Automatic Talent Gambits
Allows customization of automatic talent usage in the style of FF XII gambits.
Version 1.4.0 includes the following fixes and improvements:
• Infusions/runes/item actives now preserve gambits when being replaced and are included in export/import.
• Unlearning a talent no longer removes associated gambits, so gambits assigned to temporary talents will not be lost.
• Added new target filter: "Greatest number of enemies/allies affected".
• Gambits now work when configured on companions.
• Fixed heavy weapons not working with gambits.
• Cancel buff action can now deactivate sustains.
• Added Steam and Insanity resources.
• Added an option to export gambits to the death menu.
• Consolidated resource conditions.
• Fixed Endless Woes and Elemental Surge prodigies having a 1 turn cooldown instead of the intended number.
Automatic Talent Gambits on Steam's Workshop
See addon usage in the character's vault.
Name | Module Version Required | Released | File |
---|---|---|---|
Automatic Talent Gambits 1.8.2 | 1.7.4 | 2021-10-14 05:17 |
tome-auto-talent-gambits.teaa |
Automatic Talent Gambits 1.8.1 | 1.7.4 | 2021-10-14 05:16 |
tome-auto-talent-gambits.teaa |
Automatic Talent Gambits 1.7.9 | 1.7.1 | 2021-01-21 21:29 |
tome-auto-talent-gambits.teaa |
Automatic Talent Gambits 1.7.8 | 1.7.1 | 2020-12-17 01:04 |
tome-auto-talent-gambits.teaa |
Automatic Talent Gambits 1.7.7 | 1.7.1 | 2020-12-14 07:42 |
tome-auto-talent-gambits.teaa |
Automatic Talent Gambits 1.7.6 | 1.7.1 | 2020-12-14 07:21 |
tome-auto-talent-gambits.teaa |
Automatic Talent Gambits 1.7.5 | 1.7.1 | 2020-12-14 02:04 |
tome-auto-talent-gambits.teaa |
Automatic Talent Gambits 1.7.4 | 1.7.1 | 2020-12-14 01:48 |
tome-auto-talent-gambits.teaa |
Automatic Talent Gambits 1.7.3 | 1.7.1 | 2020-12-13 21:33 |
tome-auto-talent-gambits.teaa |
Automatic Talent Gambits 1.7.2 | 1.7.1 | 2020-12-13 12:19 |
tome-auto-talent-gambits.teaa |
break.
Rest condition does not work. Sustein does not turn on during rest.
I wish they would support the default auto option supported by the vanilla game itself instead of deleting it.
I don't know how to set the option to always turn on when possible.
Hey, could we please get an
Hey, could we please get an enable/disable button and a hotkey for the gambits? Most of the time I would be cruising around using the automatic talent gambits, but when a boss comes around I'd like to disable the gambits and fight it myself since I would be able to make better decisions.
I edited the Lua to include a disable/enable button in the Gambit menu myself(the change is very easy), but I think other people would also find it really useful. Thanks!
Enable/disable
Yep, this is a feature that I've wanted to add for various reasons - you can sort of do it with gambits with things like t3/4+ enemy in sight has not been true for at least X turns with disable gambit action, but it would make things a lot easier to allow manually enabling/disabling globally, and possibly adding disable until manual re-enable as a gambit action. Just haven't gotten around to it. I'll probably put more time into this next big Tome update.
Hey, could we please get an
Hey, could we please get an enable/disable button and a hotkey for the gambits? Most of the time I would be cruising around using the automatic talent gambits, but when a boss comes around I'd like to disable the gambits and fight it myself since I would be able to make better decisions.
I edited the Lua to include a disable/enable button in the Gambit menu myself(the change is very easy), but I think other people would also find it really useful. Thanks!
Really good
This addon play better than me- it dont forget use skills :)
Talent use stops auto explore outside of combat
Is there a way to avoid talent use outside of combat stopping auto explore? Casting arcane eye, vision, track(I would assume), etc. outside of combat stops auto explore.
Would be nice if it didn't, so one could i.e. constantly cast track outside of combat and then set auto explore up to stop upon rank x+.
I believe there's an action
I believe there's an action that allows gambits to continue auto exploring, so this should be possible now.
My favorite mod
Grateful for this mod, it is my must-use now. However, it does currently break Elemental Surge and Endless Woes by removing their cooldowns.
Steam missing, otherwise brilliant.
I love this plugin, I find it both easier to use and more powerful than any other auto-talent plugins I have found.
However, it is missing some resource types from its list, in particular Steam would be useful, but also Insanity (less useful). The other condition I would like to see added is upon resting.
It also appears to override the "restart sustains" from the Zomnibus addon. That's fine, it's easy to make them restart with gambits.
Thank you
Thank you