Recent comments

  • The Santascape has come!   1 year 6 weeks ago

    Merry Christmas and Happy Santascape to darkgod and everyone playing TOME :)

  • Hoardling Ascendant race   1 year 6 weeks ago

    I commissioned this mod to have a balanced for normal campaign/gameplay, but with the potential in the veeeeeeery late game to achieve godhood.
    I tried it out and not only is it balanced, but everything just works as it should, not to mention the flavour of each description!
    Definitely reccommended for Infinite Dungeon to work towards true invulnerability, in the main campaign it's still good enough but the EXP penalty is definitely something you feel.

    Still, for everyone wanting to roleplay as Smaug, thank Inferno!

  • Auto Fight   1 year 6 weeks ago

    I unzipped the file, enabled the addon, i load in, press x and.....nothing.

    What do I do?

  • Savage Evolution for Cursed   1 year 7 weeks ago

    I've been busy lately but finally had a bit of time to test this and the unlock worked as expected for me. If you're still having any trouble or if you have any more info about the circumstance (such as which dlcs or other addons may have been in use, which race or which boss, etc) let me know.

  • Savage Evolution for Cursed   1 year 9 weeks ago

    Hey, thanks for the interest! Sorry that it's not working properly for you :/ I'll try to look into it when I have some time. In the meantime, you can manually add the line "evolution_cursed_savage = true" to your allow_build file to unlock the evolution. Hope that helps!

  • I'm giving up ....   1 year 9 weeks ago

    Sand is also scarier because items that offer water breathing don't help with that. You need to be undead -- either as your original race or through items like belts of unlife or corpselight lanterns -- to survive that. And you'll still get crushed.

  • I'm giving up ....   1 year 9 weeks ago

    misplaced comment

  • Savage Evolution for Cursed   1 year 9 weeks ago

    I looked into the code and found that this evolution is unlocked when defeat a boss while unarmed as a cursed. I followed the instructions and still see no unlock information

  • Savage Evolution for Cursed   1 year 9 weeks ago

    I am interested in this evolution, but I find no access to this evolution after creating several characters with this addon active.

  • Savage Evolution for Cursed   1 year 9 weeks ago

    I am interested in this evolution, but I find no access to this evolution after creating several characters with this addon active.

  • I'm giving up ....   1 year 9 weeks ago

    Sand is more scary.
    The times I tanked the sand crushing until, by chance, a worm excavates me will stay with me as some of my funniest ToME memories.

  • Why they're all Reginald   1 year 9 weeks ago

    Gone but not forgotten

  • Googly Eyes   1 year 10 weeks ago

    best mod thank you

  • I'm giving up ....   1 year 11 weeks ago

    I always go straight in water breathing or not. I think I have one death in all of my many deaths I can attribute to drowning.

  • OpenGL shaders bug Water everywhere on map   1 year 12 weeks ago

    Specifically Intel integrated graphics driver

  • OpenGL shaders bug Water everywhere on map   1 year 12 weeks ago

    I had this issue on my integrated graphics laptop. The addon worked fine, it only disables the water shader.

    What actually fixed it for me was a shift to a Linux distro however. I'm not saying run a partician specifically for ToME, but it was most likely an obscure windows graphics driver issue.

  • Light From Below   1 year 13 weeks ago

    On Old Mythrescar (1), there should be a set of stairs upwards that takes you to the second half of the worldmap.
    Auto-explore will not find it if there is a vault staircase on the same level.

  • Light From Below   1 year 13 weeks ago

    Fun campaign, but seems to be bugged. Upon beating the dwarf expedition leader in Old Mythrescar, nothing new opens up and no scripted events or anything happen. I'm presuming there's meant to be more after that since there's people on the forums talking about bosses I haven't noticed.
    Lots of cool ideas and mechanics that I've seen so far though, enjoyed what I could play of it.

  • Auto Talent Assistant   1 year 15 weeks ago

    one button "save everything" is difficult, I didn't expect to write so many features myself, so the whole code wasn't well planned from the start

  • I'm giving up ....   1 year 15 weeks ago

    Also, not activating and fighting Atamathon before level 10 is cheating. I can't even count the number of so-called "winners" who skipped that important step, or only did it late in the game. Cowards don't deserve to claim they "won" the game without killing Atamathon before level 10.

  • I'm giving up ....   1 year 15 weeks ago

    Skipping chests is cheating. Noone remembers a coward. /s

  • Deluxe Wanderers Combo Mod   1 year 16 weeks ago

    Hi, I wanted to use your mod with a quick change on my side to have rerolls free but the file has an header issue and I can't extract it properly. Could you help ?

  • Auto Fight   1 year 17 weeks ago

    I quickly put together an auto-fight addon similar to Dungeon Crawl Stone Soup's TAB key. Its path finds the nearest enemy and attacks using your 11th slot skill. If no enemy is present, it auto-explores until something happens. I have less than 10 hours in this game and I don't know Lua, so I might be missing some obvious things. Feedback appreciated!

    https://github.com/emredurak01/tome-auto_fight

  • Utility Supplies   1 year 17 weeks ago

    If it's a difficult fix, I completely understand. Honestly, most of the annoyance is self-inflicted because I will keep tapping the icon or the hotkey, thinking I pressed the wrong key or didn't tap my trackpad hard enough. It usually takes me 3 tries or so before I stop and remember that it doesn't function if there's one in my transmo chest. Just me being stupid. Also, I tend to not look too closely at loot I've picked up because I enjoy the feeling of looking at all my nice goodies once I've cleared a level, so I tend to not know I've picked up a rod until then.

  • Utility Supplies   1 year 18 weeks ago

    You mean activating it with a hotkey? Yeah, object hotkeys key off the object's name, and unlike most activatable tools, rods of the same type all have the same name, so if the code finds the one in the transmo chest first, it'll try to use that one and fail. I might be able to wedge in some code to make that handling a bit smarter, but it would be tricky.