Recent comments

  • Quantum Slider   21 weeks 2 days ago

    Thanks for trying and for the feedback!

    Currently I am making new trees, Slider will get 1 more class & 1 more generic tree
    and I am planning to add another way to gain movement speed.

    However currently Slider can reach a continous movement speed buff from Too Fast to See.

    Too Fast to See has an original 20 turn cooldown.

    With Quantum Theory - Dimensional Tuning you can lower it to a 10 turn cooldown.

    With Field Extension - Steal Fate you can have 35% spell cooldown reduction,
    so you can lower the cooldown to 7 just with talents.

    Too Fast to See has an original 3 (+1) turns duration when maxed, but note:
    it is a chronomancy spell so the duration is affected by paradox modifier.

    The class has a tool - in Pocket Universe tree - to tune up your preferred paradox
    to high value and still cast spells safely, so you can have a 1.5 x paradox modifier.

    So with high paradox, Too Fast to See will have 4 (+1) turn duration.

    Furthermore, Slider also have Chronomancy - Spellbinding:

    With Matrix sustained, you can have a 5 turn cooldown Too Fast to See
    with a 5 turn long duration.

    With Extension sustained, you can have a 7 turn cooldown Too Fast to See
    with a 7 turn long duration.

    So, basically by mid-end game Slider do not need any Movement Infusion at all.

  • Class: Wisp   21 weeks 3 days ago
    OP?

    Feels slightly OP. Though fun to play . An idea of arrows with curved trajectories flying from all around was very nice. Feels in need of getting some talent(s) to fasten up Psi replenishment at middle levels.

  • Class: Fallen   21 weeks 3 days ago

    Been playing this off and on since 1.6, gave it a try in 1.7.2, got this error with 3 ranks in Lomea Call and 1 in Paladins. Game version (character creation): tome-1.7.2 Lua Error: /engine/interface/ActorTalents.lua:351: /engine/interface/ActorTalents.lua:324: /engine/interface/ActorTalents.lua:190: /engine/interface/ActorTalents.lua:351: /engine/interface/ActorTalents.lua:324: /engine/interface/ActorTalents.lua:190: /engine/interface/ActorTemporaryEffects.lua:126: attempt to index local 'ed' (a nil value) stack traceback: /engine/interface/ActorTemporaryEffects.lua:126: in function 'setEffect' /data-classfallen/talents/cursed/solar-shadows.lua:10: in function [C]: in function 'xpcall' /engine/interface/ActorTalents.lua:186: in function stack traceback: [C]: in function 'error' /engine/interface/ActorTalents.lua:351: in function 'useTalent' /engine/interface/ActorTalents.lua:442: in function 'forceUseTalent' /mod/class/Actor.lua:6547: in function 'forceUseTalent' /data-classfallen/talents/cursed/solar-shadows.lua:356: in function 'onTakeHit' /mod/class/interface/ActorLife.lua:42: in function 'takeHit' /mod/class/Actor.lua:3051: in function /data/damage_types.lua:548: in function 'defaultProjector' /data/damage_types.lua:874: in function 'projector' /data/damage_types.lua:1805: in function 'projector' /engine/interface/ActorProject.lua:259: in function 'project' /data/talents/misc/npcs.lua:902: in function [C]: in function 'xpcall' /engine/interface/ActorTalents.lua:186: in function At [C]:-1 At [C]:-1 error At /engine/interface/ActorTalents.lua:351 At /mod/ai//improved_tactical.lua:1081 At /mod/class/interface/ActorAI.lua:73 runAI At /mod/ai//improved_tactical.lua:1142 At /mod/class/interface/ActorAI.lua:73 doAI At /mod/addons/verbose-enemies/superload/mod/class/NPC.lua:34 act At /engine/GameEnergyBased.lua:129 tickLevel At /engine/GameEnergyBased.lua:64 tick At /engine/GameTurnBased.lua:51 tick At /mod/class/Game.lua:1559

  • Quantum Slider   21 weeks 4 days ago

    Quite interesting, and I find myself in agreement with some comments above. I also would like to see some additional way(s) to get absurd movement speed - not just 1 talent plus as many Movement infusions as you can force into yourself...

  • Celia   21 weeks 4 days ago

    Celia is a lot harder than she used to be.

  • Chat.   22 weeks 1 day ago

    That's a pretty common ongoing issue with TOME. In game chat often stops working properly. You can log on via this site (te4.org) to the Realtime in-game chat linked on the left under Tools & Stats as an alternative if you are conversing with people.

  • Chat.   22 weeks 1 day ago

    Chat has lately been having some issues and it's somewhat commonly down for a while

  • New Gem Types   22 weeks 2 days ago

    Love the races adding the two gem playables. My only realy issue is the crawl. It is quite annoying to have to activate a sustain to move all the time, makes back to back late game dungeons a massive bother. I moved the hotkey to activate to "q" it got like that. Please consider changeing it to simple movement like normal, with perhaps the ssutain enableing immobile with a hefty benefit or sometthing?

  • Tales of Maj'Eyal 1.7.0 "Necrotic Translations" is released!   22 weeks 2 days ago

    You can access it on the site here: https://te4.org/tome/mtx or from in-game by clicking the coin icon near your character's portrait.

  • Ignore Race/Class Locks v1d   22 weeks 3 days ago

    i'll try it out, thank you very much!

  • Tales of Maj'Eyal 1.7.0 "Necrotic Translations" is released!   22 weeks 3 days ago

    Curious about this can't find the command in game.

  • Ignore Race/Class Locks v1d   22 weeks 3 days ago

    [sound F/X: source diving] Ah, yes, that would explain it. Simplified Prodigy Requirements apparently hasn't been updated for 1.7, and it basically accidentally removes 1.7's new High Thaumaturgist and Fallen evolutions. I've pushed out an update for this addon that should successfully work around that.

  • Ignore Race/Class Locks v1d   22 weeks 4 days ago

    ERROR:
    Game version: tome-1.7.0
    Addons: improved_combat_text_v2-1.6.0[X!], crit-shrug-1.6.0[X!], tougher_escorts-1.6.0[X!], easy_map_v2-1.6.0[X!], shorterdungeons-1.2.5[X!], ashes-urhrok-1.7.0[O], kryl_map-1.7.0[X], frost_invoker-1.7.0[X], drem_zigur-1.5.10[X!], clean_doll-1.6.0[X!], somebody-shut-that-dog-up-1.0.5[X!], bropack-1.6.7[X!], starting_equipment-1.6.0[X!], verbose-enemies-1.3.1[X!], tactical-minimap-1.6.0[X!], evolve_adven1-1.7.0[X], cults-1.7.0[O], ModGenLev-1.6.0[X!], nalorenrace-1.6.7[X!], possessors-1.7.0[O], mindstar_slayer-1.5.0[X!], ignore_rc_locks-1.7.0[X], ToughMelinda-1.5.0[X!], qt-improved-recall-1.6.7[X!], orcs-1.7.0[O], improved-restauto-1.6.5[X!], items-vault-1.7.0[O], neka_qol01a-1.0.0[X!], highguard-1.7.0[X], genuine-veteran-1.6.6[X!], whitemonk-1.7.0[X], pf_fixes-1.6.0[X!], faster_rre-1.0.6[X!], PlenumTooltipCustom-1.7.0[X], simplified-prodigy-reqs-1.6.1[X!], friendly_patrols-1.6.0[X!], nsrr_exotics-1.4.8[X!], merchant_map-1.7.0[X], swordsmaster-1.6.7[X!], dance-of-the-edge-1.6.7[X!], better_item_desc-1.6.6[X!], zomnibus-1.7.0[X], hz-escorts-1.3.1[X!]

    Lua Error: /hooks/ignore_rc_locks/load.lua:48: attempt to index field 'T_HIGH_THAUMATURGIST' (a nil value)

      At [C]:-1 __index
      At /hooks/ignore_rc_locks/load.lua:48 
      At [string "return function(l, self, data) local ok=false..."]:1 triggerHook
      At /mod/load.lua:266 
      At [C]:-1 require
      At /engine/Module.lua:161 load
      At /engine/Module.lua:1084 instanciate
      At /engine/utils.lua:2952 showMainMenu
      At /engine/init.lua:207 
      At [C]:-1 dofile
      At /loader/init.lua:217 
    

    this is the full error. maybe other class mods interfere with it? i'll try, but for now this is what comes out

    edit: i tried testing my mods one by one, and turns out i have conflict with the simplified prodigy requirements one. so far it works now, although i still have no idea why it flagged your mod as faulty instead of the other one

  • Simplified Prodigy Requirements   22 weeks 5 days ago

    agree with this. the mod is interfering with 1.7.0 since it can't recognize the new evolutions and prodigies

  • Ignore Race/Class Locks v1d   22 weeks 5 days ago

    That… shouldn't be possible; I've confirmed in debug mode that that talent definition is present. Can you provide a more complete stack trace?

  • Auto Talent Assistant   22 weeks 6 days ago

    An English manual or at least a video tutorial would be better.
    Installed, but nothing is clear, sorry.)

  • Ignore Race/Class Locks v1d   22 weeks 6 days ago

    trying out this mod for 1.7.0 and I get an error saying "attempt to index field 'T_HIGH_THAUMATURGIST' (nil value)", what is this error and can it be fixed?

  • What's next for Tales of Maj'Eyal! A lot, and then some!   23 weeks 18 hours ago

    It was nice to revisit this post right after the 1.7 release and 18 months after the date it was posted.
    Interesting to see what has already come to fruition, and what having an idea of what could still be in the works.

    Thank you for your continuous support of this game, keep up the good work!

  • Celia   23 weeks 2 days ago

    Yeah it is important to do the side crypts first.

  • DLCs on Sale on Steam   23 weeks 3 days ago

    Looks like the DLC is all on sale for the 1.7 release, hope you see this and grab them!

  • Tales of Maj'Eyal 1.7.0 "Necrotic Translations" is released!   23 weeks 4 days ago

    ... and the next one ... and the next one ... and the next one too ...

    Congrats on the release. The Necromancer changes looked interesting and fun during beta, let's see how they settled.

  • Tales of Maj'Eyal 1.7.0 "Necrotic Translations" is released!   23 weeks 4 days ago

    I'mm very happy with these changes.

  • Tales of Maj'Eyal 1.7.0 "Necrotic Translations" is released!   23 weeks 4 days ago

    I'mm very happy with these changes.

  • SkooBot   23 weeks 4 days ago

    Fantastic add-on. I do have a couple of suggestions though:

    1- With enough Talents, the menu when choosing talents would be bigger than my screen, not allowing me to see the couple first and last talents. Perhps this is happening due to my screen size (1366x768).

    2- I understand why you put 'took damage while exploring' but it is by far my biggest grip as most of the time it would simply be one poison effect that have to wear off or a very low damage ranged attack from a common enemy that haven't yet appeared. I understand that damage while exploring is super dangerous but I think that more control over that would be super useful.

    Tanks again for your fantastic addon

  • Quantum Slider   24 weeks 2 days ago

    Haha, yes :D

    Slider really like 2 movement infusions. :)

    Also, Slider's movement skill - Too Fast to See - is very cool, because it is not removed
    on non-movement actions. So you can continue running and cumulating spell-speed
    with Alpha Strike in loops.