Recent comments

  • Necromancy Compatibility   25 weeks 1 hour ago

    This addon will only work if Necromancy+ and Eternal Darkness and Deathknight are all installed. The 'change base necromancy' option must be enabled on necromancy+.

  • Tsedaka Safer Auto Use   25 weeks 2 days ago

    First of all, I consider this to be only small tweaks. I suck at Lua and put my hands in it only a few hours to modify this addon.

    Here is what it does:

    Basically, it offers more auto-use conditions. The "Safer Auto Use Tweaks" has something like 17 possibilities, this on has 39.

    It's pretty much the same kind of thing, but I also tried to make it even safer:

    - Instead of the use when > or <50% hp, I put two options for 60% and 80% hp, so that you can put your shields (or anything else) earlier or just as soon as you take damage.
    - I added a (hidden) condition to stop auto-use when you don't have enough mana... so that the auto-use never leaves you without mana running for your life (especially if it wastes everything against enemies resisting 100% of your type of damage)
    - I added an option "Use whenever you are in danger" trying (and sadly sometimes failing) to see if you could be hit in the next turn(s). Personaly, I use it for my shield. I get better results with it than using my shields as soon as enemies are visible
    - I reduced the treshold for dangerous mobs, so that you can auto-use your skill either against critters/normals and NOT anything stronger.

    It's far from perfect, but up to nightmare, I can auto-clean Tier 1 and most Tier 2 maps with just a few clicks (provided I play a good class).

  • Tsedaka Safer Auto Use   25 weeks 2 days ago

    In what ways is this different then the base addon?

  • Tsedaka Safer Auto-explore and Rest   25 weeks 2 days ago

    Basically, I just tweaked 2 variables to make the plugin behave closer to what I like.

    It flashes the "danger low life" red thing (not the popup) at 60% hp instead of 30% and usually stops the auto explore before taking too much TOTAL damage, but at the same time it tolerates slightly bigger hits before stopping the auto explore (as long as total damage isn't reached).

    That allows me/you to auto explore with relaunching it too much, and with a little bit of added safety... Anyway that's what i think.

    I'm not good enough with my few hours of Lua to do much better than that.

    Cheers :)

    P.S.: My other plugin for Auto Use has several possibilities added though. The plugin I took had 17 conditions I believed, and I added 32 more. So it might be more interesting for you.

  • Tsedaka Safer Auto-explore and Rest   25 weeks 2 days ago

    What is changed, is it modernized, new features, why would we want to download this instead of the original? :)

  • Tsedaka Safer Auto-explore and Rest   25 weeks 3 days ago

    Please don't hate me.

    I did my best after trying to understant Lua for 2 days...

  • Tsedaka Safer Auto Use   25 weeks 3 days ago

    Please don't hate me.

    I did my best after trying to understant Lua for 2 days...

  • Revised Short Staves   26 weeks 1 day ago

    This is a awesome addon, and one I thought about as well.

    Just a suggestion maybe call them canes?

    Thanks a lot. :)

  • Playable Mummy Race   26 weeks 4 days ago

    The mummy zone taking the spot that the more tales is using for a zone. Could you please move it to the right or left of it so it does not conflict.

  • Deathknight   26 weeks 5 days ago

    Hey, great class you designed here, my only beef is the squire. Is there any way to make it an armoured skeleton warrior? Just fits what would otherwise be a perfect class. I tried messing with the code in notepad, but if I make any changes, the game refuses to recognize the entire mod.

    Thank you for your time making this mod and for your consideration of this idea.

  • astralInferno's Celestial Oddities   26 weeks 5 days ago

    Is an excellent mage class from a fun standpoint.

  • Select your Escorts   26 weeks 6 days ago

    You know how sometimes escort quest do not trigger on certain levels, so you have to backtrack later if you're missing some?

    It seems like this addon forces that quests to activate anyway BUT it does not, however, spawn escorts themselves. So you're stuck on a level with a quest that will instafail if you try to leave and no way to complete it.

  • Generic Ranged Training   28 weeks 2 days ago

    Fixed a couple of those. Swapped around a couple of the skills just before I uploaded it the last time, which messed up the prerequisites a little. There should only be one archery trainer now.

    As for why Elvala, I actually tried modifying the dialogue from the last hope armor trainers first, but for some reason adding it would bump combat training off the list of options, so in the end I just added an archer NPC trainer. Elvala was just a random choice.

  • Generic Ranged Training   28 weeks 2 days ago

    Excellent mod, very enjoyable. Makes Ranged combat as accessible as mindstars. Might be too powerful, but given archers, I don't think so.

    A few small problems:
    There are 2 of the archery trainer.
    Why is archery learned from a trainer in Elvala and not the trainers in Last Hope who can teach you shoot?
    Basic Steady Shot does not list its prerequisites.

  • Verdant Class Pack   28 weeks 3 days ago

    Werebeasts have an incomplete talent (currently uncodable :() and no real hate generation mechanic. Lots of neat ideas but way too many trees.

  • Improved player targetting   29 weeks 2 days ago

    Had a crash because of non standart tilesize. works finefor me with 48 and 68.

    Awesome mod can again live with it!

  • Improved player targetting   29 weeks 2 days ago

    Had a crash because of non standart tilesize. works finefor me with 48 and 68.

    Awesome mod can again live with it!

  • Another has been admitted into the fold!   29 weeks 3 days ago

    Congrats to your friend. :D

  • Select your Escorts   30 weeks 5 days ago

    Hi Lemille,

    I pushed a new version that should hopefully fix it.
    If you encounter the error message again please take a screenshot of the error (in-game reporting doesn't send anything to addon devs).

    As far as I know, escorts enhanced should not conflict with this addon.

    Thanks

  • Odyssey of The Summoner   33 weeks 1 day ago

    I must say this is a very creative and fun concept. I'm looking forward to future development. Well done!

  • Improved Easy of Use of Icons   34 weeks 38 min ago

    Simply click the padlock again and move your Talent Bar up again till you can see the "movement point" for the log. Same way you moved the talent bar, just that the talent bar covers up the part that you click.

  • Improved Easy of Use of Icons   34 weeks 3 hours ago

    Thank you. Your suggestion works great.

    However, the bottom two lines of text that appear in the lower left hand corner are now covered as changes are made or fighting. Is there a way to raise the text?

  • Frequently Asked Questions (ToME4)   34 weeks 6 hours ago

    There's almost full howto for te4 modules, but no full howto for tome4 addons. It's very hard to write addons without knowing full tome4 structure (files, functions etc). Of course, i can check source codes, but on old laptop it's not very easy to open_much_files+run_browser+run_game+run_text_editor

  • Improved Easy of Use of Icons   34 weeks 9 hours ago

    There should be a little padlock button (bottom right side of the screen by default) next to the talent bar. Once you find it, click it and it will allow you to resize and move various UI elements around, including your talent bar. If all you want is a second row, move your talent bar up a little (and most likely your log and chat too) and then right click the same thing you used to move the bar and drag down. Should give you a second row.

  • Inferno Race Pack   34 weeks 5 days ago
    bug

    nnnot really. If you try to load it, then shut tome, and navigate to C:\Program Files (x86)\Steam\SteamApps\common\TalesMajEyal and open te4_log.txt, and put the text in a pastebin or something to send to me, that might let me help. Maybe.