Recent comments

  • I'm giving up ....   2 years 28 weeks ago

    Nur is a completely optional zone + it spawns water bubbles you can use to replenish air. You don't need a waterbreathing tool for it (also modding out a problem instead of using ingame tools to solve it is the most boring approach known to men)

  • I'm giving up ....   2 years 28 weeks ago

    Quote:
    These days, I'm running an (at least) 4 game streak of games with Zero (0) items to solve the breathing under water problem for Lake Nur. What's that tell you?

    Well, it tells me that you should be using my Nur Kit addon, created out of precisely the sort of frustration you describe.

  • Spell Merchants   2 years 28 weeks ago

    Loving the concept of this mod, but I'm having a big issue and a small one.

    For the big issue: Made a Sun Paladin, and when I left the starting city in the Far East, a forest has replaced half of the mountain range, including the city, so there's no way to go back in. I don't know if this is only occurring when starting on that continent, but I don't really have enough skill/knowledge to speedrun a character to the Far East to see if characters that start in the west have the same problem.

    The small issue: Mulfar (IIRC, the shadowy guy with hands) has his final option as ?lua_error FORCE RESTART or something along those lines.

    I am running other addons, but ran it with only this one (and official DLC/addons) and still had the same errors. I also tried unsubscribing, deleting, and resubbing to see if maybe the download was corrupted with no luck.

    Posting this here and on the Steam workshop for visibility. I'll definitely be keeping subbed for use in the future, though!

  • I'm giving up ....   2 years 28 weeks ago

    No right way to play. Enjoy yourself.

    I play Insane Roguelike, but it takes me months between wins, trying flat out.

    I think I just like watching myself suffer.

  • Dual-Classes Reworked by AscendingPhoenix   2 years 28 weeks ago

    Scaling is a bit of a work in progress. Hopefully the next version will be somewhat better? Where are you noticing a problem?

  • Lost Land Beta soon! Next dlc already in the works! What the hell DarkGod?!   2 years 28 weeks ago

    More of this game? Count me in, where do I sign up?

  • Portable Item Vault   2 years 29 weeks ago

    Portable font should be possible then!

  • Lost Land Beta soon! Next dlc already in the works! What the hell DarkGod?!   2 years 30 weeks ago

    Very excited for everything announced here, great to see this game still going.

  • Spell Merchants   2 years 31 weeks ago

    ... I'm so lonely down here :(

  • Spell Merchants   2 years 31 weeks ago
    ?

    I don't really understand what you're saying, are you talking about the mod "extra Dungeons"? Because yes, my mod will conflict with it since both our mods attempt to change the same files, so only one mod will load properly if both are installed.

    Edit: User TsumiHokiro has clarified the issue in the steam comments, I will start work on a fix when I have the time

  • Naloren Pack   2 years 31 weeks ago

    Along with the addition of Freeks and Psionic/Mindstar combat, the v1.2.0 update also reworked the starting dungeon with an aim to reduce the threat of enemies in the dungeon. Full details of the changes are listed in this forum post: https://forums.te4.org/viewtopic.php?p=247129#p247129

  • Exotic Weapon Use Highest Stat Only   2 years 32 weeks ago

    Still works and valid in 1.7.4

  • Infinite Dungeon Merchants   2 years 32 weeks ago

    Your mod is based on "newEntity{ base = "BASE_NPC_" (giving new functions to normal npc-s) and that causes the game to not work, as soon as you load into normal locations.
    The game will work in intant-dungeons, such as Fearscape, when you start as an awakened demonic worshipper, but will go into black screen the second you decide to load to quagmire with the troll.

    The incompatibility lies in "npc-lua files" and "class files". It would be great, if you fixed the mod)

  • Greenwatch   2 years 32 weeks ago

    Hitting your effigy will apply Broken Blades effect on you indefinitely, making you lose damage modifiers more and more. Other than that pretty amazing classes, very fun to play

  • Escorts Enhanced   2 years 32 weeks ago

    I've been playing with this mod for quite a while now. Recently, I accidentally turned it off before character creation and it was only until the person I was escorting ran away and died while I was resting after doing Track upon entering the level that I realized something was wrong. I'd forgotten how annoying the quests are in the base game. It's just ridiculous how suicidal the people are. I would like to petition DG to incorporate this mod into the game. It doesn't even make in-game sense. They ask for your help but then proceed to completely ignore you as they race headlong toward the portal. What would be the point of them asking in the first place?

  • Loot Expansion   2 years 33 weeks ago
    Ty

    Thanks for uploading this mod.

  • Escorts Enhanced   2 years 33 weeks ago

    Honestly why is this not a part of the base game yet? I hated escort missions because they're doable but they suck and take a long time to finish, it's just frustrating to do
    This fixed all of my issues, thanks!

  • Spell Merchants   2 years 33 weeks ago

    Category points can now be purchased from Mulfar!

    We do still run in to a slight purchase cost/value issue, as I do have the option for each merchant to sell a one time talent increase by x1.2 and the cost varies depending on the power of the talent, ranging from 500g to 1250g (I believe?) So the player is still able to either get a great deal or get screwed. But I suppose it just adds an extra element of skill/knowledge? Anyway, 1 cat. point = -1000g.

    Also, I accidentally "fat-fingered" the numpad when uploading my new version, so instead of being "Spell Merchants 1.7.4" it's "Spell Merchants 1" (3/20/23) Big oof on my part, my ocd isn't happy :(

    Also, also, as usual, I'm always open for suggestions, just understand, the best place to leave a comment for this mod is on steam workshop, as it's the place I'm most likely to see it! I visit this page VERY RARELY. When I open steam I can see right away when a comment has been left :)

  • Spell Merchants   2 years 33 weeks ago

    EDIT: Below is my original thinking behind not selling cat. points, but it's been awhile since I actually played TOME, so I hopped on to refresh my knowledge, and the original reason is no longer relevant because in my most recent updates I removed the option to spend gold to REVEAL a talent category, so it can't really be abused anymore. I will be adding the ability to purchase cat. point from Mulfar soon! Thank you for bringing this to my attention! :)

    Original: Adding the ability to buy category points would have made no sense... Since it would have basically made the goal of this mod pointless! You see, it would have made ALL other merchants useless because (you would be able to cheese it by buying a cat. point to unlock another spell that would have been more expensive at another merchant) I would have had to make a category point the most expensive spell available.

    So the options would have been:
    -Sell cat, points at a price that could potentially be cheesed to unlock expensive skills.

    -Sell cat. points at the highest price. Pointless because, why not just go buy the skill from the original spell merchant, and it would have had a high chance to screw over players who didn't know any better by buying a cat. point and using it on a skill that would have been WAY cheaper from the original spell merchant.

  • Lost Land Beta soon! Next dlc already in the works! What the hell DarkGod?!   2 years 33 weeks ago

    (in french accent) One month later...

  • Darker Colors   2 years 34 weeks ago

    v. 0.0.3
    Adjusted colors and tested for 1.4.9 and 1.5.10

  • Spell Merchants   2 years 34 weeks ago

    As far as I know (I've played this a lot and have seem the code,) the only way to get Category Points from this Addon is through the Debug Mode.

  • Spell Merchants   2 years 35 weeks ago

    Is there a way to buy tress you already have unlocked, or buy category points? I want survival on my technomancer, but I just spent my last cat point D:

  • Lost Land Beta soon! Next dlc already in the works! What the hell DarkGod?!   2 years 35 weeks ago

    when the shoggoth dance and sing
    and its much too late to scream
    when dark gods speak of dark updates
    and eldritch horrors are you're fate
    let the whole timeline crash its whole helltrain
    temporal repreive w/ permanent sustain
    a floating island in the blue
    you'll be here awhile with little to do
    sand sea sun and an expansion thats new
    this is my hype train tribute to you..

  • Portable Item Vault   2 years 35 weeks ago

    simple, it works. nice, much gratitude