Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 25 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 9 on the 29th Wealth 122nd year of Ascendancy at 00:16 / 47Killed by elven corruptor at level 9 on the 29th Wealth 122nd year of Ascendancy at 02:54 Killed by elven corruptor at level 9 on the 29th Wealth 122nd year of Ascendancy at 03:58 Killed by elven corruptor at level 9 on the 29th Wealth 122nd year of Ascendancy at 05:06 Killed by elven corruptor at level 9 on the 29th Wealth 122nd year of Ascendancy at 06:35 Killed by Baiahon the human at level 10 on the 6th Dearth 122nd year of Ascendancy at 11:11 Killed by Enrekurn the dwarf at level 10 on the 6th Dearth 122nd year of Ascendancy at 13:00 Killed by Enrekurn the dwarf at level 10 on the 6th Dearth 122nd year of Ascendancy at 14:19 Killed by Xanikira the drem at level 10 on the 26th Dearth 122nd year of Ascendancy at 16:51 Killed by Xaninn the green ooze at level 10 on the 26th Dearth 122nd year of Ascendancy at 18:08 Killed by Adyreda the dredge at level 11 on the 29th Dearth 122nd year of Ascendancy at 19:37 Killed by Voryvena the drem at level 11 on the 29th Dearth 122nd year of Ascendancy at 21:29 Killed by Xanesetta the thief at level 11 on the 31st Dearth 122nd year of Ascendancy at 17:47 Killed by Horned Horror at level 11 on the 31st Dearth 122nd year of Ascendancy at 21:36 Killed by Horned Horror at level 11 on the 31st Dearth 122nd year of Ascendancy at 23:13 Killed by wretchling at level 13 on the 42nd Dearth 122nd year of Ascendancy at 07:06 Killed by skeleton mage at level 13 on the 42nd Dearth 122nd year of Ascendancy at 08:32 Killed by Goth the Guardian at level 14 on the 11st Loss 122nd year of Ascendancy at 09:46 Killed by bloated horror at level 15 on the 12nd Loss 122nd year of Ascendancy at 22:30 Killed by ritch flamespitter at level 15 on the 27th Loss 122nd year of Ascendancy at 03:58 Killed by snow giant boulder thrower at level 16 on the 15th Shortage 122nd year of Ascendancy at 10:48 Killed by Betegana the cold drake at level 16 on the 16th Shortage 122nd year of Ascendancy at 03:59 Killed by Yvona the snow giant at level 18 on the 1st Iron 123rd year of Ascendancy at 17:44 Killed by Urkis, the High Tempest at level 18 on the 2nd Iron 123rd year of Ascendancy at 11:44 Killed by Urkis, the High Tempest at level 18 on the 2nd Iron 123rd year of Ascendancy at 13:30 Killed by grave wight at level 21 on the 31st Iron 123rd year of Ascendancy at 02:43 Killed by skeleton master archer at level 21 on the 31st Iron 123rd year of Ascendancy at 16:14 Killed by Borfast the Broken at level 21 on the 1st Steel 123rd year of Ascendancy at 10:40 Killed by worm that walks at level 21 on the 3rd Steel 123rd year of Ascendancy at 13:53 Killed by venom drake at level 21 on the 3rd Steel 123rd year of Ascendancy at 15:13 Killed by venom wyrm at level 21 on the 3rd Steel 123rd year of Ascendancy at 16:29 Killed by venom wyrm at level 22 on the 4th Steel 123rd year of Ascendancy at 23:37 Killed by venom wyrm at level 22 on the 5th Steel 123rd year of Ascendancy at 00:51 Killed by worm that walks at level 22 on the 5th Steel 123rd year of Ascendancy at 02:10 Killed by venom wyrm at level 22 on the 5th Steel 123rd year of Ascendancy at 03:24 Killed by venom wyrm at level 22 on the 5th Steel 123rd year of Ascendancy at 05:31 Killed by skeleton master archer at level 23 on the 10th Steel 123rd year of Ascendancy at 16:11 Killed by Polariba the skeleton warrior at level 23 on the 11st Steel 123rd year of Ascendancy at 09:28 Killed by grave wight at level 23 on the 13rd Steel 123rd year of Ascendancy at 06:08 Killed by skeleton master archer at level 23 on the 13rd Steel 123rd year of Ascendancy at 07:24 Killed by dread at level 23 on the 13rd Steel 123rd year of Ascendancy at 08:46 Killed by multi-hued drake at level 23 on the 13rd Steel 123rd year of Ascendancy at 10:27 Killed by multi-hued drake at level 23 on the 13rd Steel 123rd year of Ascendancy at 11:29 Killed by The Master at level 23 on the 13rd Steel 123rd year of Ascendancy at 17:19 Killed by The Master at level 23 on the 13rd Steel 123rd year of Ascendancy at 19:50 Killed by Arodherin the elven corruptor at level 25 on the 15th Steel 123rd year of Ascendancy at 12:09 Killed by Grand Corruptor at level 25 on the 15th Steel 123rd year of Ascendancy at 14:39 |
Primary Stats
| Strength | 46 (base 34) |
| Dexterity | 15 (base 10) |
| Constitution | 29 (base 10) |
| Magic | 70 (base 47) |
| Willpower | 63 (base 36) |
| Cunning | 32 (base 10) |
Resources
| Life | 28/669 |
| Mana | 341/459 |
| Equilibrium | 45 |
| Healing Factor | 0.88 |
| Regeneration | 0.66 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 12 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 45 |
| Crit Chance | 13% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 47 |
| Accuracy | 45 |
| Crit Chance | 14% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47.333333333333 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42.3 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Lightning | +12% |
| Light | +15% |
| Cold | +12% |
| Physical | +15% |
| Arcane | +12% |
| Fire | +22% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 31 (45%) |
| Defense | 33.875 |
| Ranged Defense | 41.916666666667 |
| Fatigue | 38 |
| Physical Save | 58.281152949375 |
| Spell Save | 53.381152949375 |
| Mental Save | 52.281152949375 |
Defense: Resistances
| Darkness | + 30%( 70%) |
| Physical | + 5%( 70%) |
| Nature | + 10%( 70%) |
| Blight | + 35%( 70%) |
| Arcane | + 12%( 75%) |
| Fire | + 28%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 210 life. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 330 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Vines |
| talent | Eldritch Infusion |
| talent | Shards |
| detrimental effect | The target is poisoned, taking 4.14 nature damage per turn and decreasing all heals received by 29%. Insidious Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by ghoul. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Magic by +1. | done |
You failed to protect the lost warrior from death by skeleton mage. Escort: lost warrior (level 3 of Scintillating Caves) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by Frdusmor. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 110. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed bloated horror heart. * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 163.79 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | conjurer's steel ring conjurer's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag / +5 Wil Spellpower: +6 Rings can have magical properties. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around neck | wanderer's gold amulet of magic (+5) wanderer's gold amulet of magic (+5)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +5 Dex / +5 Mag / +4 Cun / +6 Con Life regen: +0.50 Stamina each turn: +0.80 Movement speed: +10% Amulets can have magical properties. |
| In main hand | coruscating dwarven-steel shield (8 def, 2 armour, 31.5 dam, 79 block) coruscating dwarven-steel shield (8 def, 2 armour, 31.5 dam, 79 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.5 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.5% Block value: +79 Damage when this weapon hits: +12 fire When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +3 Str Damage when the wearer is hit: 10 fire Changes resistances: +10% fire Talent granted: +3 Block Handheld deflection devices |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | stralite shield of harmony (10 def, 2 armour, 51 dam, 133.5 block) stralite shield of harmony (10 def, 2 armour, 51 dam, 133.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 51.0 - 61.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +134 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +4 Block Healing mod.: +17% It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 30 life for each disease or poison you have. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.4 Power cost: 60 out of 60/60. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 110.87 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% blight Physical save: +35 Stun/Freeze immunity: +30% No rogue blades shall incapacitate the wearer of this armour. |
Inventory
This item will automatically be transmogrified when you leave the level. phase door rune of the titan (range 9; power 27; dur 4)phase door rune of the titan (range 9; power 27; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. serendipitous gold amulet of cunning (+13)serendipitous gold amulet of cunning (+13) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 Defense: +7 Changes stats: +13 Lck / +4 Cun Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel greatmaul of shearing (40-60 power, 2 apr)glacial dwarven-steel greatmaul of shearing (40-60 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage conversion: 35% ice When wielded/worn: Armour penetration: +9 Armour: +10 Changes resistances penetration: +11% physical / +6% cold Changes damage: +10% physical Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel longsword (23-32.2 power, 4 apr)arcing dwarven-steel longsword (23-32.2 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +9 lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. GlarewreathGlarewreath Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Burst (radius 2) on crit: +4 light Damage conversion: 20% nature When wielded/worn: Damage when the wearer hits(ranged): 4 nature / 2 light Changes resistances penetration: +15% physical Changes damage: +14% physical / +3% light Slings are used to hurl stones or metal shots at your foes. |
Staff of Absorption Staff of AbsorptionRequires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 When wielded/worn: Accuracy: +20 Spellpower: +20 Spell crit. chance: +10% It can be used to absorb energies, costing 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
This item will automatically be transmogrified when you leave the level. Yverebeth the Cleansewyrd (5 def, 11 armour)Yverebeth the Cleansewyrd (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +2 Dex / +1 Mag Damage when the wearer hits(melee): 4 nature Damage when the wearer is hit: 13 physical Light radius: +1 A suit of armour made of metal plates. |
enlightening stralite plate armour of implacability (7 def, 17 armour) enlightening stralite plate armour of implacability (7 def, 17 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +17 Defense: +7 Fatigue: +21% Changes stats: +4 Cun / +6 Wil Physical save: +6 Mental save: +19 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. shocking dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 32 dam, 75.5 block)shocking dwarven-steel shield of fire resistance (+17%) (8 def, 2 armour, 32 dam, 75.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.0 - 38.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.5% Block value: +76 Damage when this weapon hits: +11 lightning When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer hits(melee): 5 lightning Damage when the wearer is hit: 14 lightning Changes resistances: +17% fire Talent granted: +3 Block Handheld deflection devices |
132 alchemist agate 132 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
Achievements
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Frdusmor the Dwarf Stone Warden level 24
13rd Steel 123rd year of Ascendancy at 22:50 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Frdusmor the Dwarf Stone Warden level 25
15th Steel 123rd year of Ascendancy at 16:52 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Frdusmor the Dwarf Stone Warden level 13
42nd Dearth 122nd year of Ascendancy at 08:30 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Frdusmor the Dwarf Stone Warden level 8
3rd Acquisition 122nd year of Ascendancy at 07:34 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Frdusmor the Dwarf Stone Warden level 22
7th Steel 123rd year of Ascendancy at 19:52 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Frdusmor the Dwarf Stone Warden level 15
13rd Loss 122nd year of Ascendancy at 19:49 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Frdusmor the Dwarf Stone Warden level 18
2nd Iron 123rd year of Ascendancy at 14:30 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Frdusmor the Dwarf Stone Warden level 20
22nd Iron 123rd year of Ascendancy at 12:56 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Frdusmor the Dwarf Stone Warden level 10
2nd Dearth 122nd year of Ascendancy at 12:11 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Frdusmor the Dwarf Stone Warden level 20
10th Iron 123rd year of Ascendancy at 11:15 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Frdusmor the Dwarf Stone Warden level 8
7th Profit 122nd year of Ascendancy at 07:53 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Frdusmor the Dwarf Stone Warden level 11
31st Dearth 122nd year of Ascendancy at 17:47 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Frdusmor the Dwarf Stone Warden level 17
16th Shortage 122nd year of Ascendancy at 22:39 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Frdusmor the Dwarf Stone Warden level 15
29th Loss 122nd year of Ascendancy at 04:07 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Frdusmor the Dwarf Stone Warden level 18
30th Shortage 122nd year of Ascendancy at 20:43 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Frdusmor the Dwarf Stone Warden level 16
15th Shortage 122nd year of Ascendancy at 14:15 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Frdusmor the Dwarf Stone Warden level 23
13rd Steel 123rd year of Ascendancy at 21:23 see stats
Log
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Frdusmor counter attacks Ziguranth warrior with his shield shards!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior hits Frdusmor for 10 nature, 10 nature, 59 physical, 4 nature, 10 nature, 10 nature (102 total damage).
Frdusmor hits Ziguranth warrior for 17 fire, 16 cold, 19 lightning, 19 arcane, 6 fire, 5 cold, 6 lightning, 6 arcane, 13 fire, 12 cold, 15 lightning, 15 arcane, 10 fire, 9 cold, 11 lightning, 11 arcane, 13 fire, 12 cold, 15 lightning, 15 arcane, 5 fire, 5 cold, 5 lightning, 5 arcane, 2 fire, 2 cold, 3 lightning, 3 arcane, 6 fire, 6 cold, 7 lightning, 7 arcane, 6 fire, 5 cold, 6 lightning, 6 arcane, 13 fire, 12 cold, 15 lightning, 15 arcane, 4 fire, 4 cold, 5 lightning, 5 arcane, 13 fire (411 total damage).
Frdusmor killed Ziguranth warrior!
Insidious Poison from Ziguranth warrior hits Frdusmor for 4 nature damage.
