Playable Wight Races

Playable Wight Races

Adds High Wights as a playable race: tough, psionic undead who arise naturally yet stand outside the natural order.

Also adds Forest Wights as a playable race: undead with a connection to fire, light, and nature.

Models by Rexorcorum.


See addon usage in the character's vault.
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Name Module Version Required Released File
quickfix 1.7.4 2023-02-01 03:05
tome-highwightrace.teaa
Adjustments 1.7.4 2023-01-31 23:29
tome-highwightrace.teaa
Silence of the Glade 1.7.4 2021-11-29 19:38
tome-highwightrace.teaa
Quick bugfix 1.7.4 2021-11-10 08:14
tome-highwightrace.teaa
Heroic wights 1.7.4 2021-11-08 01:17
tome-highwightrace.teaa
Status initialization bugfix 1.7.4 2021-11-08 00:11
tome-highwightrace.teaa
Forest Wight textfix 1.7.4 2021-11-07 22:42
tome-highwightrace.teaa
Forest Wights 1.7.4 2021-11-03 05:33
tome-highwightrace.teaa
Quietus tweak 1.7.4 2021-10-29 13:15
tome-highwightrace.teaa
Quietus visual upgrade 1.7.4 2021-10-27 13:07
tome-highwightrace.teaa

BUG - Forest Wight - Wildfire unlock

Playing a forest wight necro, silence of the glade patch

Getting to mastery in Spirit Of Nature, leave skill menu, back to skill menu, remove points in spirit of nature
- repeat

Wildfire was over 20 my daughter said

MfG Chattius

RE: Forest Wight - Wildfire unlock bug

Thank you for your feedback. This has been fixed in the latest release.

After consulting with astralInferno, one of the most prolific modders in the community, there really is no way to fix this problem of unlocking and relocking an entire talent tree and getting the points right to cover all use cases without removing the ability to undo points in the generic tree that controls it.

I resisted this solution at first because it is inelegant and because it takes flexibility away from the player, but it is the only clean solution. All points for Forest Wight racial generics are now unrefundable. Plan accordingly.

Bug - Feedback Solipsist

My daughter played a High Wight Solipsist and found an exploit:
You get 0.7 to the feedback tree when mastering the race talent
However you can remove a talent point, reinvest it, 0.7 more, take away, reinvest 0.7 more...

A fast solution would be to make the race points permanent, a not so fast one to fix it.

Thanks in advance Chattius

RE: Bug - Feedback Solipsist

Thanks for reaching out! I'm sorry to hear about your experience with a bug. The code should take away .7 when you remove the final talent point (and re-lock access to the tree unless you have access to it from another source.) However, clearly that is not working as intended. I will work on a fix.

RE: Bug - Feedback Solipsist

My fix did not quite work for all cases, so I have disallowed refunds for the talent in the latest patch.

Thanks again for communicating about this bug!

Documentation

Documentation for this playable Wight race is available on the wiki at High Wights.

I would like to thank Melac for playtesting, Mex for his guides, astralInferno for inspiring me to mod, Rexorcorum for making icons for the add-on community, Ster for his unapologetic, in-your-face style of telling you what he thinks is good or bad, Shibari for being willing to discuss the state of undead races (in particular ghouls) at length, and darkgod for making TOME and taking a relaxed attitude to others creating add-ons!

can u not

can u not

Bug

Tried this race out, reached the 5th point of the first skill, tried adding and removing the point to see what it meant about mastering it (nothing happened, as far as I could tell at first). Then I noticed my health bar had shot off the top of the screen. And my Max HP was now 1. Might want to look into that. Also may want to explain what the skill is meant to do, and define if "master" does mean putting 5 points into it? A forum post'd be good for discussion about bugs and the like, too.

Re: Bug

Appreciate the report! Mastery refers to you gaining new talents when you 5/5 a racial talent. If you put a category point into raising racial mastery above 1.0 before putting anything to 5/5 it should return better results. I'll take a look at the code and push v0.0.3 when I fix the issue.

Re: Bug

Update about this bug. 1) I goofed up writing the unlearn code. Therefore what happened is it tried to deduct con too many times, leaving you with no hp, which the engine then overwrote to make you have at least 1 hp. I will fix it. 2) I confirm that it is not granting a psionic talent unlock as it should when you level 5/5. I will look further into it to find the error.

EDIT: Should be fixed! Tried leveling a character to 5/5 and unleveling it and putting it back. Nothing broke and I was then able to reveal and level up talents in the new tree. Do note that it will never show a new talent tree dynamically in the levelup screen; you have to confirm 5/5, exit the levelup screen, and re-open it. The TOME engine simply does not redraw your talent tree until you exit and confirm changes and re-open.

Thanks again for reporting the problem. Hope you have fun with wights!

Bug?

The High Wight 1st talent increases Constitution score, but these points don't give HP or any other con related benefits.

High Wight Talent Fix

Thanks for the feedback. I have replicated the error and am fixing it. I will push a patch soon.