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If you can find a source of Tracking or if your class has access to the Divination tree or vimsense or other talents capable of detecting monsters at a distance, you can look at the monsters inside the vault before opening a door and learning only then what sort of enemy you'll be confronting. Vision or item-based mapping (there are at least three helpful items in that vein) won't work on a vault, but telepathy/tracking can.
a lot of fights are won by not face tanking. try running away before you absolutely must. the Master is esp. vulnerable to this approach, but you need to be sure that the terrain is on your side.
We wait as long as necessary
Guys, you are cool! You're like a diamond in the gaming world
This is my first time ever creating a mod so there's likely to be bugs, please let me know in the comments!
Vaults are just annoying. So many of them are so easy to clear, then I run into this one, which is so much more difficult than every other vault. I really don't want to read too much into spoilers, so I am just going to leave them alone from now on.
The best idea is to clear level and open vault as last thing. If it's too hard just pop movement infusion, or simply run FAST.
Always good idea to return later for some loot.
WtW is insanely hard early especialy due to huge nuke potential. In old forest there this specific vault that should be avoided.
Bulwarks are particularily weak against the mages, it's just how they work.
Though Antimagic forbids you entering Angolwen or using runes, it can scale from your Physical power, which is good for melee fighter.
Arcane shield-wielding is more about Sun Paladins or Demonologists.
WtW is in fact my #1 killer. I consistently run now as soon as I see them and (maybe) return some 3 to 6 levels later.
Master is strongest boss in first half game!
"Phase Door" and "Teleport"
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area.
These talents save my archmages many times.
Thanks so much for updating this amazing addon. I hesitate to report this as it is tons of fun and infinitely exploitable, but there seems to be an issue with the War Hound Locomotion > Rapid Dash talent. At talent level 4 the swap places effect becomes automatic rather than checking any success roll. That works fine, but it appears to happen at instant speed (o% of a turn) when your character is immobilized, rather than being cancelled. That allows for infinite free attacks disregarding retaliation damage etc on whatever you are swapping places with.
I've also seen a bugs across several characters, although I can't seem to pin down what triggers them. Temporary effects like the healing/equilibrium from friendly dragonfire effects on the fire drake, and the effects of clasped gems on the hydra, are somehow applied to the character's base stats. I've found myself running around as a firedrake with permanent +300 health regen and equilbrium drain, and clasped turquoise on my hydra had the resist pen zeroed out, such that removing them brought the character to negative all-resist penetration. I had to add the turquoise back on to get back to 0% all-resist pen.
I guess it's this thing https://www.reddit.com/r/ToME4/comments/gmp2n9/way_to_a_strange_portal/
Replied to the wrong comment. Deleted.
Let me give you a hint: Inner Power & Arcane Cunning correlate in a very good way. Use it on full scale.
You're also obviously wasting a hellton of talent points on low-level attack skills at the game's beginning. Try investing in enhancements.
Check your Steam forum post if ya haven't already
This case is mentioned in the FAQ https://te4.org/tome/faq
Tldr is that you can't buy the dlc's without owning the game
Try to contact DG on Discord https://discord.gg/tales-of-majeyal, he doesn't really frequent these blogs.
Also you can try to contact Moasseman through the forum http://forums.te4.org/, he might be able to help you contact DG.
PS here's a discussion already running in the forum, https://forums.te4.org/viewtopic.php?f=64&t=54035. You might be able contact Moasseman through there, but please be patient. Discord might be your fastest bet to contact DG directly. :)
It's a good game, it's a shame I may have to ask for a refund since no one reported it
That's a risk you take playing ToME4.
As a noob player I have 1 winner and hundreds of loosers.
Is gatekeeper in Sher'tul OP? YES! Am I angry? Yes, I ... was. For first 30-ish times.
Wanna kill trader's wife in crypt and died as she is a OP necro? Haha. Shame on you.
Just accept it, Neo. You can't control FATE.
had 30 coins and bought 50 coins. But it automatcially purchased "Donator Status" for me, even though I didnt want that and never bought it. Leaving me with 20 coins.
so when going to buy a DLC expansion it just took my money and gave me an ingame hair color option instead
Never heard of it, don't think I've been there yet..
On the other hand, 'Mystery Dungeon' isn't some place that any low-level characters should visit, anyway. Anyone below level 50, I think..
https://te4.org/wiki/Vault
Glowing chests, tentacle trees and demon statues can spawn out of depth monsters too.
What do you mean by "locked room"? Are you talking about a vault? Vaults can hold some nasty buggers. If you have Track or some other means of detecting monsters, always use it outside a vault. If not, be really, really careful and always have a method of escaping quickly -- blink, teleport runes, movement infusions, or a class/generic talent. You got really unlucky here, granted. An enemy more than twice your level is rare. But it happens. Sounds like you were in Nur, since that's the only place I can think of that a 17th level player usually visits that spawns boiling horrors. It's a nasty little dungeon, and a 17th level character is going to be in a lot of danger there.
Nudge.