Adds Outlander as a playable human subrace, he has VERY UNIQUE talents.
T1: learn skills from killed enemies with the cost of some exp.
T2: better chance to get egos on random items.
T3: control an enemy by paying money.
T4: boost player's rank.

v1.0.10: now it costs 100% - 20% current xp if you want to learn a talent from an enemy.

See addon usage in the character's vault.
Your rating: None Average: 5 (1 vote)
Name Module Version Required Released File
1.0.10 1.7.4 2023-01-24 01:23
1.0.9 1.7.4 2023-01-23 09:13
1.0.8 1.7.4 2023-01-23 07:52
1.0.7 1.7.4 2023-01-23 07:48
1.0.6 1.7.4 2023-01-23 02:02
1.0.5 1.7.4 2023-01-22 22:30
1.0.4 1.7.4 2023-01-22 21:35
1.0.3 1.7.4 2023-01-05 07:51
1.0.2 1.7.4 2023-01-05 06:11
1.0.1 1.7.4 2023-01-05 05:27

Bugs with certain talents

This causes problems if you learn the Block talent and then don't have a shield equipped. It tries to call your block value when you hover over talent icons, but then throws up a lua error since you don't have one. Normally you unlearn Block when you take off your shield(s), so it's not a problem, but taking a point in block with this makes you learn it permanently, causing issues. Consider disallowing certain talents like block, attack, or shoot from coming up in the dialog.

Learn from Your Foes

At effective talent level 6.5 (5 points invested + Adept) the cost of learning a talent drops to 0% of current exp; this may be a balance issue.

Thanks for the update, I'm

Thanks for the update, I'm running amok with an Outlander now. Never had to worry about it before, but is there a limit on the number of talents a character can have, before ToME decides to halt and catch fire? An observation - the description says talents from rare monsters may be come available, but I'm getting them from very ordinary varmints like ants, snakes, etc, as well. Intended? Finally, what does the character rank DO? Is it just an otherwise insignificant placeholder count to require five points for the prodigy?

I personally don't feel there

I personally don't feel there is such as limit. A talent seems to be something fancy, but in computer it is just one bit (or two bits) of data.

Yes learning from oridinary enemies is intentional. It is just easier (high probability) to learn talents from rare enemies.

For character rank see https://te4.org/wiki/Rank

learned talents

Is there no way to remove, reject, or limit talents? My first go at this, I absorbed something antimagic, which destroyed the character for the purpose I intended. I get that this is intended to be chaotic, but unless you only want to make antimagic characters it will get frustrating to have your time wasted by a random accident.

Perhaps a mechanism like Wheel of Fate, where you can do something about an unfortunate turn of events after a while?

Sorry for the late reply. In

Sorry for the late reply. In the latest release (1.0.2) you can choose whether to learn the skill or not.