Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.1 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 50 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by Prox the Mighty at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:32 / 206Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:50 Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:39 Killed by skeleton mage at level 7 on the 3rd Mirth 122nd year of Ascendancy at 10:20 Killed by Gloroda the master vampire at level 12 on the 6th Flare 122nd year of Ascendancy at 22:24 Killed by Gloroda the master vampire at level 12 on the 7th Flare 122nd year of Ascendancy at 01:51 Killed by Guda the skeleton warrior at level 13 on the 7th Flare 122nd year of Ascendancy at 06:00 Killed by Ce'Nivena the ghoulking at level 13 on the 7th Flare 122nd year of Ascendancy at 07:04 Killed by Ce'Nivena the ghoulking at level 13 on the 7th Flare 122nd year of Ascendancy at 07:20 Killed by Gloroda the master vampire at level 13 on the 7th Flare 122nd year of Ascendancy at 08:37 Killed by Ce'Nivena the ghoulking at level 13 on the 7th Flare 122nd year of Ascendancy at 09:51 Killed by Guda the skeleton warrior at level 13 on the 7th Flare 122nd year of Ascendancy at 11:37 Killed by Ce'Nivena the ghoulking at level 13 on the 7th Flare 122nd year of Ascendancy at 13:00 Killed by Islowyn the vampire at level 13 on the 7th Flare 122nd year of Ascendancy at 16:59 Killed by Velann the skeleton warrior at level 13 on the 7th Flare 122nd year of Ascendancy at 18:26 Killed by Ce'Nivena the ghoulking at level 13 on the 7th Flare 122nd year of Ascendancy at 20:27 Killed by Adywyn the bone giant at level 13 on the 7th Flare 122nd year of Ascendancy at 21:57 Killed by Gloroda the master vampire at level 13 on the 7th Flare 122nd year of Ascendancy at 23:37 Killed by Gloroda the master vampire at level 13 on the 8th Flare 122nd year of Ascendancy at 05:31 Killed by Guda the skeleton warrior at level 13 on the 8th Flare 122nd year of Ascendancy at 05:42 Killed by Guda the skeleton warrior at level 13 on the 8th Flare 122nd year of Ascendancy at 06:07 Killed by Ce'Nivena the ghoulking at level 13 on the 8th Flare 122nd year of Ascendancy at 07:12 Killed by Adywyn the bone giant at level 13 on the 8th Flare 122nd year of Ascendancy at 08:49 Killed by Guda the skeleton warrior at level 13 on the 8th Flare 122nd year of Ascendancy at 10:25 Killed by Guda the skeleton warrior at level 13 on the 8th Flare 122nd year of Ascendancy at 12:10 Killed by Velann the skeleton warrior at level 13 on the 8th Flare 122nd year of Ascendancy at 14:43 Killed by Betonor the skeleton warrior at level 13 on the 8th Flare 122nd year of Ascendancy at 16:15 Killed by Betonor the skeleton warrior at level 13 on the 8th Flare 122nd year of Ascendancy at 17:41 Killed by Velann the skeleton warrior at level 13 on the 8th Flare 122nd year of Ascendancy at 19:03 Killed by Islowyn the vampire at level 13 on the 8th Flare 122nd year of Ascendancy at 21:02 Killed by Gloroda the master vampire at level 13 on the 9th Flare 122nd year of Ascendancy at 03:16 Killed by Betonor the skeleton warrior at level 13 on the 9th Flare 122nd year of Ascendancy at 06:53 Killed by Betonor the skeleton warrior at level 13 on the 9th Flare 122nd year of Ascendancy at 08:28 Killed by Poreseth the lesser vampire at level 13 on the 9th Flare 122nd year of Ascendancy at 10:31 Killed by Gloroda the master vampire at level 13 on the 9th Flare 122nd year of Ascendancy at 13:42 Killed by Islowyn the vampire at level 13 on the 9th Flare 122nd year of Ascendancy at 16:50 Killed by Gloroda the master vampire at level 13 on the 9th Flare 122nd year of Ascendancy at 19:38 Killed by Gloroda the master vampire at level 13 on the 10th Flare 122nd year of Ascendancy at 00:27 Killed by Adywyn the bone giant at level 13 on the 10th Flare 122nd year of Ascendancy at 00:42 Killed by Adywyn the bone giant at level 13 on the 10th Flare 122nd year of Ascendancy at 06:17 Killed by Islowyn the vampire at level 13 on the 10th Flare 122nd year of Ascendancy at 09:47 Killed by Gloroda the master vampire at level 13 on the 10th Flare 122nd year of Ascendancy at 11:01 Killed by Islowyn the vampire at level 13 on the 1st Dusk 122nd year of Ascendancy at 15:18 Killed by Adywyn the bone giant at level 13 on the 1st Dusk 122nd year of Ascendancy at 21:01 Killed by Islowyn the vampire at level 13 on the 2nd Dusk 122nd year of Ascendancy at 01:52 Killed by Islowyn the vampire at level 13 on the 2nd Dusk 122nd year of Ascendancy at 05:23 Killed by Vikrybo the dwarf at level 13 on the 15th Dusk 122nd year of Ascendancy at 15:04 Killed by Vikrybo the dwarf at level 13 on the 15th Dusk 122nd year of Ascendancy at 15:33 Killed by snow giant thunderer at level 14 on the 17th Dusk 122nd year of Ascendancy at 06:50 Killed by Layotta the snow giant chieftain at level 14 on the 17th Dusk 122nd year of Ascendancy at 10:30 Killed by Layotta the snow giant chieftain at level 14 on the 17th Dusk 122nd year of Ascendancy at 11:47 Killed by Layotta the snow giant chieftain at level 14 on the 17th Dusk 122nd year of Ascendancy at 13:02 Killed by Layotta the snow giant chieftain at level 14 on the 17th Dusk 122nd year of Ascendancy at 14:56 Killed by snow giant boulder thrower at level 14 on the 17th Dusk 122nd year of Ascendancy at 22:52 Killed by snow giant boulder thrower at level 15 on the 18th Dusk 122nd year of Ascendancy at 01:10 Killed by Chronolith Clone at level 16 on the 19th Dusk 122nd year of Ascendancy at 22:20 Killed by Borius, Avatar of Bearness at level 18 on the 40th Dusk 122nd year of Ascendancy at 00:01 Killed by Porelle the ancient elven mummy at level 19 on the 12nd Haze 122nd year of Ascendancy at 00:25 Killed by eldritch eye at level 20 on the 13rd Haze 122nd year of Ascendancy at 10:55 Killed by eldritch eye at level 20 on the 13rd Haze 122nd year of Ascendancy at 11:59 Killed by 3-headed hydra at level 20 on the 13rd Haze 122nd year of Ascendancy at 13:41 Killed by shadow at level 20 on the 14th Haze 122nd year of Ascendancy at 09:01 Killed by armoured skeleton warrior at level 20 on the 14th Haze 122nd year of Ascendancy at 10:49 Killed by Greater Mummy Lord at level 20 on the 14th Haze 122nd year of Ascendancy at 11:54 Killed by skeleton mage at level 20 on the 14th Haze 122nd year of Ascendancy at 13:04 Killed by Greater Mummy Lord at level 20 on the 14th Haze 122nd year of Ascendancy at 14:39 Killed by Greater Mummy Lord at level 20 on the 14th Haze 122nd year of Ascendancy at 16:06 Killed by Greater Mummy Lord at level 20 on the 14th Haze 122nd year of Ascendancy at 20:05 Killed by shadow at level 20 on the 15th Haze 122nd year of Ascendancy at 00:27 Killed by Greater Mummy Lord at level 20 on the 15th Haze 122nd year of Ascendancy at 13:02 Killed by Greater Mummy Lord at level 20 on the 15th Haze 122nd year of Ascendancy at 16:33 Killed by Greater Mummy Lord at level 20 on the 15th Haze 122nd year of Ascendancy at 21:56 Killed by Greater Mummy Lord at level 20 on the 15th Haze 122nd year of Ascendancy at 23:21 Killed by Greater Mummy Lord at level 20 on the 16th Haze 122nd year of Ascendancy at 00:50 Killed by Greater Mummy Lord at level 20 on the 16th Haze 122nd year of Ascendancy at 01:05 Killed by Greater Mummy Lord at level 20 on the 16th Haze 122nd year of Ascendancy at 05:55 Killed by Greater Mummy Lord at level 20 on the 16th Haze 122nd year of Ascendancy at 23:09 Killed by Greater Mummy Lord at level 20 on the 17th Haze 122nd year of Ascendancy at 02:38 Killed by Greater Mummy Lord at level 20 on the 17th Haze 122nd year of Ascendancy at 03:49 Killed by Greater Mummy Lord at level 20 on the 18th Haze 122nd year of Ascendancy at 00:03 Killed by Greater Mummy Lord at level 20 on the 18th Haze 122nd year of Ascendancy at 03:30 Killed by Greater Mummy Lord at level 20 on the 18th Haze 122nd year of Ascendancy at 05:37 Killed by devourer at level 21 on the 26th Haze 122nd year of Ascendancy at 11:52 Killed by Emysessra the bloated horror at level 22 on the 45th Haze 122nd year of Ascendancy at 14:54 Killed by Lira at level 24 on the 60th Haze 122nd year of Ascendancy at 01:12 Killed by elven cultist at level 24 on the 62nd Haze 122nd year of Ascendancy at 03:11 Killed by elven blood mage at level 24 on the 62nd Haze 122nd year of Ascendancy at 08:45 Killed by elven blood mage at level 25 on the 63rd Haze 122nd year of Ascendancy at 05:49 Killed by elven corruptor at level 25 on the 63rd Haze 122nd year of Ascendancy at 21:48 Killed by greater multi-hued wyrm at level 26 on the 6th Allure 123rd year of Ascendancy at 10:13 Killed by greater multi-hued wyrm at level 26 on the 6th Allure 123rd year of Ascendancy at 13:24 Killed by greater multi-hued wyrm at level 26 on the 6th Allure 123rd year of Ascendancy at 20:45 Killed by greater multi-hued wyrm at level 26 on the 7th Allure 123rd year of Ascendancy at 01:20 Killed by greater multi-hued wyrm at level 27 on the 10th Allure 123rd year of Ascendancy at 10:00 Killed by venom drake at level 27 on the 1st Regrowth 123rd year of Ascendancy at 22:26 Killed by armoured skeleton warrior at level 27 on the 2nd Regrowth 123rd year of Ascendancy at 05:12 Killed by skeleton mage at level 27 on the 2nd Regrowth 123rd year of Ascendancy at 12:42 Killed by naga myrmidon at level 27 on the 4th Regrowth 123rd year of Ascendancy at 11:14 Killed by skeleton warrior at level 28 on the 4th Regrowth 123rd year of Ascendancy at 19:11 Killed by skeleton warrior at level 28 on the 5th Regrowth 123rd year of Ascendancy at 09:36 Killed by armoured skeleton warrior at level 28 on the 7th Regrowth 123rd year of Ascendancy at 02:29 Killed by ghoulking at level 28 on the 8th Regrowth 123rd year of Ascendancy at 00:09 Killed by grave wight at level 29 on the 8th Regrowth 123rd year of Ascendancy at 06:39 Killed by skeleton mage at level 29 on the 8th Regrowth 123rd year of Ascendancy at 18:21 Killed by The Master at level 29 on the 8th Regrowth 123rd year of Ascendancy at 22:06 Killed by The Master at level 29 on the 8th Regrowth 123rd year of Ascendancy at 23:17 Killed by armoured skeleton warrior at level 29 on the 9th Regrowth 123rd year of Ascendancy at 00:43 Killed by The Master at level 29 on the 9th Regrowth 123rd year of Ascendancy at 03:06 Killed by skeleton master archer at level 29 on the 9th Regrowth 123rd year of Ascendancy at 04:49 Killed by armoured skeleton warrior at level 29 on the 9th Regrowth 123rd year of Ascendancy at 08:37 Killed by armoured skeleton warrior at level 29 on the 9th Regrowth 123rd year of Ascendancy at 09:44 Killed by armoured skeleton warrior at level 29 on the 9th Regrowth 123rd year of Ascendancy at 11:20 Killed by skeleton mage at level 29 on the 9th Regrowth 123rd year of Ascendancy at 16:01 Killed by skeleton master archer at level 29 on the 9th Regrowth 123rd year of Ascendancy at 17:56 Killed by skeleton mage at level 29 on the 9th Regrowth 123rd year of Ascendancy at 19:34 Killed by skeleton mage at level 29 on the 9th Regrowth 123rd year of Ascendancy at 21:35 Killed by The Master at level 29 on the 10th Regrowth 123rd year of Ascendancy at 05:49 Killed by will o' the wisp at level 29 on the 10th Regrowth 123rd year of Ascendancy at 08:59 Killed by elven mage at level 29 on the 11st Regrowth 123rd year of Ascendancy at 23:02 Killed by elven corruptor at level 29 on the 12nd Regrowth 123rd year of Ascendancy at 00:01 Killed by elven corruptor at level 30 on the 12nd Regrowth 123rd year of Ascendancy at 02:09 Killed by bandit at level 30 on the 12nd Regrowth 123rd year of Ascendancy at 15:19 Killed by cutpurse at level 30 on the 12nd Regrowth 123rd year of Ascendancy at 16:30 Killed by Grand Corruptor at level 30 on the 13rd Regrowth 123rd year of Ascendancy at 10:56 Killed by ritch flamespitter at level 30 on the 13rd Regrowth 123rd year of Ascendancy at 14:20 Killed by ziguranth summoner at level 30 on the 13rd Regrowth 123rd year of Ascendancy at 15:20 Killed by Grgglck the Devouring Darkness at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 23:34 Killed by luminous horror at level 31 on the 74th Regrowth 123rd year of Ascendancy at 01:51 Killed by Zubilrath the xorn at level 31 on the 75th Regrowth 123rd year of Ascendancy at 04:04 Killed by Tomikbum the halfling at level 32 on the 20th Pyre 123rd year of Ascendancy at 07:55 Killed by Ilenri the halfling at level 32 on the 27th Dusk 123rd year of Ascendancy at 00:57 Killed by skeleton warrior at level 32 on the 79th Haze 123rd year of Ascendancy at 13:49 Killed by orc blood mage at level 32 on the 79th Haze 123rd year of Ascendancy at 15:10 Killed by Silebreba the skeleton archer at level 32 on the 79th Haze 123rd year of Ascendancy at 20:01 Killed by skeleton mage at level 32 on the 79th Haze 123rd year of Ascendancy at 21:36 Killed by Silebreba the skeleton archer at level 32 on the 79th Haze 123rd year of Ascendancy at 22:55 Killed by Golbug the Destroyer at level 34 on the 64th Regrowth 124th year of Ascendancy at 03:38 Killed by grave wight at level 35 on the 65th Regrowth 124th year of Ascendancy at 04:46 Killed by orc blood mage at level 36 on the 19th Pyre 124th year of Ascendancy at 14:20 Killed by multi-hued drake at level 36 on the 23rd Pyre 124th year of Ascendancy at 20:52 Killed by greater multi-hued wyrm at level 36 on the 23rd Pyre 124th year of Ascendancy at 22:39 Killed by orc pyromancer at level 37 on the 25th Pyre 124th year of Ascendancy at 08:21 Killed by fire wyrm at level 37 on the 25th Pyre 124th year of Ascendancy at 12:18 Killed by Ce'Neth the orc mage-hunter at level 37 on the 26th Pyre 124th year of Ascendancy at 11:23 Killed by Ce'Neth the orc mage-hunter at level 37 on the 26th Pyre 124th year of Ascendancy at 12:45 Killed by venom drake at level 38 on the 26th Pyre 124th year of Ascendancy at 20:20 Killed by Gorbat, Supreme Wyrmic of the Pride at level 38 on the 26th Pyre 124th year of Ascendancy at 21:47 Killed by Gorbat, Supreme Wyrmic of the Pride at level 38 on the 26th Pyre 124th year of Ascendancy at 23:15 Killed by Aerynne the orc master wyrmic at level 38 on the 27th Pyre 124th year of Ascendancy at 18:53 Killed by giant spider at level 38 on the 27th Pyre 124th year of Ascendancy at 20:26 Killed by fire drake at level 39 on the 32nd Pyre 124th year of Ascendancy at 08:33 Killed by fire wyrm at level 39 on the 32nd Pyre 124th year of Ascendancy at 12:37 Killed by orc corruptor at level 39 on the 34th Pyre 124th year of Ascendancy at 08:15 Killed by giant spider at level 40 on the 47th Pyre 124th year of Ascendancy at 14:38 Killed by orc cryomancer at level 40 on the 58th Pyre 124th year of Ascendancy at 16:38 Killed by orc high cryomancer at level 40 on the 59th Pyre 124th year of Ascendancy at 14:26 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 60th Pyre 124th year of Ascendancy at 11:02 Killed by blade horror at level 40 on the 60th Pyre 124th year of Ascendancy at 12:47 Killed by orc cryomancer at level 40 on the 61st Pyre 124th year of Ascendancy at 02:26 Killed by orc fighter at level 41 on the 61st Pyre 124th year of Ascendancy at 04:14 Killed by orc pyromancer at level 41 on the 61st Pyre 124th year of Ascendancy at 09:09 Killed by orc high pyromancer at level 41 on the 61st Pyre 124th year of Ascendancy at 10:30 Killed by orc high cryomancer at level 41 on the 61st Pyre 124th year of Ascendancy at 11:49 Killed by orc cryomancer at level 41 on the 63rd Pyre 124th year of Ascendancy at 00:27 Killed by orc high cryomancer at level 41 on the 63rd Pyre 124th year of Ascendancy at 09:33 Killed by overpowered greater multi-hued wyrm at level 42 on the 63rd Pyre 124th year of Ascendancy at 17:48 Killed by overpowered greater multi-hued wyrm at level 42 on the 64th Pyre 124th year of Ascendancy at 02:24 Killed by multi-hued drake at level 42 on the 64th Pyre 124th year of Ascendancy at 04:00 Killed by overpowered greater multi-hued wyrm at level 42 on the 64th Pyre 124th year of Ascendancy at 06:30 Killed by overpowered greater multi-hued wyrm at level 42 on the 64th Pyre 124th year of Ascendancy at 08:07 Killed by overpowered greater multi-hued wyrm at level 42 on the 64th Pyre 124th year of Ascendancy at 10:03 Killed by overpowered greater multi-hued wyrm at level 42 on the 64th Pyre 124th year of Ascendancy at 11:43 Killed by overpowered greater multi-hued wyrm at level 43 on the 64th Pyre 124th year of Ascendancy at 23:35 Killed by Porodhemina the orc fighter at level 44 on the 2nd Flare 124th year of Ascendancy at 09:08 Killed by forge-giant at level 45 on the 3rd Flare 124th year of Ascendancy at 09:01 Killed by orc blood mage at level 46 on the 18th Dusk 124th year of Ascendancy at 11:46 Killed by will o' the wisp at level 46 on the 37th Dusk 124th year of Ascendancy at 13:12 Killed by shadow at level 46 on the 37th Dusk 124th year of Ascendancy at 14:33 Killed by Aromira the Neverdead at level 46 on the 37th Dusk 124th year of Ascendancy at 17:34 Killed by Aromira the Neverdead at level 46 on the 37th Dusk 124th year of Ascendancy at 21:52 Killed by shadow at level 46 on the 38th Dusk 124th year of Ascendancy at 00:35 Killed by Aromira the Neverdead at level 46 on the 38th Dusk 124th year of Ascendancy at 02:13 Killed by Salyrira the runed bone giant at level 47 on the 41st Dusk 124th year of Ascendancy at 10:57 Killed by Salyrira the runed bone giant at level 47 on the 41st Dusk 124th year of Ascendancy at 12:53 Killed by Salyrira the runed bone giant at level 47 on the 41st Dusk 124th year of Ascendancy at 15:03 Killed by Salyrira the runed bone giant at level 47 on the 41st Dusk 124th year of Ascendancy at 17:01 Killed by orc corruptor at level 47 on the 42nd Dusk 124th year of Ascendancy at 05:51 Killed by orc pyromancer at level 48 on the 43rd Dusk 124th year of Ascendancy at 07:39 Killed by Isigawyn the eternal bone giant at level 48 on the 43rd Dusk 124th year of Ascendancy at 22:25 Killed by Isigawyn the eternal bone giant at level 48 on the 44th Dusk 124th year of Ascendancy at 00:42 Killed by Isigawyn the eternal bone giant at level 48 on the 44th Dusk 124th year of Ascendancy at 11:39 Killed by Isigawyn the eternal bone giant at level 48 on the 44th Dusk 124th year of Ascendancy at 11:56 Killed by Isigawyn the eternal bone giant at level 48 on the 44th Dusk 124th year of Ascendancy at 14:51 Killed by orc grand master assassin at level 48 on the 45th Dusk 124th year of Ascendancy at 03:14 Killed by snow giant thunderer at level 48 on the 45th Dusk 124th year of Ascendancy at 04:20 Killed by orc pyromancer at level 49 on the 45th Dusk 124th year of Ascendancy at 22:59 Killed by multi-hued drake at level 49 on the 47th Dusk 124th year of Ascendancy at 19:09 Killed by greater multi-hued wyrm at level 49 on the 47th Dusk 124th year of Ascendancy at 20:17 Killed by forge-giant at level 49 on the 48th Dusk 124th year of Ascendancy at 02:11 Killed by disarming trap at level 49 on the 48th Dusk 124th year of Ascendancy at 05:50 Killed by Elandar at level 50 on the 51st Dusk 124th year of Ascendancy at 08:18 Killed by Elandar at level 50 on the 51st Dusk 124th year of Ascendancy at 09:39 Killed by Argoniel at level 50 on the 51st Dusk 124th year of Ascendancy at 11:04 Killed by Argoniel at level 50 on the 51st Dusk 124th year of Ascendancy at 12:55 Killed by Elandar at level 50 on the 51st Dusk 124th year of Ascendancy at 15:40 Killed by fire wyrm at level 50 on the 51st Dusk 124th year of Ascendancy at 17:45 |
Primary Stats
| Strength | 37 (base 20) |
| Dexterity | 83 (base 60) |
| Constitution | 60 (base 39) |
| Magic | 68 (base 30) |
| Willpower | 23 (base 10) |
| Cunning | 92 (base 60) |
Resources
| Life | 1208/1208 |
| Mana | 439/439 |
| Stamina | 320/320 |
| Healing Factor | 1.25 |
| Regeneration | 7.5844337206066 |
Speed
| Mental | +9.9698027611339E-12% |
| Attack | 0% |
| Movement | -56.666666666667% |
| Spell | +9.9920072216264E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
| See Stealth | 12 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 71 |
| Crit Chance | 78% |
| APR | 46 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 82 |
| Accuracy | 71 |
| Crit Chance | 80% |
| APR | 38 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 61.62717807225 |
| Crit Chance | 39% |
| Speed | 0.9999999999999 |
Offense: Mind
| Mindpower | 36.45 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 58 (70%) |
| Defense | 60.290367986522 |
| Ranged Defense | 60.290367986522 |
| Fatigue | 0 |
| Physical Save | 57.233333333333 |
| Spell Save | 41.766666666667 |
| Mental Save | 47.333333333333 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Knockback Resistance | 100% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 697 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 440 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 254.10 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Dual techniques | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual weapons | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Stone alchemy | 0.80 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Spell / Conveyance | 1.23 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 633. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Daimigund the Infernorage (0 def, 4 armour) Daimigund the Infernorage (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +4.0% Physical power: +4 Armour: +4 Fatigue: +3% Damage when hit (Melee): 8 fire Changes stats: +1 Str / +2 Wil / +2 Con Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | sentry's quiver of elven-wood arrows of crippling (53/53, 48.5-67.9 power, 20 apr) sentry's quiver of elven-wood arrows of crippling (53/53, 48.5-67.9 power, 20 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 48.5 - 67.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +11.5% Capacity: 53 Turns elapse between self-loadings: 3 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
| Light source | ethereal alchemist's lamp of the moons ethereal alchemist's lamp of the moonsPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +6% light Changes damage: +7% darkness Damage affinity(heal): +5% darkness Spellpower: +6 Light radius: +5 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 5 cooldown : Effective talent level: 4.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 247.23 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Urotobers' (6 def, 10 armour) dwarven-steel helm 'Urotobers' (6 def, 10 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +10 Defense: +6 Fatigue: +4% Changes stats: +1 Dex Changes resistances: +4% all Maximum encumbrance: +20 Physical save: +9 Mental save: +25 Healing mod.: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 11 power out of 35/35) : Effective talent level: 2.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Armour Hardiness: +20% Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around neck | wanderer's gold amulet of perfection (0.23 Spell / Conveyance,0.23 Spell / Divination) wanderer's gold amulet of perfection (0.23 Spell / Conveyance,0.23 Spell / Divination)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +5 Cun / +4 Con Talent masteries: +0.23 Spell / Conveyance +0.23 Spell / Divination Life regen: +0.40 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 Changes damage: +5% temporal Spell save: +10 Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
| Around waist | spiritwalker's hardened leather belt of valiance spiritwalker's hardened leather belt of valiancePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Wil / +2 Mag Mental save: +5 Mana each turn: +0.24 Maximum life: +51.00 Maximum mana: +20.00 A belt that goes around your waist. |
| In off hand | Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 30% Cun, 35% Str, 35% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 15 power out of 40/40) : Effective talent level: 3.0 Power cost: 15 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 20 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: +25% cold / -15% fire / +8% all It can be used to release a blast of ice, costing 18 power out of 18/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Main armor | Death's Embrace (Lifebinding Emerald) (18 def, 18 armour) Death's Embrace (Lifebinding Emerald) (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun / +15 Con Changes resistances: +10% blight / +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Damage affinity(heal): +15% nature Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Stun/Freeze immunity: +30% Life regen: +2.00 Spellpower: +10 Healing mod.: +15% It can be used to turn yourself invisible for 10 turns, costing 29 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Inventory
This item will automatically be transmogrified when you leave the level. acid wave rune of the wizard (329 acid damage; dur 5; apply 66)acid wave rune of the wizard (329 acid damage; dur 5; apply 66) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 329.40 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 66. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (189 fire damage)heat beam rune (189 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 189.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1500% regen over 10 turns; 75 instant mana)manasurge rune (1500% regen over 10 turns; 75 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1500% over 10 turns and instantly restoring 75 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 16; dur 29; see animal)vision rune (radius 16; dur 29; see animal) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (16 radius) and to allow you to see invisible and stealthed creatures (power 16) for 29 turns. Your mind will become more receptive for 29 turns, allowing you to sense any animal around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 17; dur 29; see humanoid)vision rune (radius 17; dur 29; see humanoid) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (17 radius) and to allow you to see invisible and stealthed creatures (power 24) for 29 turns. Your mind will become more receptive for 29 turns, allowing you to sense any humanoid around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Garkul's Teeth Garkul's TeethRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 6 power out of 48/48) : Effective talent level: 4.0 Power cost: 6 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 193.20 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. vitalizing voratun amulet of mastery (0.38 Chronomancy / Chronomancy)vitalizing voratun amulet of mastery (0.38 Chronomancy / Chronomancy) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Con Talent mastery: +0.38 Chronomancy / Chronomancy Physical save: +17 Life regen: +2.30 Maximum life: +66.00 Amulets can have magical properties. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 18 power out of 30/30) : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
This item will automatically be transmogrified when you leave the level. conjurer's voratun ring of speedconjurer's voratun ring of speed Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Defense: +14 Changes stats: +6 Mag / +7 Wil Spellpower: +8 Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 3.9 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage's voratun ring of wardingsavage's voratun ring of warding Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +27% acid / +24% fire / +30% lightning / +26% cold Spell save: +10 Maximum stamina: +32.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. chilling voratun battleaxe of corruption (56.5-84.75 power, 4 apr)chilling voratun battleaxe of corruption (56.5-84.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 26% chance to inflict damage reduction * 20% chance to curse the target Damage (Melee): +20 cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun dagger of crippling (38-49.4 power, 9 apr)blazebringer's voratun dagger of crippling (38-49.4 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +16 fire When wielded/worn: Physical crit. chance: +10.0% Changes resistances penetration: +11% fire Global speed: +4% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of purging (63.5-101.6 power, 4 apr)voratun greatsword of purging (63.5-101.6 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +23 nature Massive two-handed swords. |
Dawn's Blade (50-70 power, 7 apr) Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns) Spellpower: +10 Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, costing 21 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun longsword of ruin (45-63 power, 6 apr)warbringer's voratun longsword of ruin (45-63 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +14 Physical crit. chance: +12.0% Physical power: +12 Changes stats: +5 Con Changes resistances penetration: +12% physical Critical mult.: +19.00% Disarm immunity: +18% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. hungering living mindstar of storms (15-16.5 power, 40 apr, mind damage)hungering living mindstar of storms (15-16.5 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 lightning Changes stats: +3 Str / +4 Dex / +3 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances: +10% lightning Changes resistances penetration: +11% lightning Changes damage: +15% lightning Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +4.00 Psi per kill: +5.00 Mindpower: +5 Mental crit. chance: +5% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 12 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner's living mindstar of frost (16.5-18.15 power, 40 apr, mind damage)summoner's living mindstar of frost (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Damage when hit (Melee): 17 ice Changes resistances: +17% cold Changes resistances penetration: +20% cold Changes damage: +13% cold Mindpower: +13 Mental crit. chance: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. cruel dragonbone magestaff of projection (30-36 power, 6 apr, fire element)cruel dragonbone magestaff of projection (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower: +19 Spell crit. chance: +8% It can be used to project a bolt from the staff, placing all other charms into a 3 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's dragonbone magestaff of projection (30-36 power, 6 apr, fire element)magelord's dragonbone magestaff of projection (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Damage (Melee): 37 arcane Changes damage: +30% fire Talent granted: +1 Command Staff Maximum mana: +120.00 Spellpower: +27 Spell crit. chance: +8% It can be used to project a bolt from the staff, placing all other charms into a 3 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. caustic orichalcum trident of projection (55-88 power, 16 apr)caustic orichalcum trident of projection (55-88 power, 16 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.0 - 88.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 42% chance to corrode armor Damage (Melee): +28 mind When wielded/worn: Changes resistances penetration: +21% acid Life regen: +3.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 4 cooldown. A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's orichalcum trident of torment (54.5-87.2 power, 16 apr)plaguebringer's orichalcum trident of torment (54.5-87.2 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.5 - 87.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 13% chance to disease * 20% chance to torment the target Damage (Melee): +28 blight When wielded/worn: Changes resistances penetration: +14% mind / +19% darkness Disease immunity: +41% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. flaming voratun waraxe (39.5-55.3 power, 6 apr)flaming voratun waraxe (39.5-55.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Burst (radius 1) on hit: +14 fire One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Girdle of PreservationGirdle of Preservation Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Elitira (2 def, 0 armour) Elitira (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Damage when hit (Melee): 8 acid Changes stats: +3 Mag / +3 Wil Changes resistances: +3% acid / +17% temporal / +16% darkness / +6% cold / +5% arcane / +3% light Changes resistances penetration: +9% arcane Changes damage: +9% arcane / +9% acid Critical mult.: +15.00% Maximum mana: +32.00 Spellpower: +5 Spell crit. chance: +5% Defense after a teleport: +19 Resist all after a teleport: +12% New effects duration reduction after a teleport: +19% It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 6 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of the Archmage (Goedalath Rock) (10 def, 10 armour) Robe of the Archmage (Goedalath Rock) (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Physical power: +12 Armour: +10 Defense: +10 Damage when hit (Melee): 15 arcane / 34 darkness Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% fire / +10% cold Changes damage: +21% all Grants telepathy: Demon/Major Demon/Minor Spell save: +18 Mental save: +15 Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +31 Light radius: +1 Infravision radius: +3 See invisible: +14 Healing mod.: +50% A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe of power (5 def, 0 armour)mindwoven elven-silk robe of power (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes damage: +17% all Mental save: +29 Spellpower: +17 Mindpower: +5 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. tormentor's elven-silk robe of power (5 def, 0 armour)tormentor's elven-silk robe of power (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +4 Cun Changes damage: +11% all Critical mult.: +16.00% Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +4.00 Spellpower: +20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 12 power out of 20/20) : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 8 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
This item will automatically be transmogrified when you leave the level. undeterred pair of drakeskin leather boots of phasing (0 def, 5 armour)undeterred pair of drakeskin leather boots of phasing (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Mag / +4 Wil Silence immunity: +31% Confusion immunity: +32% Stun/Freeze immunity: +49% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 15 cooldown. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. undeterred pair of drakeskin leather boots of phasing (0 def, 5 armour)undeterred pair of drakeskin leather boots of phasing (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Mag / +3 Wil Silence immunity: +48% Confusion immunity: +43% Stun/Freeze immunity: +49% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 15 cooldown. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. undeterred pair of voratun boots of speed (0 def, 5 armour)undeterred pair of voratun boots of speed (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Silence immunity: +45% Confusion immunity: +40% Stun/Freeze immunity: +38% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Requires: - Level 15 Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. This item has been sent to the Item's Vault. |
Ravendredge the voratun gauntlets (0 def, 3 armour) Ravendredge the voratun gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 11 cold Effects when hit in melee: * 21% chance to reduce powers by 20% * 26 arcane resource burn Damage when hit (Melee): 12 darkness Changes stats: +4 Str / +5 Wil / +4 Con Changes resistances: +3% darkness / +9% cold Changes resistances penetration: +10% arcane Changes damage: +7% cold Talent mastery: +0.20 Technique / Grappling Trap disarming bonus: +21 Spell save: +19 Metal gloves protecting the hands up to the middle of the lower arm. |
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 10 power out of 16/16) : Effective talent level: 3.0 Power cost: 10 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 52.56 to 157.67 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area, costing 18 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
This item will automatically be transmogrified when you leave the level. aegis elven-silk wizard hat of light (+27%) (3 def, 0 armour)aegis elven-silk wizard hat of light (+27%) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +27% light Changes damage: +18% light Life regen: +5.90 Damage Shield Power: +10% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. dragonslayer's drakeskin leather cap of trickery (0 def, 5 armour)dragonslayer's drakeskin leather cap of trickery (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +4 Dex Changes resistances: +12% acid / +13% fire / +15% lightning / +10% cold A cap made of leather. |
This item will automatically be transmogrified when you leave the level. stabilizing elven-silk wizard hat of light (+24%) (3 def, 0 armour)stabilizing elven-silk wizard hat of light (+24%) (3 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +7 Wil Changes resistances: +24% light Changes damage: +16% light Physical save: +12 A pointy cloth hat, very wizardly... |
Cuirass of the Dark Lord (0 def, 40 armour) Cuirass of the Dark Lord (0 def, 40 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 Armour: +40 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 Life regen: +0.00 It can be used to drain blood from all units within 5 spaces, causing them to bleed for 120 physical damage over 4 turns. For every unit (up to 10) drained, the armor's stats increase, but decrease over 10 turns until back to normal, costing 15 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only the plate remained, dying to finally taste fresh blood again. |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 Fatigue: +17% Effects when hit in melee: * 20% chance to cause random insanity Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 Mental save: +25 Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 9 power out of 25/25) : Effective talent level: 2.0 Power cost: 9 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 4 Armour, 7 Defense and your attacks will gain 27% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of Eyal (9 def, 16 armour)radiant voratun plate armour of Eyal (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Damage when hit (Melee): 7 light Changes stats: +5 Wil Changes resistances: +24% blight / +29% darkness Life regen: +3.20 Maximum life: +76.00 Light radius: +2 Healing mod.: +25% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of radiance (12 def, 14 armour, 310.5 block)impervious voratun shield of radiance (12 def, 14 armour, 310.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +14 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 40% chance to blind Changes stats: +5 Mag / +10 Con Changes resistances: +18% light Talent granted: +5 Block Physical save: +11 Handheld deflection devices. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 58 power out of 100/100. The very essence of bearness! This item has been sent to the Item's Vault. |
49 alchemist agate 49 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
16 onyx 16 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli 11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
Shockoath the voratun pickaxe (dig speed 3 turns) Shockoath the voratun pickaxe (dig speed 3 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +10 Effects on melee hit: * Slows global speed by 44% Damage when hit (Melee): 16 nature / 4 lightning Changes stats: +3 Str Changes resistances: +15% lightning Changes resistances penetration: +5% lightning Changes damage: +15% mind / +15% fire Critical mult.: +20.00% Mental save: +11 Maximum life: +40.00 Maximum stamina: +26.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
11 emerald 11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
12 turquoise 12 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Shimmerwinnow ShimmerwinnowInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 16 acid Changes resistances: +3% lightning Changes resistances penetration: +5% acid Mental save: +9 Light radius: +3 See stealth: +9 See invisible: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 Mindpower: +10 This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 9 power out of 25/25) : Effective talent level: 1.0 Power cost: 9 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
12 bloodstone 12 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
11 garnet 11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 118 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5) Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 15 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. elemental pouch of voratun shots (21/21, 54-64.8 power, 6 apr)elemental pouch of voratun shots (21/21, 54-64.8 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.0 - 64.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 On weapon hit: * Random elemental explosion Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of voratun shots of vileness (51/51, 63.5-76.2 power, 15 apr)sentry's pouch of voratun shots of vileness (51/51, 63.5-76.2 power, 15 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 63.5 - 76.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +7.0% Capacity: 51 Turns elapse between self-loadings: 2 On weapon hit: * 20% chance to disease Damage (Ranged): +20 blight Shots are used with slings to pummel your foes to death. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Lira is out of phase.
Burning Shock from Elandar hits Lira for 23 fire damage.
Burning from Elandar hits Lira for 51 fire damage.
Acid Splash from Argoniel hits Lira for 23 acid damage.
Fire wyrm uses Devouring Flame.
Fire wyrm's fire area effect hits Lira for 74 fire damage.
Burning Shock from Elandar hits Fire drake for 9 fire damage.
Teleport is still on cooldown for 1 turns.
You pickup 0.90 gold pieces.
Burning Shock from Elandar hits Lira for 23 fire damage.
Burning from Elandar hits Lira for 51 fire damage.
Acid Splash from Argoniel hits Lira for 23 acid damage.
Fire wyrm's fire area effect hits Lira for 58 fire damage.
Lira the level 50 cornac shadowblade was flamed to death by a fire wyrm on level 11 of High Peak.
Lira deactivates Precise Strikes.
Lira is free from the acid.
Lira is not stunned anymore.
Lira is no longer out of phase.
Lira deactivates Precision.
Lira deactivates Chant of Light.
Lira deactivates Shadow Combat.
Lira deactivates Shadow Feed.
Lira stops burning.
Lira is no longer cursed.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Fire wyrm's fire area effect killed Lira!
Saving done.
