Recent comments

  • Wyarm Evolution for Wyrmic   9 weeks 3 days ago

    This might actually be a game bug, in mod.class.interface.Combat:isUnarmed():

    -- Check if actor is unarmed
    function _M:isUnarmed()
            local unarmed = true
            if not self:getInven("MAINHAND") or not self:getInven("OFFHAND") then return end
            local weapon = self:getInven("MAINHAND")[1]
            local offweapon = self:getInven("OFFHAND")[1]
            if weapon or offweapon then
                    unarmed = false
            end
            return unarmed
    end
    

    I'm not sure what the "right" answer is for whether a character without a mainhand or offhand slot should be considered capable of engaging in unarmed combat (there are certainly enough armless addon races, after all), but as we see above, the game currently says no, and since all the Wyarm Combat talents are flagged as 'is_unarmed', mod.class.Actor:preUseTalent() blocks the player from using them ("player can't use this talent while holding a weapon or shield").

    The easiest workaround would probably be to superload :isUnarmed() and add a special case for Wyarm. I've had success with this code, for instance:

    local super_isUnarmed = _M.isUnarmed
    function _M:isUnarmed()
      local evo, ok = table.get(self, 'descriptor', 'class_evolution')
      if ok and evo and evo == _t'Wyarm' then return true end
      return super_isUnarmed(self)
    end
    
  • Favorite builds   9 weeks 6 days ago
    D Thank you! A deathless-possible seed for Wanderer seems rare for me haha so that one was nice!
  • Favorite builds   10 weeks 5 days ago

    Tankyyy for the build and seed, rpgreat :D (yes, pun is forcefully intended..)

  • Favorite builds   11 weeks 4 days ago

    https://te4.org/characters/382098/tome/a52ee3cd-0def-4273-ab3a-1c292c92056e

    Very cool, and the best weapon I ever got from the merchant, which I named "Sheer Cold" :D

  • Favorite builds   11 weeks 4 days ago

    6284257-Gaqdzn+LsnhOhPk+AxnZUQ==

    is the seed

    https://te4.org/characters/382098/tome/bb1eb606-6805-415d-be6d-c32cfa23e10f

    is my final death-less character with it :D

  • Faetouched Collection v1.3.0   12 weeks 3 days ago
    Fog

    Also having the issue of the tiles just being white fog :(

  • Bear Race   13 weeks 2 hours ago

    Thanks for the suggestion, finally got round to doing this

  • Bear Race   13 weeks 2 hours ago
    • Enabled ammo slot so Bear alchemist is playable
    • Added a new wild-themed prodigy (might be overpowered)
    • Ursine Ingenuity CDR requires TL 5 instead of raw TL 5
  • Adventure in the Steam Deck: Talson   14 weeks 7 hours ago

    >Deep Bellow
    >Delve Deep
    >Golem does most of the fighting
    >Delve Deeper
    >try my best to harm consuming mouth
    >bugs swarm me
    >Lose my life
    >Meet strange being
    >tells me to rest before going back
    >Make alchemist stones
    >remake Golem
    >lets go
    >Nearly dies
    >leaves for a while.
    >how do i get out of here.
    >find stairs to outside
    >it is bright.
    >Explore
    >lumberjack comes by and tells me there is something slaughter their village
    >eh why not?
    >show up
    >murder cursed one
    >he didn't want to do it
    >feels bad
    >explores around
    >cave in the mountain
    >why not?
    > meets dragon
    >small though
    >there is alots of them
    >oh no!

    talson died the first time. we will see how far we get with him.

  • Favorite builds   14 weeks 2 days ago

    Or Wanderer seed, or whatever it is called.

    This I gotta try.. :D

  • Favorite builds   14 weeks 2 days ago

    It basically got a nice 2-handed tree, ALOT of nice defensive trees, the bleed tree and went hard :D

  • Communist Artifacts   15 weeks 3 hours ago

    This often makes high-tier artifacts drop really early in campaign, which I find fun for mixin things up

  • Light From Below   16 weeks 14 hours ago

    I'd say this was the perfect amount of length for a campaign. I overall really enjoyed it.

    I think there's a (rather benign) bug with the quest "Place of Power: Eternity" the boss there on the last floor always respawn if you get out of the dungeon and come back. Which means you can get all three reward talents (Also the quest log says you've taken the power there but the quest status stays "active" instead of "done". But now that I think about it I didn't try to come back a fourth time, so maybe this was intended part of the story (Can't test that theory since i'm now in the infinite dungeon).

    Side question : How many hours did the creation of the campaign take ? This kind of addons is exactly what this game needs to stay fresh for a very long time.
    Congrats and thank you !

  • Class: Corrupted Summoner   16 weeks 2 days ago

    I love the fact that you can obtain summons outside of the talent system.

  • Outsiders   16 weeks 3 days ago

    asking as the engineered stat buffs work but the lost god faith stuff doesn't seem to do anything when i stacked it

  • Mage Knight Unofficial   16 weeks 4 days ago

    I've loved the MageKnights for a long time, but haven't dipped in for an equally long time. So much to explore, you know? Anyway, this dropped at just the right time for me and I've put a lot of hours into the Sea Knight line. Bug free, so far, knock wood.

  • Favorite builds   17 weeks 2 days ago

    pretty much max out necromancer bone and ghoul minions along with the ice tree that increases the damage minions do when you hit them with ice. Its fun and pretty brain dead.

  • This game is kicking my ass   18 weeks 4 days ago
    Yeh

    it do be like that

  • Bear Race   19 weeks 5 days ago

    would it go against your design principles to add a quiver slot to the bear? there is precedent in the real world (wojtek) and thus i think it would be very lore accurate

    jokes aside, alchemists need a quiver slot, otherwise they can't use like half of their actual talents, and with the race evo that gives them eye gems i feel like it's wasted potential

  • Demonologist: ReSeeded ReAnimated   20 weeks 1 day ago

    there seems to be some lua errors when blocking with doom shield about a bad lua argument

     here's the error https://imgur.com/a/6NbPTZc
    

    also, fiery cleansing doesn't seem to go on cooldown when activated

  • 11 years and 1 week.   20 weeks 2 days ago

    i just found this game and love it if anyone wants add me on discord and we can chat about tome: TheScoopy on discord

  • Starting Rouge and Arcane Blade   21 weeks 1 day ago

    Fucking oath brother

  • Infinite Dungeon Merchants   21 weeks 4 days ago

    Merchants can spawn on stairs down or on items so you can't interact with them.

    Theres some weird faction stuff and enemies will often kill eachother before you can even get close to them, especially inside vaults.

  • 11 years and 1 week.   21 weeks 4 days ago

    16 years and 1 month and 1 week for me (almost).

  • Just started playing aka newbie   21 weeks 5 days ago

    I think it would be better for you to play on Normal / Adventure instead of Easy. Mostly because you won't get any achivements on Easy, and some unlocks are tied to specific achievements.

    The more race/class/skill trees you managed to unlock, the more options you'd have playing the game (and dying in the game as well..).

    Just my 2 golds.. :)