Recent comments

  • Today is the 9th Anniversary of Tales of Maj'Eyal first line of code!   13 weeks 2 days ago

    Thanks for continuing to develop this game. I've been on and off for several years now and over time its become my favorite Roguelike. Its always fun to come back after a break and see what is new. It gives a great deal of replayability.

    Thanks!

  • Today is the 9th Anniversary of Tales of Maj'Eyal first line of code!   13 weeks 2 days ago

    A friend recommended this to me--albeit in a roundabout way by manner of a fanfiction of his chronomancer character, heh. It's real fun, I swear, I haven't seen time just vanish into my computer like this in a long while. You done good. Real good, man.

  • Today is the 9th Anniversary of Tales of Maj'Eyal first line of code!   13 weeks 2 days ago

    Love the game and learning a bit about it is really cool. I hope this game continues. I will keep supporting.

  • Notice: All characters services are on readonly mode for a few hours   13 weeks 6 days ago

    Some little unforeseen technicalities I'm afraid; i've taken the profiles server online for now, should be back up in 1 or 2 hours I hope

  • Notice: All characters services are on readonly mode for a few hours   13 weeks 6 days ago

    Hey there, i'm also expiriencing this "lua storm" in-game, chat's dont working, in main menu errors keep ocurring like 2-3 per second, and lags, lags upon lags :(

  • Notice: All characters services are on readonly mode for a few hours   13 weeks 6 days ago

    .... for the last hour, the game has been as unstable as all get-out, with various errors (314) crashing the system and making it entirely unplayable.

    Might this tinkering be the cause? I have done nothing new, made no additions, just done the usual cycle of many deaths.

  • CHN Addons for ToME   14 weeks 1 day ago

    not working with 1.5.10 (all other addons disabled), causes lua error:
    error = "Lua Error: /engine/ui/TreeList.lua:131: attempt to perform arithmetic on local 'startx' (a nil value) ...

  • Inferno Forger   14 weeks 6 days ago

    Cool class! I played a pure non-melee build, which started out breathing fire like a dragon and grew into being a walking fireball. One bug though: Sustained talents deactivate and reactivate when changing zone. When this happens, one of the sustained talents damages the player temporarily. While the damage is quickly reset, it's possible to die from self-nuking. With the class being what it is, maybe that 's a roleplaying feature?

  • QuickTome: Full   15 weeks 2 hours ago

    Any reason why Reknor is left at 4 floors?

  • Custom Difficulty   17 weeks 1 hour ago

    Just wanted to comment to say this was very well done. Settings can be easily adjusted during character creation via a series of new fields to the right of the class selection list. Each field has a detailed description of how it works and what values are required to qualify for each difficulty. Very clean and clear.

  • Addons?   17 weeks 18 hours ago

    The understanding I have with addons is that it's like speedrunning. If you want some big bragging rights, you run stock ToME, but obviously not everyone's drawn to that. (I should know, I tried in chat to describe the 9 circles of Mod Hell, with my game at circle 9.)

    The "feel," at least as far as I understand it, is that you don't accomplishment brag if you do a lot of modding without disclosing it first. QoL mods usually don't affect much since people care about how difficult that supposed run of yours actually was, since I do recall someone a while back who basically ran god-mode mods and bragged about beating so much on the hardest difficulties.

    Me personally, I swear by mods, and I'm the guy who'll try to call out junked steam mods, the ZOmnibus classpack creating issues once as well as the Fallen racial mod bugging out and reversing sanity gain/loss in this last update, both of which on the Steam releases, unless someone's updated them without my knowledge.

  • Tales of Maj'Eyal 1.5.10 aka "It That Patches" is out!   17 weeks 2 days ago

    Dear DG, have a nice day.
    i have a trouble with my mod and this event. I want to add Tileset's to modification, but i cant find .PNG files with tall Plumpkin and monsters where horror locations.

  • Parasite-in-Pocket   17 weeks 5 days ago

    A necklace appear in inventory like a gray unidentified 'a necklace with fangs'.
    If u want to know a magical properties - Right click on item and chose Identify. Item change to 'Fanged Collar'.
    P.S. : Item usable without Identify (Parasite Race)

    --- РУС ---
    Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'.
    Если вы хоитте узнать магические свойства - Кликните правой кнопкой мыши по предмету и выберите Identify. Предмет изменится на 'Fanged Collar'.
    P.S.: Предмет используемый и без идентификации (Раса Parasite)

  • Adjustable Levelup   18 weeks 14 hours ago

    Wouldn't mind an update myself.

  • Parasite-in-Pocket   18 weeks 2 days ago

    Deliting 26+ Mb scam
    now work correctly.. again...

    ---- РУС ---
    - Удалено 26+ Мб мусора
    Снова работает стабильно....

  • Embers With All Races   19 weeks 15 min ago

    I keep forgetting to do it. Maybe I'll remember now. Thanks, me.

  • Embers With All Races   19 weeks 17 min ago

    Any reason you've not yet added your newest races, Sholtar and Vor'tep?

  • Embers Races for Maj'Eyal Campaign (Last Hope Start)   19 weeks 24 min ago

    In this version the races from EoR (orc, yeti, whitehoof) will start in the town of Last Hope. In the original race port they start in Trollmire.

  • Embers Races for Maj'Eyal Campaign (Last Hope Start)   19 weeks 1 day ago

    What is the difference between your version and Zeranamu original version?

  • Player GAI   19 weeks 1 day ago

    If you need to contact me please post on Steam in the workshop entry. I'm active on Steam but almost never come here.
    The workshop entry for this mod is located here
    https://steamcommunity.com/sharedfiles/filedetails/?id=1382747166&tscn=1538962063

  • Player GAI   19 weeks 1 day ago

    If you need to contact me please post on Steam in the workshop entry. I'm active on Steam but almost never come here.
    The workshop entry for this mod is located here
    https://steamcommunity.com/sharedfiles/filedetails/?id=1382747166&tscn=1538962063

  • Skirmisher Buffs   19 weeks 2 days ago

    I have a total rework for Bombardment planned that will hopefully fix this issue by giving it more mobility, stay tuned for that~.

  • Cornac Rectification   19 weeks 2 days ago

    I don't understand what this addon does. Does it give Cornacs more category points? Or earlier access to generics?

  • Skirmisher Buffs   19 weeks 3 days ago

    I think this addresses the wrong problem. The problem with the skirmisher is not that it's a weak class. The problem is that while it works well enough at low to middle levels, it now - after last Archer update - lacks a distinct flavor AND it has about nothing to do at high levels. So - while shield wall is a strong talent which helps - we would need some distinct high-level talent(s) much more. What it should probably play like is something like Temporal Warden with hiis constant mobility and switching of weapon sets... I seem to remember that some mods use talents working like such...

  • I didn't know this had a blog   19 weeks 3 days ago

    some people read these, but community has pretty much enough with forum/discord/tomechat.

    There is also steam forums, gog forums, /rlg/ and reddit if you really wanted some place else to write about ToME

    i never had a problem typing here though, seems to be on your end