Recent comments

  • Class: Spellweaver   2 years 24 weeks ago

    ERROR:
    Game version: tome-1.7.4
    Addons: ring-soul-1.7.2[X], items-vault-1.7.0[O], possessors-1.7.4[O], ashes-urhrok-1.7.4[O], auto_talent_assistant-1.7.4[X], moremastery-1.3.1[X!], kam_spellweaver-1.7.4[X], orcs-1.7.4[O], Upgrade-revenue-increase-1.7.4[X], cults-1.7.4[O]

    Lua Error: /data/zones/kam-spellweaver-elemental-ruins/npcs.lua:22: table index is nil

  • Artificer Class   2 years 25 weeks ago

    Whoops, I'll fix that. Thanks for the report!

  • Quality of Life Pack   2 years 25 weeks ago

    Confirmed. I manually removed this addon from the desc.lua file for this save and the sandshredder in Ritch Hive functions as intended. If this does not get fixed, you will need to do the same in the Ashes DLC when using this addon.

  • I'm giving up ....   2 years 25 weeks ago

    I don't think i've ever personally used the fortress for storage, so its certainly possible to get by without it. I typically don't have more than an extra set of gear at any given time (typically stuff i can't equip yet because i'm waiting for levels, stats, or something else before doing so). Normally its not a full set though, and a full set of gear isn't 200 pounds. I do use the fortress extensively near the end of the game on the randomly generated levels though, which you didn't mention here. Different strokes for different folks i guess.

    I've beaten nur several times without water breathing, and that would have been impossible without the bubbles, so they definitely aren't useless.

    I'm not convinced its possible to miss out on water breathing gear by the end of the campaign. It would be something like an extreme statistical anomaly. The odds of not finding any water breathing gear before you go east are more relevant, but one should be able to access nur by the end of the game extremely consistently.

    A lot of characters don't need to stop and rest to clear a level at all, let alone a level thats on the easier side like underwater nur. It would be more correct to say "water breathing gear isn't optional for every character".

    I personally think nur is one of the more interesting "gimmick" zones in the game. It prompts you to play a little differently in what is otherwise a pretty monotonous genre. The sandworm cave on the other hand... With that said, unlike the OP i also see nothing wrong with modding the game to be more enjoyable to yourself. Games are meant to be fun after all.

  • Quality of Life Pack   2 years 25 weeks ago

    I believe this addon is preventing the sandshredder from working in the Ritch Hive. Bumping into the sand provides the correct message, however the sand remains intact.

  • I'm giving up ....   2 years 25 weeks ago

    I came from other roguelike games like DCSS, ADOM, etc, so it felt natural for me to play on roguelike and I get more enjoyment out of the risk to die, I don't have that many wins, still working on my insane difficulty win, and I use 0 mods (except the dlc), this style of play may not be for everyone though and I think you should play whatever way makes you have the most fun, for example DCSS I have 2 wins out of 4265 games. I am pretty terrible, but I still love playing it even knowing I will probably loose the vast majority of games... that however is not for everyone. as for the lake nur thing, maybe my way of thinking is crazy but I have never actually used water breathing for it, I always save an item if I get one with waterbreathing but I have never actually switched to it during lake nur, and I am pretty sure I have never died in Nur, I have died to the boss after it before though.

  • Any linux gamer having issues?   2 years 25 weeks ago

    I started having this problem recently and a few other crashes, this came after I accidentally deleted all my games and had to re-download everything though so thought it was related to a file that maybe got messed up. in my experience if it seems to hang on 100% and does not immediately start the game I just force quit it and restart it, I have never had it hang on 100% for even a moment when it works correctly so their was no use waiting to see. I also have been having a few problems with it crashing during the hitting of new game or changing menu to load a game, both of these I just hit cancel on the crash message and try again, usually only happens the 1 time. only occasionally does it crash the game fully. I have not had any issue during actual game-play though seems to only be issues with the menu or starting. Its interesting that it seems to be a problem with 64bit as mentioned here. maybe I had the 32 bit version before I accidentally deleted everything, that is certainly possible.

  • Artificer Class   2 years 26 weeks ago

    I'm enjoying this class very much. While I have a few questions, I don't remember the specifics right now, so I'll get back to you on them, but I do have something to add to this comment thread, which is that Prio's Prismatic Eye caused an error when I tried to use it to craft a voratun ring. It was the first item I added, so there wasn't any conflict with any other elements. I soldiered on and tried to create the item even after that error, and the item simply didn't come into existence. Not a huge issue, considering how many other things I could create without a problem, but I figure I should give you a heads-up.

  • Harrier class   2 years 26 weeks ago

    Hallo!
    The closest thing I can find to this is
    You should get this error message when you try to activate one of the Mindslayer class's three Aura talents - Kinetic Aura, Thermal Aura, Charged Aura - while the other two are active. As the error says, you can only have two sustained at once.

    I note that these trees are also used by the Psion class, included in the wonderful nsrr's Naloren pack - Psions are allowed to use all three effects at once, so shouldn't be getting this error message at all.

    If you weren't playing one of those classes, you probably got the message because an enemy tried to use the talent. That WOULD be a bug, but I'm not sure where - I don't think I've ever altered those talents, so it's probably not my fault.

    Not entirely sure why this was posted under Harriers, but I hope this answers your question? :)

  • Any linux gamer having issues?   2 years 26 weeks ago

    Thanks, that helped. Actually I'm not on steam, but gog version also has 32bit version.
    One new note - it seems some troubles with old lua jit may be the reason.

  • Any linux gamer having issues?   2 years 26 weeks ago

    if you are using steam, try the 32bit version, swap the t-engine64 with t-engine

  • Harrier class   2 years 26 weeks ago

    hi,in The Game Later period,i discover this log"you may only sustain two auras at once,Aura activation cancelled."
    Maybe you know what's going on?

  • Artificer Class   2 years 26 weeks ago

    Thanks for the report! I tested creating items, and it seems to be working for me. Could you give me some more information on what kind of item you were trying to make and what components you were using to make the item?

  • Dual-Classes Reworked by AscendingPhoenix   2 years 26 weeks ago

    Duplicate COmment

  • Dual-Classes Reworked by AscendingPhoenix   2 years 26 weeks ago

    I've tried this add-on on Four different systems and it throughs an error when I try to enable it then breaks the game making it so that my characters levels go up but I don't get talents/stat points anymore or a prompt to level up

    Update: No longer breaks leveling up but dual classes is causing an error. Have no tried this with 4 different computers. One Intel and 3 AMD Zen4 systems, one is a steamdeck (I realize that this system is probably not supported)

  • Lost Land Beta soon! Next dlc already in the works! What the hell DarkGod?!   2 years 27 weeks ago

    How's that beta coming along? *crickets*

  • I'm giving up ....   2 years 27 weeks ago

    I note with interest that you made no attempt to counter any of my refutations of your "facts". It's kinda like if you had difficulty understanding the difference between "challenge" and "pointless annoyance", and then made a great show of knocking down a straw man instead of addressing what my addon actually does.

  • I'm giving up ....   2 years 27 weeks ago

    Yea, unsurprisingly facts are not really that hard to "guess". It's kinda like if you made an addon that just makes the player invincible and wrote "But wääh, now there's no challenge in the game as the player can't lose" as one of the "objections"

  • I'm giving up ....   2 years 27 weeks ago

    Let's put it this way then: Unless you use the item vault (which is a topic of completely different discussion), then doing Nur reduces your chances of winning as you gain almost nothing and the place is considerably more dangerous (due to the basetypes spawning in dry nur) than other relevant dungeons

  • I'm giving up ....   2 years 27 weeks ago

    …wow. I think you managed to hit every single one of the objections I anticipated in my initial write-up:

    Moasseman wrote:
    Nur is a completely optional zone

    Objection #2: "Oh, but you don't need to do Nur. You can always just carry around 200 pounds of potential swap-in gear in your pack for the entire game. I mean, what did you think the I Can Carry the World prodigy was there for?" Storage is what you need the fortress for.

    Moasseman wrote:
    + it spawns water bubbles you can use to replenish air.

    Objection #3: "Water breathing? Pfft. Wimp. You're supposed to just hold your breath really hard and hope you get lucky and find the down stairs before you asphyxiate." Water bubbles run out, especially in a protracted fight. A resource (air in this case) that's finite and non-renewable is useless.

    Moasseman wrote:
    You don't need a waterbreathing tool for it

    Objection #1: "Aww, but where's the fun if you can't randomly miss out on vitally important gear?" If I can't sit in that water buble and rest my life and resources all the way back to full and my cooldowns down to zero, as many times as I need to, then no, water breathing gear is not optional in Nur.

    Moasseman wrote:
    (also modding out a problem instead of using ingame tools to solve it is the most boring approach known to men)

    Water levels as "challenge" is the most boring approach known to man. (And for the record, water breathing gear is an in-game tool; all I'm doing is arranging for that tool to be available when the player needs it.)

  • Artificer Class   2 years 27 weeks ago

    Not working at the moment of creating an item

  • I'm giving up ....   2 years 27 weeks ago

    Completely is accurate. You don't need to do it, and I'm really curious what you might think a player gains from it that will help them progress in the game. You can access the item vault there if you are a donator, but using vaulted items is expressly not the way the game is intended to be played and if anyone feels they need vaulted items to succeed, they really should spend more time mastering the basics (how to engage tactically, which tools are available universally and when they are useful, when to abandon a fight as a lost cause, which talents and effects to look for when inspecting an enemy and whether they are particularly debilitating to your current character, how and when to prioritize certain stats on gear, etc.).

    To the original point of the post, playing on Adventure mode is fine, but if your aspiration is to beat the game on rougelike, then you should play on rougelike to reinforce the habits that will actually make that possible. Learning which zones are worth skipping would be a good one, for a start.

  • I'm giving up ....   2 years 27 weeks ago

    It's optional, though calling it "completely" optional is a bit of a stretch. It's possible to win the game without doing Nur, afaik, but it's a somewhat more difficult task, probably beyond the abilities like the frustrated OP above until they get much more experienced in playing. For now, they're best off completing the Sher'tul Fortress quest.

  • Discordant class (and friends) - enemy edition   2 years 27 weeks ago

    Whenever i use the scorpions stealth skill and the turn it off the stealth never goes away and can be toggled to stack infinite stealth

  • Spell Merchants   2 years 27 weeks ago

    Yeah, I'm going to have to revert the map back to the original, I was messing around with making the map bigger but, I need to plan it out better. I'll try to get it pushed out soon (I dont have much free time lately) The bit about Mulfar can be ignored, just a debug menu option for myself while mod testing, it wont be there in the full release.

    Ok, I pushed out an update that reverts the map back to the original, if you're playing a game that still has the new forest sections I added, you will need to enable developer mode in the main menu and when in game press ctrl+a and select r) Reload/regenerate zone and level. This will update the map removing my forest areas. I apologize for the inconvenience!