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Doesn't show up in game options in the current ToME version?
If you don't have the Cults DLC and try to enter Entropic Void, the game locks down (unsurprisingly)
Rest condition does not work. Sustein does not turn on during rest.
I wish they would support the default auto option supported by the vanilla game itself instead of deleting it.
I don't know how to set the option to always turn on when possible.
Thanks for the feedback! Yeah the plan is to add in more tiers...but I actually haven't ever made it past tier 3 myself in game. I've beaten the master like once? and died shortly after.
I'm adjusting the crystals so they can be applied to most non-rare gear so you can make more common items relevant.
As for the trees, they're static for now, but I'll look into that zizzo add-on to see how I can make them dynamic/specific to your individual character.
Okay, I've now found three items with Sunstone...material? All three are T2, but I can't tell if that's just a coincidence or if these items are innately T2. I haven't seen any in stores yet, so I don't know if they'd sell at the level of the normal material for their tier. The two defensive items I found seem to work as advertised -- extra life, -5% penalty on acid resistance. Do these things rise in tiers somehow, i.e. will I find a higher of tiers "Sunstone"? If not, they're nice items for the early game but will become too weak to bother with at mid- and late-game.
I've yet to see a crystal, so I can't offer any thoughts on that at the present time. The third item I found was a "moldy book". Its egos were 'lite' egos, though it was put in the tool slot when wielded. It gave me bonuses to talent trees, neither of which my character uses or intends to use, but since I'm playing an Adventurer, I can't tell if this would apply with a standard class. Are they completely random or, like amulets of mastery and perfection, are they usually limited to trees available to that specific character? I have an add-on, a Zizzo one if I'm not mistaken, that limits the amulets to applying only to trees I've chosen as an adventurer, which, personally, I think would be a great change here. But that's just me.
So far, so good. I'll look for weapons and crystals as I continue, to see how those work out as well. Thumbs up.
Please... PLEASEEEEEE Dark God.
I have money with your name on it.
You forgot to eat the Heart of the Sandworm Queen (unless you were purposely saving it).
Those extra stats and points could have helped a lot.
But then again, I once forgot to drink the Blood of Life, thinking it was a passive that you were meant to keep in your inventory, so I can't judge you too hard.
Also, both alchemist quests were completed - you could have picked up both potions for several generic and class points.
Beating the Master is nice, but I see that your infusions REALLY need upgrading - the starter one you have are really bad and don't scale at all. Besides that, most characters should have a 4th infusions by lvl 20 (or even by lvl 10) - something like Movement is good for "tactical reatreat" (aka RUNNING FOR YOUR LIFE).
Once you got some good infusions, the Master should be much easier to deal with.
Beating the Master is nice, but I see that your infusions REALLY need upgrading - the starter one you have are really bad and don't scale at all. Besides that, most characters should have a 4th infusions by lvl 20 (or even by lvl 10) - something like Movement is good for "tactical reatreat" (aka RUNNING FOR YOUR LIFE).
Once you got some good infusions, the Master should be much easier to deal with.
I'll do that! Thank you. I've got some ideas of how things need to change already. And I think I'll alow egos on the items too.
Let me write it up and I'll push the update.
Could You top us up with some news on this !
Make it a Dark God's blessing
I'll test it at some point when I start a new character. You should include information on what to look for here since nobody will have any idea how and where these items can be procured for testing.
Looking for feedback on balance, drop rates, and when the items should appear in the game.
And any other suggestions you may have! This is an ongoing mod and I'd like to make it fun.
Many thanks,
~Rocketman
the skills are so unique. hope this gets updated.
Your stream link has an extra parenthesis at the end of it
If you can find a source of Tracking or if your class has access to the Divination tree or vimsense or other talents capable of detecting monsters at a distance, you can look at the monsters inside the vault before opening a door and learning only then what sort of enemy you'll be confronting. Vision or item-based mapping (there are at least three helpful items in that vein) won't work on a vault, but telepathy/tracking can.
a lot of fights are won by not face tanking. try running away before you absolutely must. the Master is esp. vulnerable to this approach, but you need to be sure that the terrain is on your side.
We wait as long as necessary
Guys, you are cool! You're like a diamond in the gaming world
This is my first time ever creating a mod so there's likely to be bugs, please let me know in the comments!
Vaults are just annoying. So many of them are so easy to clear, then I run into this one, which is so much more difficult than every other vault. I really don't want to read too much into spoilers, so I am just going to leave them alone from now on.
The best idea is to clear level and open vault as last thing. If it's too hard just pop movement infusion, or simply run FAST.
Always good idea to return later for some loot.
WtW is insanely hard early especialy due to huge nuke potential. In old forest there this specific vault that should be avoided.
Bulwarks are particularily weak against the mages, it's just how they work.
Though Antimagic forbids you entering Angolwen or using runes, it can scale from your Physical power, which is good for melee fighter.
Arcane shield-wielding is more about Sun Paladins or Demonologists.
WtW is in fact my #1 killer. I consistently run now as soon as I see them and (maybe) return some 3 to 6 levels later.