Faetouched Collection v1.3.0
In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic.
New paths opened by the Fae currently include:
Charmed (class): Ordinary creatures drawn haplessly into the faeries' mischief. Adapt to their capricious will and unleash havoc upon the battlefield in a chaotic flash of mist-woven steel!
Wood Sprite (race): Eyal-born faeries of wood and wind, mischievous and mobile. Unburdened by heavy armour, fly circles around your witless adversaries before sending them peacefully to their graves in a gentle Midsummer Dream!
Moonchild (class): Unfortunate souls infused with the faeries' magic from birth, bent by its will as they bend it to theirs. Shattered between Spring's slothful light and Autumn's merciless chill, find peace within your broken halves to dominate any who oppose you with peerlessly destructive and illusive magic!
Fetch (race): Wretched imitations of mortals created by and for the faeries' fancy, forever yearning to be whole. Shatter your body and soul to shift your identity and avoid danger, and mimic the talents of others to make yourself at last complete!
Additionally includes a new starting scenario with original art, music, and dialogue, 7 new artifacts, 6 new enemy mobs, and an unlockable Fae-Drake category for Wyrmic. The realm of the Fae is ever-changing, and new paths may yet open in the future!
Look not with your eyes, adventurer. The beauty you see hides terror beyond reckoning.
Faetouched Collection v1.3.0 forum discussion thread
See addon usage in the character's vault.
Name | Module Version Required | Released | File |
---|---|---|---|
fixes | 1.7.0 | 2023-02-01 05:09 |
tome-mclass_faetouched.teaa |
plopp | 1.7.0 | 2022-10-19 10:16 |
tome-mclass_faetouched.teaa |
Mistbound Mistcellany | 1.7.0 | 2022-10-19 07:20 |
tome-mclass_faetouched.teaa |
ui fix | 1.7.0 | 2022-01-19 06:58 |
tome-mclass_faetouched.teaa |
suicide is not the answer | 1.7.0 | 2021-12-08 06:04 |
tome-mclass_faetouched.teaa |
hot fix | 1.7.0 | 2021-12-04 04:39 |
tome-mclass_faetouched.teaa |
begone thot | 1.7.0 | 2021-12-03 08:51 |
tome-mclass_faetouched.teaa |
Those Abandoned, Those Ensnared | 1.7.0 | 2021-11-24 08:46 |
tome-mclass_faetouched.teaa |
Capricious Chaos! | 1.7.0 | 2021-04-24 21:21 |
tome-mclass_faetouched.teaa |
plopp | 1.7.0 | 2021-04-11 05:16 |
tome-mclass_faetouched.teaa |
Bug
For some reason, when I start a new class as the charmed, the starting area is all comepletely white and I cannot see anything. It's like a fog of war that I cannot see underneath. A total bummer :<
Bug report
Fae's madness (weal) effect tend to hit player character altogether with enemies.
Instakilling self wasn't a fun experience
Fix ready
Got a fix ready for this but I'm gonna wait a bit in case anything else comes up. Specifically, what causes it is if a target dies incidentally during the attack (from on-hit splashes, etc.) the user will still try to attack them, resulting in the user standing on the target's former tile and attacking that tile, hitting themself. Avoid using weapons etc. with on-hit effects that splash to adjacent tiles for now.
Also I'd appreciate it if bug reports are made on the forum thread if possible because it's easier for me to track :)
Shoot, someone else reported
Shoot, someone else reported this but I forgot :(
So much flavors with feistiness
I haven't played moonchild yet so I'll just comment about charmed:
This class hit like cannon but takes hit like glass (wyrd effects ensure it to be happened).
Ok, where to start...resources are the first and foremost.
It's like toying with max paradox. You'll be dead but won't know exactly how.
Take hidden resource, go higher, or both.
Or just be really careful micromanaging your caprice.
All of its attack talents hit really, REALLY hard. Most enemies won't survive more than three hits. Problem is that you won't survive more than three hits from uniques too.
Defenses are unreliable and there's no solid damage reduction mechanism. You need to rely hard on inscriptions. This class has global cd reduction talent so abuse it.
Mobilities are meh. you don't have solid closer (it all depends on the mist talents roll, or pixilate + circle combo)
Escapes are exceptional. Instant random blinks with heal and blind will guarantee safe exit from combat 9/10 times.
Disables are weak and conditional. Queen's whim is...something I rather play without it. It needs more returns to justify wasting turns on silly talents .
In overall, as soon as you can hold some resource management tool this class will become awesome. Go hidden resources my friends.
Interesting and fun, but not for the beginner
You will notice at the start that this addon was made with alot of love and care. You will notice the different talent trees, icons, resource system, starting area etc. Alot of time and effort was invested into the design and implementation.
If you like to have something different, can take alittle bit of randomness (like chickens that spawn and attack you), then this is the addon for you.
I do not think it is suitable for a beginner, but suitable for an advanced player. The new resource Caprise with its random effects, rise and fall can take alot of use to.
Also the difficulty of the area of Queens Gambit, is ok.. not too easy. However the end boss is quite difficult. She is very hard to kill. So you need to rely on some tricks and some luck. It is fine if you play as a Charmed (,because you can escape), but as a Moonchild you will lose a life. I will put more feedback in the discussions.
Observations / bug report
Great addon, I'm having a ton of fun with the class. I've noticed a few odd things happening, though:
- In some zones, I have access to more mistweaver talents than I'm supposed to. The one on my hotbar gets replaced with the appropriate talent when I enter the zone, but one or more of the others will appear in my talents menu (the popup that's bound to 'm' by default). Normally I'd happily ignore these because I love the idea of mistweaver's per-zone roll, but Titania will occasionally ask me to use them which is annoying.
- I have occasionally damaged myself when using the Weal version of Fae's Madness. Specifically, in the example I'm looking at in my log right now, I hit myself for four large instances of light damage. Eyeballing the size of each instance roughly matches up with two weapon hits and two instances of the Weal proc, so it might be that the player is considered a target in some situations?
- Related to the last one, I also killed a halfling farmer with Fae's Madness (weal) in Storming the City. It actually kind of makes sense thematically for it to target allies other than yourself, but if that's intended behavior the wording should probably be adjusted (right now it says it targets each enemy in range).
Great work though, Charmed is a really unique class with some fun and intriguing synergies! I'll reply to this comment with more information if I manage to reliably reproduce any of these bugs.
undead?
Did you plan for undead Charmed to be possible? If so, you probably should make it so that Titania starting zone/quest overrrides the undead one?
It should be fine in the
It should be fine in the undead start. The only real difference is you don't get the Fae Choker which you're intended to switch out for something more reliable anyway.
You could do the same thing
You could do the same thing you did for Wood sprite chronomancers, add the quest "The Queen's Fancy" and the area after they finish their starting zone.
Edit :
Looking at your code and the fact that you start on floor 3 I have a feeling this wasn't intentional.
Might cause issues with Demonologist/Doombringer.
more interesting
It's just that Titannia's zone is more interesting to play than undead starting one. At least for now. ;)
Queen's whim and staves
So, after losing my character stupidly against a Zigur patrol, I made another (also short lived) and used a staff of illumination.
One small annoyance I encountered when using a staff is that queen's whim constantly selects command staff (especially early game when you dont have many actives) and you have to select an element or it doesn't activate.
I haven't actually tested it but by that logic if you have "Create Tinkers" it would force you to actually craft something to get the bonus effects when it's selected, effectively cripling your character at low levels.
You should probably blacklist those two talents from being selected by queen's whim, it would make playing the class smoother.
also
Then probably also the mindstar's select element, Dig and probably mirrror. Maybe also Rod of Recall.
Didn't have any problem with
Didn't have any problem with dig while playing.
Mirror and rod of recall are not active talents but item effects, so no problem either.
Command staff is a weird case because instead of being linked to the staff itself, it's learnt when you equip a staff and unlearnt when you unequip it. Attune mindstar should be similar.
Also, now that I think about it, those two are kinda buggy and sometimes (even without addons) the data they use get corrupted or something and you can no longer use them on the character without a crash.
This is in my notes for the
This is in my notes for the next release (in one froggo time unit, heehee). Attune Mindstar and Command Staff will be banned from Queen's Whim, along with swapping medical injectors. Dig already is disallowed due to not having a cooldown :) I don't want to hard-ban too many talents but making an entire weapon type unplayable is just sad.
OP?
Funny though probably OP. During the test run the only time I died was froom the reflection rune on the troll hedge mage - who couldn't do anythinng otherwise. Both Bill and Sawtree wwere the breeze. Some miscasts like the chicken invasion were hilarious. The class would probably work best with staves, though thematically I'd think there should be some possibility for double-blades. Didn't like the pudgy fairy graphics. Thanks for the good work otherwise. I'll post if I get any other noteworthy observationns on this.
The charmed is a very bizarre
The charmed is a very bizarre and chaotic class. A bit confusing but fun to play.
It's always nice to see addons with entierly new mechanics.
The Wood Sprite seem very good at hit and run tactics with their wing talent and ranged classes.
Nearly tripling your movement speed at talent level 5 changes the gameplay a lot.
(Might be a bit OP but it's not global speed and sprites are quite frail. Honestly I'm not good enough at this game to properly talk about balance.)
BTW, when trying to make a Wood Sprite in the orc campaign, it tries to load files from the Barachi race and crashes the game.
Thanks for the kind words! I
Thanks for the kind words! I fixed the bug with wood sprites in EoR. Thanks for the report!