Menu
145 players are currently having fun. Join Them!
Tools & Stats
News
April 16, 2025
December 15, 2024
December 15, 2024
April 16, 2024
December 15, 2023
User login
Players Blogs
Recent comments
6 days 18 hours ago
2 weeks 1 day ago
2 weeks 5 days ago
2 weeks 5 days ago
4 weeks 8 hours ago
v1 bloated the saves but i fixed it in v2
tags got messed up -- how do i fix them?
I can now address some of your complaints:
It was originally, but I forgot to revert it after learning more about how the talent that was using it worked.
Thanks for the heads up!
It was originally, but I forgot to revert it after learning more about how the talent that was using it worked.
Thanks for the heads up!
Lash Out is tagged as a spell, is that intentional?
I'll lower the drop rates and implement your other suggestions.
It may be a bit until the next update as I'm fleshing out my first real class mod atm.
After that I plan on returning to this to add in tweaks, more items, and tailor the drops to the class you're using. (which I found out is possible! WOO)
I've commissioned Rexorcorum (the artist behind EoR) for some item sprites for the class mod I'm working on and I may ask for his help again on tailoring my sprites to his style and implementing them onto the equipdoll.
But that's all up in the air for now. No promises :P
Meant to add that the drop rates might be a little high. Not unbalancingly so, but the fact that the gems can't be extracted highlighted this because of my frustration in having so many metal items that I had to just transmogrify. Obviously it's not really an issue once characters start leveling out of T2 drops, but for a while, it seemed like half the drops were Sunstone items. If they're too common, they stop being special.
Okay, I've been playing with the add-on enabled for a while. Thoughts:
All in all, good job with the add-on. I've yet to encounter any problems.
Ah, sorry, the game option now lives under the "[ZOmnibus]" tab as of ZOmnibus release 17.0.0 (even if you're using this addon stand-alone). I've updated the addon desccription accordingly; We Apologize for the Confusion.™
Doesn't show up in game options in the current ToME version?
If you don't have the Cults DLC and try to enter Entropic Void, the game locks down (unsurprisingly)
Rest condition does not work. Sustein does not turn on during rest.
I wish they would support the default auto option supported by the vanilla game itself instead of deleting it.
I don't know how to set the option to always turn on when possible.
Thanks for the feedback! Yeah the plan is to add in more tiers...but I actually haven't ever made it past tier 3 myself in game. I've beaten the master like once? and died shortly after.
I'm adjusting the crystals so they can be applied to most non-rare gear so you can make more common items relevant.
As for the trees, they're static for now, but I'll look into that zizzo add-on to see how I can make them dynamic/specific to your individual character.
Okay, I've now found three items with Sunstone...material? All three are T2, but I can't tell if that's just a coincidence or if these items are innately T2. I haven't seen any in stores yet, so I don't know if they'd sell at the level of the normal material for their tier. The two defensive items I found seem to work as advertised -- extra life, -5% penalty on acid resistance. Do these things rise in tiers somehow, i.e. will I find a higher of tiers "Sunstone"? If not, they're nice items for the early game but will become too weak to bother with at mid- and late-game.
I've yet to see a crystal, so I can't offer any thoughts on that at the present time. The third item I found was a "moldy book". Its egos were 'lite' egos, though it was put in the tool slot when wielded. It gave me bonuses to talent trees, neither of which my character uses or intends to use, but since I'm playing an Adventurer, I can't tell if this would apply with a standard class. Are they completely random or, like amulets of mastery and perfection, are they usually limited to trees available to that specific character? I have an add-on, a Zizzo one if I'm not mistaken, that limits the amulets to applying only to trees I've chosen as an adventurer, which, personally, I think would be a great change here. But that's just me.
So far, so good. I'll look for weapons and crystals as I continue, to see how those work out as well. Thumbs up.
Please... PLEASEEEEEE Dark God.
I have money with your name on it.
You forgot to eat the Heart of the Sandworm Queen (unless you were purposely saving it).
Those extra stats and points could have helped a lot.
But then again, I once forgot to drink the Blood of Life, thinking it was a passive that you were meant to keep in your inventory, so I can't judge you too hard.
Also, both alchemist quests were completed - you could have picked up both potions for several generic and class points.
Beating the Master is nice, but I see that your infusions REALLY need upgrading - the starter one you have are really bad and don't scale at all. Besides that, most characters should have a 4th infusions by lvl 20 (or even by lvl 10) - something like Movement is good for "tactical reatreat" (aka RUNNING FOR YOUR LIFE).
Once you got some good infusions, the Master should be much easier to deal with.
Beating the Master is nice, but I see that your infusions REALLY need upgrading - the starter one you have are really bad and don't scale at all. Besides that, most characters should have a 4th infusions by lvl 20 (or even by lvl 10) - something like Movement is good for "tactical reatreat" (aka RUNNING FOR YOUR LIFE).
Once you got some good infusions, the Master should be much easier to deal with.
I'll do that! Thank you. I've got some ideas of how things need to change already. And I think I'll alow egos on the items too.
Let me write it up and I'll push the update.
Could You top us up with some news on this !
Make it a Dark God's blessing
I'll test it at some point when I start a new character. You should include information on what to look for here since nobody will have any idea how and where these items can be procured for testing.
Looking for feedback on balance, drop rates, and when the items should appear in the game.
And any other suggestions you may have! This is an ongoing mod and I'd like to make it fun.
Many thanks,
~Rocketman
the skills are so unique. hope this gets updated.
Your stream link has an extra parenthesis at the end of it