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Reborn's second talent (the gloom-like one) constantly makes errors as it calls for nonexistent gloomTalentMindpower function.
i already read that post but that fix only works for Nvidia graphics cards, i guess the only option left for me is to use the addon that only disables water shaders whilist keeping the rest enabled. Even though i like the animated water, i guess i can live without it. Hopefully Darkgod and the other devs will find a way to fix it in the next update.
Here's a forum post with some suggestions for steps you can take to try to resolve the issue:
https://forums.te4.org/viewtopic.php?f=70&t=52090
This causes problems if you learn the Block talent and then don't have a shield equipped. It tries to call your block value when you hover over talent icons, but then throws up a lua error since you don't have one. Normally you unlearn Block when you take off your shield(s), so it's not a problem, but taking a point in block with this makes you learn it permanently, causing issues. Consider disallowing certain talents like block, attack, or shoot from coming up in the dialog.
still works
My jaw dropped at dust mage. Stoked beyond belief
Wonderfully thematic and extremely powerful class. Works out a bit like Cursed, with added perma-stealth and ways to fight outside melee range. Early game is slow but everything can be chipped away at.
The character I played
Genetic Memory is a broken talent, to the point that the only real threat is enemy Heartstalkers using it to strip your sustains, so you have to use it on them first! Basically nothing else was dangerous after some levels, though I didn't try doing Crypt or Godfeaster, and the final bosses were messy (my fault). Love and Death gets applied more often than it sounds and will negate a massive amount of incoming damage that isn't caught by Antimagic. Big spell crits coming out of nowhere still hurt, but Lapse is an incredible instant heal that's also an auto-safety net. Bumping power also gets strong.
On the other hand I don't know what the point of Projection is. It's 15 psi for a single area hit at low damage %, and you can't be spending lots of psi unless you can restore it very quickly. I think I'd actually prefer it not losing self-damage because then I could maybe use it to knock off Dazes, which are annoying when the enemies can't find you.
Excellente
I am now playing this game like the first time. I always didn't enjoy some of the manual aspects of the ToME, but this solves it. Now I am playing "build your AI" and enjoying in immensely.
I have one major complaint though, which I would be very happy if you could resolve. Since I am always trying to go as complex and in depth as possible, it is very frustrating for me to go into each of the talents, each of the score systems individually, in order to save them. If you could do "save everything" button inside your class SaveSyS, that would be amazing. I tried to modify your code to do it, but failed.
Anyways, love this very much, thank you very much
Very cool that you have already made an add-on to address this! Thanks.
Possible solutions:
This class was very fun, but so strong that it felt impossible to die for the whole game, even with my lazy gearing. Basically a Marauder with extremely good survivability and even more movement. A better player could demolish the game with it.
The character I played
Footwork is the main culprit... when you start getting overlapping Moving Target stacks from movement speed it effectively becomes permanent (wait for 2 stacks before doing non-instant actions so it never falls off). Footwork working with all types of movement makes blink/phasing strategies crazy. Disables are no problem at all with Conditioning + Intrepid (great tree by the way, what Combat Veteran should be). Parrying disables enemy melee crits and my final parry rate was 98% (!!!). Stamina issues were negligible, just walking around with Spring Attack was good enough to kill many rares anyway, and the class is spectacular at running away if you're really dry.
Anything that is adjusted by the Ego Rerolls cannot be sent to the Vault, so if you play using the vault often, you likely will find the merchant to be better over multiple runs. If you don't to Vault runs, then the Assassin's ego reroll is definitely going to be more consistently better.
After entering Trollmire from ID level 1, going into that brick building with a floor "upstairs", and then leaving that floor, I ended up back in the ID. And the portal into Trollmire didn't work anymore.
After entering Trollmire from Infinite Dungeon level 1, clearing all 3 levels and back, and then leaving Trollmire, I instead ended up on the world map on top of Scintillating Caves.
As Shalore Archer.
The Moon fox race's minor tail "distracted tail" doesn't seem to work. When used, the effective talent level of the other talents in the category don't change, unlike "Focused Tail" which does show the effective talent level change correctly.
Can I say 'The Land Down Under'? :3
And yes, I came from one of those 'Lands Down Under'.. :D
EPI-.. er.. HYPE!!!
PS: as for the lore book, I might buy the eBook if it's reasonably priced. ;)
Thanks.
I am indescribably excited for Lost Lands.
As for the lore book...I would buy a digital copy, but would greatly prefer to purchase a physical book if an option is at all possible.
This is great news ! Particularly the book that I will see myself using for TTRPG games...
I checked out the discussion forum for this mod and saw someone report a issue that they were dying while still having negative health left and it reminded me of a necromancer run I did with this mod where it felt like I was dying suspiciously early in some fights.
Darkgod has said it will be for a 1.7.5 build, with minimal changes just to add some things needed for Lost Land.
Personally I would probably skip on buying an e-book but would be 100% on board with buying a physical copy, even if it's a limited time item I would love to get my hands on a physical piece of merchandise from this game. Keep up the awesome work Darkgod, always love hearing from you.
Looking forward to the beta!