









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Shadowblade |
| Level / Exp | 22 / 89% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrimina the skeleton master archer at level 22 on the 6th Haze 122nd year of Ascendancy at 14:43 / 1 |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 57 (base 41) |
| Constitution | 27 (base 10) |
| Magic | 15 (base 13) |
| Willpower | 19 (base 10) |
| Cunning | 52 (base 51) |
Resources
| Life | -146/775 |
| Mana | 117/271 |
| Stamina | 108/186 |
| Healing Factor | 1.5086945338482 |
| Regeneration | 16.218466238868 |
Speed
| Mental | +3.619327060278E-12% |
| Attack | 0% |
| Movement | +25% |
| Spell | +3.619327060278E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 68 |
| Crit Chance | 25% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 48 |
| Accuracy | 68 |
| Crit Chance | 17% |
| APR | 38 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 15% |
| Speed | 0.99999999999996 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +14% |
| Lightning | +12% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Cold | +10% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (35%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 1 |
| Physical Save | 37 |
| Spell Save | 36 |
| Mental Save | 40 |
Defense: Resistances
| Darkness | + 18%( 70%) |
| Acid | + 17%( 70%) |
| Light | + 20%( 70%) |
| Nature | + 12%( 70%) |
| Blight | + 23%( 70%) |
| Physical | + 30%( 70%) |
| Mind | + 21%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 293 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 45 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 5 temporal, 3 nature, 5 cold, 5 mind, 4 fire |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 150.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Duelist | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by hornet swarm. Escort: injured seer (level 2 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by Layegaba the bee swarm. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed length of troll intestine. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Bokezor the Scorchknight (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.crit +1% Spell.pwr +10 (+5 eff.) Mov.spd +25% Res.pen +15% blight Melee Ret 8 fire ----- def ----- Armour +1 Spell.save +6 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% A pair of boots made of leather. |
| Light source | Branaroddahor the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +6% blight Max.HP +40.00 Heal.mod +5% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Beladil the Shockstalker (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +1 Fatigue +1% Resists +3% nature Spell.save +3 (+1 eff.) Die.at -60.00 life Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/ret +0.80 Equi/ret +0.70 A cap made of leather. |
| On hands | stone warden's hardened leather gloves (0 def, 8 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +5 Con ----- def ----- Armour +8 Hardiness +5% Resists +6% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Zubaldalaith [power 182] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +9% acid +3% mind Phys.save +3 (+1 eff.) Heal.mod +10% ---------- misc Hate/m.crit +3.00 Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Anuromitar the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Mag +2 Wil +1 Cun +4 Con ----- def ----- Max.HP +45.00 HP.reg +7.00 Heal.mod +11% ---------- misc Psi/ret +0.16 Light +3 Rings make your fingers look great! |
| On fingers | copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 156% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | steel amulet 'Kindleravage'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Wil +3 Con ----- def ----- Resists +9% light Phys.save +22 (+8 eff.) Spell.save +14 (+6 eff.) Mind.save +11 (+3 eff.) Max.HP +43.00 HP.reg +1.00 ---------- misc Light +3 Amulets make your neck look great! |
| In main hand | Silent Blade (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 35% Cun, 65% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
| Around waist | Fulastir1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Dex +2 Con dps ---------- Crit.mult +20.00% Apr +1 ----- def ----- Resists +3% physical Max.HP +50.00 ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
| In off hand | Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 45% Cun, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
| Cloak | Frostwarden (26 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +10% cold ----- def ----- Defense +26 (+9 eff.) Spell.save +6 (+3 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Khelydunarig the Burnmarrow (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +3% fire +14% physical Res.pen +15% fire ----- def ----- Resists +14% physical +10% darkness +9% blight +3% light +10% mind +9% all Phys.save +13 (+5 eff.) Spell.save +12 (+5 eff.) Mind.save +25 (+8 eff.) Max.HP +44.00 HP.reg +2.50 Heal.mod +11% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 76; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 76.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 76; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 76.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the wizard (damage 104; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 104.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 4; phase 12; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 6; phase 22; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 39; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 43; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 311; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 311 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 311; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 311 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Phoenixidol0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Wil +9 Con ----- def ----- Resists +3% fire Amulets make your neck look great! |
Starweeper the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 2 light ----- def ----- Resists +6% light +6% fire Heal.mod +10% Cut- +40% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 182 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Salubrenne'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% acid On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +6% lightning +3% acid Amulets make your neck look great! |
steel amulet0.1 T2 amulet jewelry [Normal] Amulets make your neck look great! |
Eluta the Nimbusmalice0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Cun +7 Str dps ---------- Dmg.mod +11% mind Melee Ret 4 lightning On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 16 ----- def ----- Resists +11% mind ---------- misc Infravis +1 Rings make your fingers look great! |
Layilaith the Torchdream0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +9% fire Res.pen +10% fire ----- def ----- Resists +9% blight Poison- +20% Confus- +20% Rings make your fingers look great! |
copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Rings make your fingers look great! |
copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Rings make your fingers look great! |
marksman's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +7 (+3 eff.) Acc +6 (+2 eff.) Rings make your fingers look great! |
flaming steel battleaxe (118% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane Power 118% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +12 fire Massive two-handed battleaxes. |
warbringer's steel battleaxe (121% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Master Power 122% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+4 eff.) Res.pen +10% physical ----- def ----- Disarm- +15% Massive two-handed battleaxes. |
Areyavea the iron dagger (98% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 99% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 darkness Against +6% Living While equipped: dps ---------- Crit.mult +5.00% Spell.pwr +20 (+10 eff.) S.pwr/crit +2 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 16 ---------- misc Mana/turn +0.12 Sharp, short and deadly. |
Dureromirab (120% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 121% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Resists +3% blight +9% light +3% nature Spell.save +6 (+3 eff.) Max.HP +40.00 Sharp, short and deadly. |
Emelyldawyn (100% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 100% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 acid On Hit.r1 +16 arcane While equipped: dps ---------- Res.pen +5% acid +6% physical Acc +8 (+2 eff.) Apr +6 On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Resists +9% acid Sharp, short and deadly. |
Relgakan the Shinespiker (104% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Psionic Power 105% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 light On Hit.r1 +7 fire On Hit: * 10% chance to gain 10% of a turn (3/turn limit) * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 47 damage While equipped: ----- def ----- Resists +9% light Sharp, short and deadly. |
Zubigavena the iron dagger (115% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 115% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Resists +3% darkness Disarm- +10% Pinning- +10% Sharp, short and deadly. |
chilling steel dagger (101% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 101% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +10 cold Sharp, short and deadly. |
dwarven-steel dagger 'Naturerace' (118% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Disrupt Power 119% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +16 nature On Hit: * 10 arcane resource burn While equipped: dps ---------- Res.pen +5% nature +15% fire On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +6% fire Sharp, short and deadly. |
hateful steel dagger of projection (104% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Psionic Power 105% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 darkness Against +5% Living On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
steel dagger of phasing (104% power, 13 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 105% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +13 Crit +5.0% Atk.spd 100% Phasing +10% Sharp, short and deadly. |
steel dagger of rage (103% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 104% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Dmg.mod +7% physical Acc +9 (+2 eff.) Sharp, short and deadly. |
elemental steel greatmaul (129% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Arcane Power 130% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit: * Create an explosion dealing 47 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +10% acid Res.pen +13% acid Massive two-handed mauls. |
Spectral Blade (130% power, 25 apr)0.1 T2 greatsword 2H weapon Reqs Mag 18 [Unique] Arcane/Master Power 131% Range: 1.6x Uses 10% Mag, 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Getosin the Cracklezephyr (98% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Random Unique] Nature/Psionic Power 99% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +8 temporal On Hit.r1 +8 temporal On Crit.r2 +12 lightning While equipped: dps ---------- Mind.crit +9% Mind.pwr +6 (+3 eff.) Dmg.mod +5% nature Res.pen +5% nature Melee Ret 2 temporal ----- def ----- Resists +4% nature Heal.mod +13% Heal/summ +21 ---------- misc Hate/m.crit +2.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Alorazor the Wretchpiercer1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +5% nature ----- def ----- Resists +5% arcane Spell.save +6 (+3 eff.) Knockbk- +20% Teleport- +10% ---------- misc Stam/turn +1.00 Size +1 A belt that goes around your waist. |
Getylin the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +2 Defense +5 (+2 eff.) Spell.save +6 (+3 eff.) HP.reg +2.00 Knockbk- +20% ---------- misc Size +1 A belt that goes around your waist. |
Mayuna the Morningwreck1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% light +10% cold Melee Ret 6 cold ----- def ----- Resists +12% light Max.HP +33.00 A belt that goes around your waist. |
Pitchreaper1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.pwr +4 (+2 eff.) Res.pen +20% darkness On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +6% darkness Spell.save +8 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Ulugorn the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +9 Cun +5 Wil dps ---------- Spell.crit +5% Crit.mult +10.00% Res.pen +15% mind Against +25% Summoned ----- def ----- D.Red.from +21% Summoned ---------- misc Mana/turn +0.04 Light +1 A belt that goes around your waist. |
hardened leather belt 'Bokedil'1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Resists +15% acid HP.reg +5.40 Heal.mod +17% Cut- +20% Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
hardened leather belt 'Chameyon'1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Resists +3% mind +6% fire Crit.chn- 10.00% Spell.save +9 (+4 eff.) HP.reg +1.20 Heal.mod +19% Disease- +20% A belt that goes around your waist. |
rough leather belt 'Kindlenight'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Res.pen +15% light On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Resists +6% fire +6% light +8% cold A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
linen cloak 'Lustresorrow' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +1 Wil +6 Cun dps ---------- Res.pen +5% light ----- def ----- Defense +1 (+1 eff.) Crit.chn- 10.00% ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Torinik' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Cun +7 Con ----- def ----- Defense +1 (+1 eff.) Resists +3% mind Die.at -40.00 life Disease- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emeloravea (3 def, 2 armour)2.0 T2 cloth armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +10% cold +10% fire On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +2 Defense +3 (+1 eff.) Resists +3% lightning +3% temporal +15% fire +15% cold +9% all Phys.save +18 (+7 eff.) Spell.save +3 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Isissra the linen robe (3 def, 3 armour)2.0 T1 cloth armor [Rare] Master While equipped: Stats +3 Cun ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +7% all Phys.save +16 (+6 eff.) Die.at -40.00 life Blind- +20% Disease- +10% Stun/Frz- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Kyrofast the Lightsmash (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Str +4 Mag +5 Wil dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +11% lightning +5% physical +7% cold Res.pen +5% light On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% lightning +11% darkness +5% cold +11% mind +9% all Phys.save +11 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +36 (+12 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Nerygatta' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +12% fire Res.pen +5% physical ----- def ----- Resists +18% fire +7% all ---------- misc Max.hate +6.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scorchguile the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Dex +1 Con dps ---------- Res.pen +10% fire Apr +2 ----- def ----- Armour +3 Fatigue -6% Resists +15% acid Phys.save +8 (+3 eff.) ---------- misc Max.enc +25 Max.stam +30.00 A pair of boots made of leather. |
Swampward (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning +9% nature ----- def ----- Armour +1 Resists +6% lightning Heal.mod +20% Silence- +10% Pinning- +10% Stun/Frz- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Adanne the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Con ----- def ----- Defense +1 (+1 eff.) Resists +9% blight +6% fire +5% arcane +7% cold Crit.chn- 5.00% HP.reg +2.00 A pointy cloth hat, very wizardly... |
Xerabeth (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Crit.mult +5.00% Dmg.mod +11% physical Apr +3 ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning +11% physical +6% nature ---------- misc Stam/turn +1.00 A pointy cloth hat, very wizardly... |
hardened leather cap 'Vorirekira' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +2 Str +4 Dex +2 Con dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Phys.save +22 (+8 eff.) Die.at -40.00 life A cap made of leather. |
linen wizard hat 'Zubama' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun ----- def ----- Defense +1 (+1 eff.) Resists +7% lightning +5% temporal +6% nature +3% acid Die.at -40.00 life Disease- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
rejuvenating steel mail armour of implacability (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +7% Phys.save +5 (+2 eff.) HP.reg +2.90 ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
rejuvenating steel mail armour of lightning resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +15% lightning HP.reg +3.20 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor Reqs Str 22 [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+3 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Blizzardbender (6 def, 4 armour)9.0 T2 light armor [Rare] Arcane While equipped: dps ---------- Mind.crit +1% Mind.pwr +30 (+14 eff.) Dmg.mod +12% cold ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +3% cold +19% temporal ---------- misc Max.hate +4.00 Light +3 A suit of armour made of leather. |
prismatic hardened leather armour of Eyal (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane/Nature While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +13% light +12% darkness Max.HP +45.00 HP.reg +3.00 Heal.mod +13% A suit of armour made of leather. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
244 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Gloomresolve the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Crit.mult +10.00% On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Resists +6% darkness ---------- misc Mana/s.crit +2.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Nereldakira [power 170] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Resists +9% mind Blast the opponent's mind dealing 170 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
innervating dwarven-steel torque of mindblast [power 230] (15 cooldown)2.0 T3 torque charm [Ego+] Psionic Blast the opponent's mind dealing 230 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 27% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast 'Daygore' [power 115] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Cun dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Resists +6% mind +12% light ---------- misc Infravis +1 Blast the opponent's mind dealing 115 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast 'Tuladudir' [power 155] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Melee Ret 4 arcane ----- def ----- Resists +6% light Crit.chn- 10.00% Pinning- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Blast the opponent's mind dealing 155 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Zofang the ash wand of conjuration [power 180] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Resists +3% blight +9% temporal +12% lightning Fire a magical bolt dealing 180 acid damage Puts all charms on 15 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of shielding 'Lavaroar' [power 188] (20 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 16 ----- def ----- Resists +9% blight +3% fire ---------- misc Wards +3 light +3 temporal +3 arcane +3 fire Talents +1 Ward Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 46. 100% to gain a 16% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of shielding 'Erathel' [power 122] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Str ----- def ----- Armour +2 Resists +12% lightning +9% light ---------- misc Max.stam +20.00 Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 32. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By SkellyBoy the Skeleton Shadowblade level 21
61st Dusk 122nd year of Ascendancy at 07:16 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By SkellyBoy the Skeleton Shadowblade level 22
5th Haze 122nd year of Ascendancy at 05:05 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By SkellyBoy the Skeleton Shadowblade level 10
2nd Summertide 122nd year of Ascendancy at 18:20 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By SkellyBoy the Skeleton Shadowblade level 20
34th Dusk 122nd year of Ascendancy at 11:13 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By SkellyBoy the Skeleton Shadowblade level 9
8th Mirth 122nd year of Ascendancy at 13:10 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By SkellyBoy the Skeleton Shadowblade level 18
24th Dusk 122nd year of Ascendancy at 07:11 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By SkellyBoy the Skeleton Shadowblade level 21
62nd Dusk 122nd year of Ascendancy at 04:47 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By SkellyBoy the Skeleton Shadowblade level 15
5th Dusk 122nd year of Ascendancy at 17:39 see stats
Log
Cyrimina the skeleton master archer uses Waking Nightmare.
SkellyBoy's Inner Demon uses Lunge.
SkellyBoy's Inner Demon performs a melee critical strike against SkellyBoy!
SkellyBoy resists the blow!
Melee retaliation hits SkellyBoy's Inner Demon for (8 to prism), 0 fire (0 total damage).
SkellyBoy's Inner Demon hits SkellyBoy for 81 physical, 8 darkness (89 total damage).
The shield around SkellyBoy's Inner Demon crumbles.
SkellyBoy's Inner Demon slows down.
SkellyBoy's Inner Demon's fades into the shadows.
SkellyBoy's Inner Demon is freed from the demons.
SkellyBoy's Inner Demon manifests!
Talent Flurry is ready to use.
SkellyBoy's Inner Demon performs a melee critical strike against SkellyBoy!
The shield around SkellyBoy's Inner Demon crumbles.
The shield around SkellyBoy's Inner Demon crumbles.
SkellyBoy's Inner Demon is no longer evading attacks.
The shield around SkellyBoy's Inner Demon crumbles.
Melee retaliation hits SkellyBoy for 4 fire, 4 fire (7 total damage).
Melee retaliation hits SkellyBoy's Inner Demon for (7 absorbed), 0 fire, (2 absorbed), 5 fire (5 total damage).
Melee retaliation hits SkellyBoy's Inner Demon for 7 fire, 7 fire (14 total damage).
SkellyBoy hits SkellyBoy's Inner Demon for (65 absorbed), 26 darkness, 19 darkness, 54 darkness, 19 darkness (118 total damage).
SkellyBoy's Inner Demon hits SkellyBoy for 79 darkness, 8 darkness, 29 darkness, 8 darkness (125 total damage).
SkellyBoy's Inner Demon hits SkellyBoy for (18 parried), 36 darkness, 8 darkness, (18 parried), 19 darkness, 8 darkness (71 total damage).
SkellyBoy's Inner Demon casts Rune: Prismatic.
SkellyBoy's Inner Demon summons a prismatic shield for protection!
SkellyBoy's Inner Demon casts Rune: Prismatic.
SkellyBoy's Inner Demon summons a prismatic shield for protection!
Cyrimina the skeleton master archer uses Mind Sear.
Cyrimina the skeleton master archer hits SkellyBoy for 225 mind damage.
SkellyBoy the level 22 skeleton shadowblade was psyched to death by Cyrimina the skeleton master archer on level 2 of Ruined halfling complex.























































































































