment, which I feel has the better escape options of the handful of classes I have unlocked. Between disperse magic, nifty teleports, pushback spells and take-that-out-of-play-for-X-turns effects, there always seems to be something available to solve a problem. What I'm finding hardest to deal with at the moment is finding enough ways to deal with physical, mental and magic effects that lock me out of my usual escape options - I think it may just be a case of packing a rune for each one and learning to play without manasurge or shield runes until more slots become available later on. That said, I don't have many of the classes or races unlocked yet, so I'm sure this outlook will change with time. I've just begun playing around with the Earth and Frost categories and am finding my survivability has improved already. Can't believe I went so long without using Freeze!

    Cheers,

    - Tukohama.

  • Is this thing on?   33 weeks 2 days ago

    It's been so long since I did exploration mode I have forgotten what it is like but I have to say with moderately careful play on normal adventure you should have a fairly good learning experience. The main thing is to learn how to run away well (it can be really hard) before the danger is beyond the point of no return. Perilous journeys are yours. That said I don't blame you for trying a character or two on exploration mode. Nothing ruins fun more than ignorance compounded by surprise compounded by wry chagrin because "if only". But I will also say that learning the game's gotchyas is probably more profound an experience on roguelike where you get but one death per character. Soon you learn to value living above all else and shiver in fear at every nuance that differs from your prior knowledge.

    But I speak nonsense because I rarely venture into Tome with a roguelike character because truthfully, I don't find it fun. I like the option of either ditching a build that fails early or struggling on past mistakes/bad luck (it does exist despite the naysayers denials) when I think a build worthwhile and fun. Of course "fun" varies in definition with each person so no judgment imho. In any event, welcome to TOME, may it please you for many years as you explore, venture, learn and grow in knowledge.

    - Gandolfo (aka Gando The Bard)

  • Record of a Noobie's Growth vol 2   33 weeks 4 days ago

    If you get too distracted, and want some stress relief.

    Cornac Cursed on 1.5.10
    get Rampage w/ the cat point
    one point in each skill as they come up,
    you can figure out what scales later.
    Have fun.

    (ps. almost forgot, don't mess w/ the curse items thing. its too cerebral)

  • Record of a Noobie's Growth vol 2   33 weeks 6 days ago

    Sorry been a little busy with work and things. I work restaurants so 12 hour days and 6 days week are the norm this time a year.

    My Alchemist is still alive but am finding the class to be a little different to play as I have to manage two characters at once.

  • Record of a Noobie's Growth vol 2   34 weeks 1 day ago

    Hihis! How is your alchemists now? Yousie have not been writings for a whiles. Is okies? :>

  • Spell Blade Class   34 weeks 4 days ago

    I will play this just on the strength of the talent icons. Nice work. I look forward to seeing how this looks inside the game.

    OK. Just played it for a few hours. First impression. Lots of fun. What a lovely xmas gift. Thank you.

  • No more ambient   34 weeks 5 days ago

    Doesn't work with 1.5.10, although game doesn't show error that this module is incompatible. Is there any other mod which does the same?
    EDIT: nvm, I had to start new game. It works, thanks...

  • Easy Map v2   34 weeks 5 days ago

    Nice qol mod

  • Improved Combat Text v2   34 weeks 5 days ago

    Must have

  • Tales of Maj'Eyal on Android?! Oh yes baby!   34 weeks 5 days ago

    I'm a newcomer too, I bought the whole maj'eyal experience on gog for about 10.30 euros on this winter sales (ok, small contribution :$), and I already like it very much, and I'd gladly *donate for it for my android tablet :) hope you'll be able to make it run on average tablets! (Huawei MediaPad lite 3^^)

  • Spell Blade Class   35 weeks 3 days ago

    This bug is fixed in v1.1

  • Spell Blade Class   35 weeks 4 days ago

    Is that so? That may explain it. Wouldn't surprise me if I've hit that high.
    Thanks for the info!