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Good luck! New character is totally not a waste, as they're dying swiftly and you'll be making a lot of them in a future. Hope you'll enjoy TOME to the last bit of it!
Thanks for the comment!I am aware of this bug; it'll be fixed next time I put out an update for either of these addons, but unfortunately I haven't been coding much recently. As it can be avoided by only loading one at a time, it doesn't feel worth releasing a new version just to fix. Thank you for the comment, and for using my addons!
It allow to test different build in one game, and if you play new class first time you never go wrong build.
I just noticed that this addon and your fallen meditant addon cant be loaded together at the same time.
The deprecated talent "Avalanche" from "celestial/blizzard" of the Firmamancer uses the same short_name (INFERNO_AVALANCHE) as one of the talents of the meditant ("Avalanche" from "wild-gift/discipline").
While no longer in use, the talent is still loaded.
Changing either short_name to something like "INFERNO_AVALANCHE_B" or directly removing the talent from the addon (since it' a relic from an earlier version) should easily solve this problem.
I had forgot to link back to the forum post. Fixed.
People will be more interested in the addon if you add a description of the skills
Same empression
Bot quick- that good
What bad is "bot activation" and "bot deactivation" on one key (Alt+F1). When bot run you need pres Alt+F1 like 5 secon to stop bot. It become ever worst when you pickup atrifact, get quest or another lore popup window- just ipmossible to stop.
Store.lua:48 attempt to index local 'e' (a nil value)
maybe add nil check for e is better
This addon play better than me- it dont forget use skills :)
Arcane Knight's ray attack 'destroy projectiles in the path' part doesn't work. The teleport activating when you target yourself with Arcane Convenience (sic?) also seems to be not working.
A LUA error on subj. States it's produced by Earthen Body. UPD: It's a conflict wwith Draconians mod which uses the same talent name..
日本語訳感謝します....!
エラーが出てしまったのでこちらのほうでご報告しておきます。(報告する場所が間違っていましたら
削除いたします...)
[Japanese Translation Test1.0.3]を導入後、日本語化ができましたが、
錬金術師でプレイするとキャラクターシートを開いた際にエラーが出てしまいます。
何度試してもキャラクターシートが閲覧できない状態なので対応お願いします....
While I don't know a thing about modding this game, wouldn't it be possible to add an additional faction in the game that takes most of its code from the existing ones?
Disregard my comment. All I need to do is just upgrade the talents and the counter will go into negatives
How do you actually go into the negatives? I cant seem to unlearn a talent point or stat points..
it says "You cannot take out more points"
Please update this
While this is great, there appears to be a bug.
idk what exactly caused it but, once I picked up the Prodigies I found myself with a bug that came to me almost every time I used a spell.
Something something FireTalentCheck or so...
And a lot about projectiles as well.
But despite the many forms of errors I got, the FireTalentCheck thingy stayed consistent
The spell didn't trigger and if I cast it again it was working most of the time...
weiiiird.
I'm from the Unsolved Mysteries program, if anyone knows how this mystery was ever resolved let us know at UNSOLVEDXXMYSTERYXX.com
can we use it in EOR company?
Lady Aeryn
Sun paladins' holy head
Sawbutcher'd to death
Nice idea! I'll try it out
Edit: unfortunately it clashes with my tactical borders addon
Thank you!
Is there a way to avoid talent use outside of combat stopping auto explore? Casting arcane eye, vision, track(I would assume), etc. outside of combat stops auto explore.
Would be nice if it didn't, so one could i.e. constantly cast track outside of combat and then set auto explore up to stop upon rank x+.
Wow. What a good job. Will be using this forever.
There is one slight problem. eq in the transmog chest does not have a distinguishable highlight state. which is to say that if you are browsing eq in the transmog chest and mouse over or click on something, there is no discernable change in state. You have to rely on the tooltip. While this ought to be fixed (if its not just me), it hardly detracts from the work.